Per-structure queues for cnc
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@@ -24,6 +24,15 @@ FACT:
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IntoActor: mcv
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Offset:1,1
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Facing: 108
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ProductionQueue@Building:
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Type: Building
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BuildSpeed: .4
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LowPowerSlowdown: 3
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ProductionQueue@Defense:
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Type: Defense
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BuildSpeed: .4
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LowPowerSlowdown: 3
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NUKE:
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Inherits: ^Building
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Valued:
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@@ -173,7 +182,10 @@ PYLE:
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SpawnOffsets: -10,2, 7,7
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ExitCells: 0,1, 1,1
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PrimaryBuilding:
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ProductionQueue@Vehicle:
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Type: Infantry
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BuildSpeed: .4
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LowPowerSlowdown: 3
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HAND:
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Inherits: ^Building
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Valued:
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@@ -204,7 +216,10 @@ HAND:
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SpawnOffsets: 12,24
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ExitCells:1,2
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PrimaryBuilding:
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ProductionQueue@Infantry:
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Type: Infantry
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BuildSpeed: .4
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LowPowerSlowdown: 3
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AFLD:
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Inherits: ^Building
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Valued:
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@@ -237,7 +252,11 @@ AFLD:
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SpawnOffsets: -24,0
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ExitCells:3,1
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PrimaryBuilding:
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ProductionQueue@Vehicle:
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Type: Vehicle
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BuildSpeed: .4
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LowPowerSlowdown: 3
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WEAP:
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Inherits: ^Building
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Valued:
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@@ -270,7 +289,11 @@ WEAP:
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SpawnOffsets: -8,-8
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ExitCells: 0,2
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PrimaryBuilding:
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ProductionQueue@Vehicle:
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Type: Vehicle
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BuildSpeed: .4
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LowPowerSlowdown: 3
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HQ:
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RequiresPower:
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CanPowerDown:
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@@ -383,7 +406,11 @@ HPAD:
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Reservable:
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RepairsUnits:
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RallyPoint:
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ProductionQueue@Plane:
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Type: Plane
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BuildSpeed: .4
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LowPowerSlowdown: 3
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EYE:
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RequiresPower:
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CanPowerDown:
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@@ -1,24 +1,4 @@
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Player:
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ProductionQueue@Building:
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Type: Building
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BuildSpeed: .4
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LowPowerSlowdown: 3
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ProductionQueue@Defense:
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Type: Defense
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BuildSpeed: .4
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LowPowerSlowdown: 3
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ProductionQueue@Infantry:
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Type: Infantry
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BuildSpeed: .4
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LowPowerSlowdown: 3
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ProductionQueue@Vehicle:
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Type: Vehicle
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BuildSpeed: .4
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LowPowerSlowdown: 3
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ProductionQueue@Plane:
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Type: Plane
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BuildSpeed: .4
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LowPowerSlowdown: 3
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PlaceBuilding:
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TechTreeCache:
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NukePower:
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