From 618ba6342cf574cf7b6ec2b31a155f781e9d76c8 Mon Sep 17 00:00:00 2001 From: Oliver Brakmann Date: Sun, 26 Jul 2015 21:46:27 +0200 Subject: [PATCH] Fix not being able to select enemy units --- OpenRA.Mods.Common/Traits/Render/SelectionDecorations.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/OpenRA.Mods.Common/Traits/Render/SelectionDecorations.cs b/OpenRA.Mods.Common/Traits/Render/SelectionDecorations.cs index ce4a3dea52..2f603ede9c 100644 --- a/OpenRA.Mods.Common/Traits/Render/SelectionDecorations.cs +++ b/OpenRA.Mods.Common/Traits/Render/SelectionDecorations.cs @@ -71,7 +71,7 @@ namespace OpenRA.Mods.Common.Traits public IEnumerable RenderAfterWorld(WorldRenderer wr) { - if (!self.Owner.IsAlliedWith(self.World.RenderPlayer) || self.World.FogObscures(self)) + if (self.World.FogObscures(self)) yield break; if (Info.RenderSelectionBox) @@ -80,6 +80,9 @@ namespace OpenRA.Mods.Common.Traits if (Info.RenderSelectionBars) yield return new SelectionBarsRenderable(self); + if (!self.Owner.IsAlliedWith(wr.World.RenderPlayer)) + yield break; + if (self.World.LocalPlayer != null && self.World.LocalPlayer.PlayerActor.Trait().PathDebug) yield return new TargetLineRenderable(ActivityTargetPath(), Color.Green);