Style fixes for Renderer.Cg.
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@@ -28,12 +28,12 @@ namespace OpenRA.Renderer.Cg
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string code;
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using (var file = new StreamReader(FileSystem.Open("cg{0}{1}.fx".F(Path.DirectorySeparatorChar, name))))
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code = file.ReadToEnd();
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effect = Tao.Cg.Cg.cgCreateEffect(dev.cgContext, code, null);
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effect = Tao.Cg.Cg.cgCreateEffect(dev.Context, code, null);
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if (effect == IntPtr.Zero)
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{
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var err = Tao.Cg.Cg.cgGetErrorString(Tao.Cg.Cg.cgGetError());
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var results = Tao.Cg.Cg.cgGetLastListing(dev.cgContext);
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var results = Tao.Cg.Cg.cgGetLastListing(dev.Context);
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throw new InvalidOperationException(
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"Cg compile failed ({0}):\n{1}".F(err, results));
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}
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@@ -51,8 +51,8 @@ namespace OpenRA.Renderer.Cg
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public void Render(Action a)
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{
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Tao.Cg.CgGl.cgGLEnableProfile(dev.vertexProfile);
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Tao.Cg.CgGl.cgGLEnableProfile(dev.fragmentProfile);
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Tao.Cg.CgGl.cgGLEnableProfile(dev.VertexProfile);
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Tao.Cg.CgGl.cgGLEnableProfile(dev.FragmentProfile);
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var pass = Tao.Cg.Cg.cgGetFirstPass(technique);
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while (pass != IntPtr.Zero)
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@@ -63,8 +63,8 @@ namespace OpenRA.Renderer.Cg
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pass = Tao.Cg.Cg.cgGetNextPass(pass);
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}
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Tao.Cg.CgGl.cgGLDisableProfile(dev.fragmentProfile);
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Tao.Cg.CgGl.cgGLDisableProfile(dev.vertexProfile);
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Tao.Cg.CgGl.cgGLDisableProfile(dev.FragmentProfile);
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Tao.Cg.CgGl.cgGLDisableProfile(dev.VertexProfile);
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}
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public void SetTexture(string name, ITexture t)
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@@ -95,7 +95,7 @@ namespace OpenRA.Renderer.Cg
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if (param == IntPtr.Zero)
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return;
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switch(length)
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switch (length)
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{
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case 1: Tao.Cg.CgGl.cgGLSetParameter1fv(param, vec); break;
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case 2: Tao.Cg.CgGl.cgGLSetParameter2fv(param, vec); break;
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