Make WithSpriteTurret ITick implementation explicit
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@@ -57,7 +57,7 @@ namespace OpenRA.Mods.Cnc.Traits.Render
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ammoSuffix = (initialAmmoStage * reloadStages / ammo).ToString();
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}
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public override void Tick(Actor self)
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protected override void Tick(Actor self)
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{
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if (Info.AimSequence != null)
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sequence = Attack.IsAttacking ? Info.AimSequence : Info.Sequence;
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@@ -119,7 +119,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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DefaultAnimation.ReplaceAnim(NormalizeSequence(self, DefaultAnimation.CurrentSequence.Name));
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}
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public virtual void Tick(Actor self)
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protected virtual void Tick(Actor self)
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{
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if (Info.AimSequence == null)
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return;
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@@ -133,6 +133,12 @@ namespace OpenRA.Mods.Common.Traits.Render
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DamageStateChanged(self);
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}
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void ITick.Tick(Actor self)
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{
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// Split into a protected method to allow subclassing
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Tick(self);
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}
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void INotifyBuildComplete.BuildingComplete(Actor self) { buildComplete = true; }
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void INotifySold.Selling(Actor self) { buildComplete = false; }
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void INotifySold.Sold(Actor self) { }
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