From 6184169408df738e134b9bf128d88a74220a3096 Mon Sep 17 00:00:00 2001 From: Chris Forbes Date: Thu, 14 Jan 2010 21:06:15 +1300 Subject: [PATCH] reorder hax actors: World is now always first. --- OpenRa.Game/Game.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/OpenRa.Game/Game.cs b/OpenRa.Game/Game.cs index c83e86c394..2a29e288a6 100644 --- a/OpenRa.Game/Game.cs +++ b/OpenRa.Game/Game.cs @@ -65,6 +65,9 @@ namespace OpenRa.Game a.Owner.Shroud.Explore(a); }; + var worldActor = new Actor("World", new int2(int.MaxValue, int.MaxValue), null); + Game.world.Add(worldActor); + for (int i = 0; i < 8; i++) { var race = players.ContainsKey(i) ? players[i].Race : Race.Allies; @@ -72,9 +75,6 @@ namespace OpenRa.Game players[i] = new Player(i, (PaletteType) i, name, race, "Multi{0}".F(i)); } - var worldActor = new Actor("World", new int2(int.MaxValue, int.MaxValue), null); - Game.world.Add(worldActor); - Rules.Map.InitOreDensity(); worldRenderer = new WorldRenderer(renderer);