Improved visuals, added WormSign norification

This commit is contained in:
penev92
2014-11-30 01:39:07 +02:00
parent c4efd269d4
commit 61cb74adb4
10 changed files with 37 additions and 63 deletions

View File

@@ -17,27 +17,30 @@ using OpenRA.Traits;
namespace OpenRA.Mods.D2k
{
public enum AttackState { Burrowed, EmergingAboveGround, ReturningUnderground }
enum AttackState { Burrowed, EmergingAboveGround, ReturningUnderground }
class SwallowActor : Activity
{
readonly Target target;
readonly Sandworm sandworm;
readonly WeaponInfo weapon;
readonly RenderUnit renderUnit;
readonly AttackSwallow swallow;
readonly IPositionable positionable;
int countdown;
AttackState stance = AttackState.Burrowed;
AttackState stance;
public SwallowActor(Actor self, Target target, WeaponInfo weapon)
{
this.target = target;
this.weapon = weapon;
positionable = self.TraitOrDefault<Mobile>();
sandworm = self.TraitOrDefault<Sandworm>();
swallow = self.TraitOrDefault<AttackSwallow>();
renderUnit = self.TraitOrDefault<RenderUnit>();
countdown = swallow.AttackSwallowInfo.AttackTime;
renderUnit.DefaultAnimation.ReplaceAnim("burrowed");
stance = AttackState.Burrowed;
}
bool WormAttack(Actor worm)
@@ -45,14 +48,14 @@ namespace OpenRA.Mods.D2k
var targetLocation = target.Actor.Location;
var lunch = worm.World.ActorMap.GetUnitsAt(targetLocation)
.Where(t => !t.Equals(worm) && weapon.IsValidAgainst(t, worm));
.Where(t => !t.Equals(worm) && weapon.IsValidAgainst(t, worm));
if (!lunch.Any())
return false;
stance = AttackState.EmergingAboveGround;
lunch.Do(t => t.World.AddFrameEndTask(_ => { t.World.Remove(t); t.Kill(t); })); // Dispose of the evidence (we don't want husks)
positionable.SetPosition(worm, targetLocation);
PlayAttackAnimation(worm);
@@ -61,7 +64,6 @@ namespace OpenRA.Mods.D2k
void PlayAttackAnimation(Actor self)
{
var renderUnit = self.Trait<RenderUnit>();
renderUnit.PlayCustomAnim(self, "sand");
renderUnit.PlayCustomAnim(self, "mouth");
}
@@ -74,28 +76,27 @@ namespace OpenRA.Mods.D2k
return this;
}
if (stance == AttackState.ReturningUnderground) // Wait for the worm to get back underground
if (stance == AttackState.ReturningUnderground) // Wait for the worm to get back underground
{
if (self.World.SharedRandom.Next() % 2 == 0) // There is a 50-50 chance that the worm would just go away
if (self.World.SharedRandom.Next()%2 == 0) // There is a 50-50 chance that the worm would just go away
{
self.CancelActivity();
self.World.AddFrameEndTask(w => w.Remove(self));
var wormManager = self.World.WorldActor.TraitOrDefault<WormManager>();
if (wormManager != null)
wormManager.DecreaseWorms();
self.CancelActivity();
self.World.AddFrameEndTask(w => w.Remove(self));
var wormManager = self.World.WorldActor.TraitOrDefault<WormManager>();
if (wormManager != null)
wormManager.DecreaseWorms();
}
else
{
renderUnit.DefaultAnimation.ReplaceAnim("idle");
}
// TODO: If the worm did not disappear, make the animation reappear here
return NextActivity;
}
if (stance == AttackState.Burrowed) // Wait for the worm to get in position
{
// TODO: Make the worm animation (currenty the lightning) disappear here
// This is so that the worm cancels an attack against a target that has reached solid rock
if (sandworm == null || positionable == null || !positionable.CanEnterCell(target.Actor.Location, null, false))
if (positionable == null || !positionable.CanEnterCell(target.Actor.Location, null, false))
return NextActivity;
var success = WormAttack(self);