Add support for using launch-game.cmd with parameters

This commit is contained in:
abcdefg30
2017-04-13 16:27:02 +02:00
committed by reaperrr
parent b74141666b
commit 61659d0d32

View File

@@ -1,18 +1,28 @@
@echo off @echo off
title OpenRA title OpenRA
for %%x in (%*) do (
if "%%~x" EQU "Game.Mod" (goto launch)
)
:choosemod :choosemod
set /P mod=Select mod (ra, cnc, d2k, ts) or --exit: set /P mod=Select mod (ra, cnc, d2k, ts) or --exit:
if /I "%mod%" EQU "--exit" (exit) if /I "%mod%" EQU "--exit" (exit)
if /I "%mod%" EQU "ra" (goto launch) if /I "%mod%" EQU "ra" (goto launchmod)
if /I "%mod%" EQU "cnc" (goto launch) if /I "%mod%" EQU "cnc" (goto launchmod)
if /I "%mod%" EQU "ts" (goto launch) if /I "%mod%" EQU "ts" (goto launchmod)
if /I "%mod%" EQU "d2k" (goto launch) if /I "%mod%" EQU "d2k" (goto launchmod)
echo. echo.
echo Unknown mod: %mod% echo Unknown mod: %mod%
echo. echo.
goto choosemod goto choosemod
:launchmod
OpenRA.Game.exe Game.Mod=%mod% %*
goto end
:launch :launch
OpenRA.Game.exe Game.Mod=%mod% OpenRA.Game.exe %*
:end
if %errorlevel% neq 0 goto crashdialog if %errorlevel% neq 0 goto crashdialog
exit exit
:crashdialog :crashdialog