Remove redundant AttackMove definitions.

This commit is contained in:
Paul Chote
2014-01-19 10:58:51 +13:00
parent 85500c0ec7
commit 61f5ab7167
17 changed files with 4 additions and 58 deletions

View File

@@ -209,7 +209,6 @@
NotifyAll: true NotifyAll: true
ScaredyCat: ScaredyCat:
RenderInfantryPanic: RenderInfantryPanic:
AttackMove:
CrushableInfantry: CrushableInfantry:
^DINO: ^DINO:
@@ -274,6 +273,7 @@
CombatDebugOverlay: CombatDebugOverlay:
BodyOrientation: BodyOrientation:
Huntable: Huntable:
AttackMove:
LuaScriptEvents: LuaScriptEvents:
^Ship: ^Ship:

View File

@@ -171,7 +171,6 @@ E6:
Captures: Captures:
CaptureTypes: building, husk CaptureTypes: building, husk
-AutoTarget: -AutoTarget:
AttackMove:
RenderInfantryProne: RenderInfantryProne:
IdleAnimations: idle1,idle2 IdleAnimations: idle1,idle2
StandAnimations: stand, stand2 StandAnimations: stand, stand2

View File

@@ -66,6 +66,5 @@ LST:
Types: Infantry, Vehicle Types: Infantry, Vehicle
MaxWeight: 5 MaxWeight: 5
PipCount: 5 PipCount: 5
AttackMove:
RejectsOrders: RejectsOrders:

View File

@@ -27,7 +27,6 @@ MCV:
NoTransformSounds: deploy1.aud NoTransformSounds: deploy1.aud
RenderUnit: RenderUnit:
MustBeDestroyed: MustBeDestroyed:
AttackMove:
BaseBuilding: BaseBuilding:
LeavesHusk: LeavesHusk:
HuskActor: MCV.Husk HuskActor: MCV.Husk
@@ -67,7 +66,6 @@ HARV:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:
Range: 4 Range: 4
AttackMove:
LeavesHusk: LeavesHusk:
HuskActor: HARV.Husk HuskActor: HARV.Husk
-GainsExperience: -GainsExperience:
@@ -556,7 +554,6 @@ MHQ:
WithIdleOverlay@SPINNER: WithIdleOverlay@SPINNER:
Sequence: spinner Sequence: spinner
Offset: -256,0,256 Offset: -256,0,256
AttackMove:
Explodes: Explodes:
Weapon: UnitExplodeSmall Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall

View File

@@ -197,6 +197,7 @@
BodyOrientation: BodyOrientation:
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
Huntable: Huntable:
AttackMove:
LuaScriptEvents: LuaScriptEvents:
^Helicopter: ^Helicopter:

View File

@@ -49,7 +49,6 @@ ENGINEER:
EngineerRepair: EngineerRepair:
ExternalCaptures: ExternalCaptures:
-AutoTarget: -AutoTarget:
AttackMove:
BAZOOKA: BAZOOKA:
Inherits: ^Infantry Inherits: ^Infantry
@@ -107,5 +106,3 @@ MEDIC:
Passenger: Passenger:
PipType: Blue PipType: Blue
-AutoTarget: -AutoTarget:
AttackMove:

View File

@@ -293,5 +293,3 @@ SABOTEUR:
C4Demolition: C4Demolition:
C4Delay: 45 C4Delay: 45
-AutoTarget: -AutoTarget:
AttackMove:

View File

@@ -24,7 +24,6 @@
Range: 8 Range: 8
MustBeDestroyed: MustBeDestroyed:
BaseBuilding: BaseBuilding:
-AttackMove:
Explodes: Explodes:
Weapon: UnitExplodeScale Weapon: UnitExplodeScale
EmptyWeapon: UnitExplodeScale EmptyWeapon: UnitExplodeScale
@@ -80,7 +79,6 @@ HARVESTER:
Explodes: Explodes:
Weapon: UnitExplodeScale Weapon: UnitExplodeScale
EmptyWeapon: UnitExplodeScale EmptyWeapon: UnitExplodeScale
-AttackMove:
LeavesHusk: LeavesHusk:
HuskActor: Harvester.Husk HuskActor: Harvester.Husk
WithHarvestAnimation: WithHarvestAnimation:

View File

@@ -848,7 +848,6 @@ Rules:
TakeCover: TakeCover:
Spy: Spy:
-AutoTarget: -AutoTarget:
AttackMove:
-RenderInfantry: -RenderInfantry:
RenderSpy: RenderSpy:
IdleAnimations: idle1,idle2 IdleAnimations: idle1,idle2

View File

@@ -832,7 +832,6 @@ Rules:
Range: 40 Range: 40
RenderUnit: RenderUnit:
Image: MNLY Image: MNLY
AttackMove:
MustBeDestroyed: MustBeDestroyed:
Transforms: Transforms:
IntoActor: ftur IntoActor: ftur

View File

@@ -196,6 +196,7 @@
TargetTypes: Air TargetTypes: Air
GroundedTargetTypes: Ground GroundedTargetTypes: Ground
HiddenUnderFog: HiddenUnderFog:
AttackMove:
GainsExperience: GainsExperience:
GivesExperience: GivesExperience:
DrawLineToTarget: DrawLineToTarget:

View File

@@ -174,7 +174,6 @@ E6:
ExternalCaptures: ExternalCaptures:
TakeCover: TakeCover:
-AutoTarget: -AutoTarget:
AttackMove:
-RenderInfantry: -RenderInfantry:
RenderInfantryProne: RenderInfantryProne:
IdleAnimations: idle1,idle2 IdleAnimations: idle1,idle2
@@ -209,7 +208,6 @@ SPY:
Infiltrates: Infiltrates:
Types: Cash, SupportPower, Exploration Types: Cash, SupportPower, Exploration
-AutoTarget: -AutoTarget:
AttackMove:
-RenderInfantry: -RenderInfantry:
RenderSpy: RenderSpy:
IdleAnimations: idle1,idle2 IdleAnimations: idle1,idle2
@@ -286,7 +284,6 @@ MEDI:
Cursor: heal Cursor: heal
TakeCover: TakeCover:
-AutoTarget: -AutoTarget:
AttackMove:
-RenderInfantry: -RenderInfantry:
RenderInfantryProne: RenderInfantryProne:
IdleAnimations: idle1,idle2 IdleAnimations: idle1,idle2
@@ -322,7 +319,6 @@ MECH:
Cursor: repair Cursor: repair
TakeCover: TakeCover:
-AutoTarget: -AutoTarget:
AttackMove:
-RenderInfantry: -RenderInfantry:
RenderInfantryProne: RenderInfantryProne:
IdleAnimations: idle1,idle2 IdleAnimations: idle1,idle2
@@ -343,7 +339,6 @@ EINSTEIN:
RevealsShroud: RevealsShroud:
Range: 2 Range: 2
-AutoTarget: -AutoTarget:
AttackMove:
ProximityCaptor: ProximityCaptor:
Types: CivilianInfantry Types: CivilianInfantry
-RenderInfantry: -RenderInfantry:
@@ -366,7 +361,6 @@ DELPHI:
RevealsShroud: RevealsShroud:
Range: 2 Range: 2
-AutoTarget: -AutoTarget:
AttackMove:
ProximityCaptor: ProximityCaptor:
Types: CivilianInfantry Types: CivilianInfantry
-RenderInfantry: -RenderInfantry:
@@ -407,7 +401,6 @@ THF:
InfiltrateTypes: Cash InfiltrateTypes: Cash
TakeCover: TakeCover:
-AutoTarget: -AutoTarget:
AttackMove:
SHOK: SHOK:
Inherits: ^Infantry Inherits: ^Infantry

View File

@@ -43,7 +43,6 @@ SS:
-DetectCloaked: -DetectCloaked:
AutoTarget: AutoTarget:
InitialStance: HoldFire InitialStance: HoldFire
AttackMove:
MSUB: MSUB:
Inherits: ^Ship Inherits: ^Ship
@@ -90,7 +89,6 @@ MSUB:
-DetectCloaked: -DetectCloaked:
AutoTarget: AutoTarget:
InitialStance: HoldFire InitialStance: HoldFire
AttackMove:
DD: DD:
Inherits: ^Ship Inherits: ^Ship
@@ -225,7 +223,6 @@ LST:
PipCount: 5 PipCount: 5
IronCurtainable: IronCurtainable:
RepairableNear: RepairableNear:
AttackMove:
PT: PT:
Inherits: ^Ship Inherits: ^Ship

View File

@@ -271,7 +271,6 @@ HARV:
Range: 4 Range: 4
RenderHarvester: RenderHarvester:
ImagesByFullness: harvempty, harvhalf, harv ImagesByFullness: harvempty, harvhalf, harv
-AttackMove:
GpsDot: GpsDot:
String: Harvester String: Harvester
LeavesHusk: LeavesHusk:
@@ -316,7 +315,6 @@ MCV:
RenderUnit: RenderUnit:
MustBeDestroyed: MustBeDestroyed:
BaseBuilding: BaseBuilding:
-AttackMove:
LeavesHusk: LeavesHusk:
HuskActor: MCV.Husk HuskActor: MCV.Husk
@@ -418,7 +416,6 @@ MNLY.AP:
MineImmune: MineImmune:
LimitedAmmo: LimitedAmmo:
Ammo: 5 Ammo: 5
AttackMove:
DetectCloaked: DetectCloaked:
Range: 5 Range: 5
RenderDetectionCircle: RenderDetectionCircle:
@@ -451,7 +448,6 @@ MNLY.AT:
MineImmune: MineImmune:
LimitedAmmo: LimitedAmmo:
Ammo: 3 Ammo: 3
AttackMove:
DetectCloaked: DetectCloaked:
Range: 5 Range: 5
RenderDetectionCircle: RenderDetectionCircle:
@@ -480,7 +476,6 @@ TRUK:
RenderUnit: RenderUnit:
SupplyTruck: SupplyTruck:
Payload: 500 Payload: 500
AttackMove:
MGG: MGG:
Inherits: ^Vehicle Inherits: ^Vehicle
@@ -505,7 +500,6 @@ MGG:
WithIdleOverlay@SPINNER: WithIdleOverlay@SPINNER:
Offset: -299,0,171 Offset: -299,0,171
Sequence: spinner Sequence: spinner
AttackMove:
RevealsShroud: RevealsShroud:
Range: 6 Range: 6
CreatesShroud: CreatesShroud:
@@ -552,7 +546,6 @@ MRJ:
WithIdleOverlay@SPINNER: WithIdleOverlay@SPINNER:
Sequence: spinner Sequence: spinner
Offset: -256,0,256 Offset: -256,0,256
AttackMove:
Explodes: Explodes:
Weapon: UnitExplodeSmall Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall
@@ -713,7 +706,6 @@ DTRK:
RevealsShroud: RevealsShroud:
Range: 3 Range: 3
RenderUnit: RenderUnit:
AttackMove:
Explodes: Explodes:
Weapon: MiniNuke Weapon: MiniNuke
EmptyWeapon: MiniNuke EmptyWeapon: MiniNuke
@@ -784,11 +776,9 @@ QTNK:
Selectable: Selectable:
Bounds: 44,38,0,-4 Bounds: 44,38,0,-4
RenderUnit: RenderUnit:
AttackMove:
Explodes: Explodes:
Weapon: UnitExplodeSmall Weapon: UnitExplodeSmall
MadTank: MadTank:
-EjectOnDeath: -EjectOnDeath:
TargetableUnit: TargetableUnit:
TargetTypes: Ground, MADTank TargetTypes: Ground, MADTank

View File

@@ -195,6 +195,7 @@
Buildable: Buildable:
Queue: Aircraft Queue: Aircraft
HiddenUnderFog: HiddenUnderFog:
AttackMove:
GainsExperience: GainsExperience:
GivesExperience: GivesExperience:
DrawLineToTarget: DrawLineToTarget:

View File

@@ -165,7 +165,6 @@ ENGINEER:
Captures: Captures:
CaptureTypes: building CaptureTypes: building
-AutoTarget: -AutoTarget:
AttackMove:
-RenderInfantry: -RenderInfantry:
RenderInfantryProne: RenderInfantryProne:
IdleAnimations: idle1,idle2 IdleAnimations: idle1,idle2
@@ -292,7 +291,6 @@ CHAMSPY:
Infiltrates: Infiltrates:
Types: Cash, SupportPower, Exploration Types: Cash, SupportPower, Exploration
-AutoTarget: -AutoTarget:
AttackMove:
-RenderInfantry: -RenderInfantry:
RenderSpy: RenderSpy:
IdleAnimations: idle1,idle2 IdleAnimations: idle1,idle2
@@ -468,7 +466,6 @@ MHIJACK:
RevealsShroud: RevealsShroud:
Range: 6 Range: 6
-AutoTarget: -AutoTarget:
-AttackMove:
TakeCover: TakeCover:
-RenderInfantry: -RenderInfantry:
RenderInfantryProne: RenderInfantryProne:
@@ -495,7 +492,6 @@ TRATOS:
Range: 4 Range: 4
TakeCover: TakeCover:
-AutoTarget: -AutoTarget:
-AttackMove:
-RenderInfantry: -RenderInfantry:
RenderInfantryProne: RenderInfantryProne:
IdleAnimations: idle1,idle2 IdleAnimations: idle1,idle2
@@ -521,7 +517,6 @@ OXANNA:
Range: 4 Range: 4
TakeCover: TakeCover:
-AutoTarget: -AutoTarget:
-AttackMove:
-RenderInfantry: -RenderInfantry:
RenderInfantryProne: RenderInfantryProne:
IdleAnimations: idle1,idle2 IdleAnimations: idle1,idle2
@@ -547,7 +542,6 @@ SLAV:
Range: 4 Range: 4
TakeCover: TakeCover:
-AutoTarget: -AutoTarget:
-AttackMove:
-RenderInfantry: -RenderInfantry:
RenderInfantryProne: RenderInfantryProne:
IdleAnimations: idle1,idle2 IdleAnimations: idle1,idle2
@@ -605,7 +599,6 @@ VISSML:
TargetableUnit: TargetableUnit:
TargetTypes: Ground TargetTypes: Ground
-AutoTarget: -AutoTarget:
-AttackMove:
-RenderInfantry: -RenderInfantry:
RenderUnit: RenderUnit:

View File

@@ -24,7 +24,6 @@ MCV:
Range: 4 Range: 4
MustBeDestroyed: MustBeDestroyed:
BaseBuilding: BaseBuilding:
-AttackMove:
Transforms: Transforms:
IntoActor: gacnst IntoActor: gacnst
Offset: -1,-1 Offset: -1,-1
@@ -57,7 +56,6 @@ APC:
Range: 5 Range: 5
Turreted: Turreted:
ROT: 10 ROT: 10
-AttackMove:
Cargo: Cargo:
Types: Infantry Types: Infantry
MaxWeight: 5 MaxWeight: 5
@@ -93,7 +91,6 @@ HARV:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:
Range: 4 Range: 4
AttackMove:
-GainsExperience: -GainsExperience:
RenderSprites: RenderSprites:
RenderVoxels: RenderVoxels:
@@ -188,7 +185,6 @@ TRUCKB:
Range: 5 Range: 5
SupplyTruck: SupplyTruck:
Payload: 500 Payload: 500
AttackMove:
RenderSprites: RenderSprites:
RenderVoxels: RenderVoxels:
WithVoxelBody: WithVoxelBody:
@@ -212,7 +208,6 @@ LPST:
ROT: 5 ROT: 5
RevealsShroud: RevealsShroud:
Range: 10 Range: 10
AttackMove:
RenderSprites: RenderSprites:
RenderVoxels: RenderVoxels:
WithVoxelBody: WithVoxelBody:
@@ -242,7 +237,6 @@ ICBM:
ROT: 5 ROT: 5
RevealsShroud: RevealsShroud:
Range: 7 Range: 7
AttackMove:
RenderSprites: RenderSprites:
RenderVoxels: RenderVoxels:
WithVoxelBody: WithVoxelBody:
@@ -275,7 +269,6 @@ REPAIR:
Weapon: Repair Weapon: Repair
AttackMedic: AttackMedic:
Cursor: repair Cursor: repair
AttackMove:
RenderSprites: RenderSprites:
RenderVoxels: RenderVoxels:
WithVoxelBody: WithVoxelBody:
@@ -299,7 +292,6 @@ ART2:
ROT: 2 ROT: 2
RevealsShroud: RevealsShroud:
Range: 9 Range: 9
AttackMove:
RenderSprites: RenderSprites:
RenderVoxels: RenderVoxels:
WithVoxelBody: WithVoxelBody:
@@ -330,7 +322,6 @@ WEED:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:
Range: 4 Range: 4
AttackMove:
-GainsExperience: -GainsExperience:
RenderSprites: RenderSprites:
RenderVoxels: RenderVoxels:
@@ -355,7 +346,6 @@ BUS:
Type: Light Type: Light
RevealsShroud: RevealsShroud:
Range: 5 Range: 5
-AttackMove:
Cargo: Cargo:
Types: Infantry Types: Infantry
MaxWeight: 20 MaxWeight: 20
@@ -384,7 +374,6 @@ PICK:
Type: Light Type: Light
RevealsShroud: RevealsShroud:
Range: 5 Range: 5
-AttackMove:
Cargo: Cargo:
Types: Infantry Types: Infantry
MaxWeight: 2 MaxWeight: 2
@@ -413,7 +402,6 @@ CAR:
Type: Light Type: Light
RevealsShroud: RevealsShroud:
Range: 5 Range: 5
-AttackMove:
Cargo: Cargo:
Types: Infantry Types: Infantry
MaxWeight: 4 MaxWeight: 4
@@ -443,7 +431,6 @@ GGHUNT:
RevealsShroud: RevealsShroud:
Range: 7 Range: 7
RenderUnit: RenderUnit:
AttackMove:
DemoTruck: DemoTruck:
Explodes: Explodes:
Weapon: SuicideBomb Weapon: SuicideBomb
@@ -468,7 +455,6 @@ WINI:
Type: Light Type: Light
RevealsShroud: RevealsShroud:
Range: 5 Range: 5
-AttackMove:
Cargo: Cargo:
Types: Infantry Types: Infantry
MaxWeight: 5 MaxWeight: 5
@@ -648,7 +634,6 @@ SAPC:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:
Range: 5 Range: 5
-AttackMove:
Cargo: Cargo:
Types: Infantry Types: Infantry
MaxWeight: 5 MaxWeight: 5
@@ -734,7 +719,6 @@ TTNK:
Type: Light Type: Light
RevealsShroud: RevealsShroud:
Range: 5 Range: 5
-AttackMove:
RenderSprites: RenderSprites:
RenderVoxels: RenderVoxels:
WithVoxelBody: WithVoxelBody: