Make WithSpriteTurret ITick implementation explicit
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@@ -57,7 +57,7 @@ namespace OpenRA.Mods.Cnc.Traits.Render
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ammoSuffix = (initialAmmoStage * reloadStages / ammo).ToString();
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}
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public override void Tick(Actor self)
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protected override void Tick(Actor self)
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{
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if (Info.AimSequence != null)
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sequence = Attack.IsAttacking ? Info.AimSequence : Info.Sequence;
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