From 61d64287e13541324cf36f8c755d985e6a126830 Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Sun, 4 Apr 2021 19:52:41 +0100 Subject: [PATCH] Move LoadMaps after InitializeFonts. This allows text to be displayed earlier in the loading screen. --- OpenRA.Game/Game.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/OpenRA.Game/Game.cs b/OpenRA.Game/Game.cs index 6638ed412d..bbdf7d93bc 100644 --- a/OpenRA.Game/Game.cs +++ b/OpenRA.Game/Game.cs @@ -451,12 +451,12 @@ namespace OpenRA if (!ModData.LoadScreen.BeforeLoad()) return; - using (new PerfTimer("LoadMaps")) - ModData.MapCache.LoadMaps(); - ModData.InitializeLoaders(ModData.DefaultFileSystem); Renderer.InitializeFonts(ModData); + using (new PerfTimer("LoadMaps")) + ModData.MapCache.LoadMaps(); + var grid = ModData.Manifest.Contains() ? ModData.Manifest.Get() : null; Renderer.InitializeDepthBuffer(grid);