From 6194791aabb3bb47ec9e81847866233a0c21d156 Mon Sep 17 00:00:00 2001 From: Chris Forbes Date: Wed, 20 Jan 2010 21:55:15 +1300 Subject: [PATCH] aftermath packages get loaded that way too. --- OpenRa.Game/MainWindow.cs | 3 --- mods/aftermath/mod.yaml | 2 ++ 2 files changed, 2 insertions(+), 3 deletions(-) diff --git a/OpenRa.Game/MainWindow.cs b/OpenRa.Game/MainWindow.cs index 115e65852e..da884434fb 100755 --- a/OpenRa.Game/MainWindow.cs +++ b/OpenRa.Game/MainWindow.cs @@ -57,9 +57,6 @@ namespace OpenRa FileSystem.MountDefaultPackages(); - if (Game.Settings.UseAftermath) - FileSystem.MountAftermathPackages(); - bool windowed = !Game.Settings.Fullscreen; renderer = new Renderer(this, GetResolution(settings), windowed); diff --git a/mods/aftermath/mod.yaml b/mods/aftermath/mod.yaml index bcf050f653..993ee413f2 100644 --- a/mods/aftermath/mod.yaml +++ b/mods/aftermath/mod.yaml @@ -2,6 +2,8 @@ # Requires classic RA mod Packages: + expand2.mix + hires1.mix LegacyRules: mods/aftermath/aftrmath.ini: More or less original Aftermath rules file.