Convert mission scripts to world coords.
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@@ -184,7 +184,7 @@ namespace OpenRA.Mods.RA.Missions
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{
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var units = world.CreateActor((sovietInfantry).Random(world.SharedRandom), new TypeDictionary { new LocationInit(sovietinfantryentry1.Location), new OwnerInit(soviets) });
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units.QueueActivity(new Move.Move(sovietinfantryrally1.Location, 3));
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var unitsincircle = world.FindAliveCombatantActorsInCircle(Util.CenterOfCell(sovietinfantryrally1.Location), 10)
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var unitsincircle = world.FindAliveCombatantActorsInCircle(sovietinfantryrally1.CenterPosition, WRange.FromCells(10))
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.Where(a => a.Owner == soviets && a.IsIdle && a.HasTrait<IMove>());
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if (unitsincircle.Count() >= sovietInfantryGroupSize)
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{
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@@ -211,7 +211,7 @@ namespace OpenRA.Mods.RA.Missions
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{
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var enemies = world.Actors.Where(u => u.IsInWorld && !u.IsDead() && (u.Owner == allies)
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&& ((u.HasTrait<Building>() && !u.HasTrait<Wall>()) || u.HasTrait<Mobile>()));
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var targetEnemy = enemies.OrderBy(u => (self.CenterLocation - u.CenterLocation).LengthSquared).FirstOrDefault();
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var targetEnemy = enemies.OrderBy(u => (self.CenterPosition - u.CenterPosition).LengthSquared).FirstOrDefault();
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if (targetEnemy != null)
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{
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self.QueueActivity(new AttackMove.AttackMoveActivity(self, new Attack(Target.FromActor(targetEnemy), WRange.FromCells(3))));
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@@ -222,7 +222,7 @@ namespace OpenRA.Mods.RA.Missions
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{
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foreach (var rallyPoint in sovietRallyPoints)
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{
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var units = world.FindAliveCombatantActorsInCircle(Util.CenterOfCell(rallyPoint), 4)
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var units = world.FindAliveCombatantActorsInCircle(rallyPoint.CenterPosition, WRange.FromCells(4))
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.Where(u => u.IsIdle && u.HasTrait<Mobile>() && u.Owner == soviets);
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if (units.Count() >= sovietAttackGroupSize)
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{
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@@ -234,7 +234,7 @@ namespace OpenRA.Mods.RA.Missions
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}
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var scatteredUnits = world.Actors.Where(u => u.IsInWorld && !u.IsDead() && u.HasTrait<Mobile>() && u.IsIdle && u.Owner == soviets)
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.Except(world.WorldActor.Trait<SpawnMapActors>().Actors.Values)
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.Except(sovietRallyPoints.SelectMany(rp => world.FindAliveCombatantActorsInCircle(Util.CenterOfCell(rp), 4)));
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.Except(sovietRallyPoints.SelectMany(rp => world.FindAliveCombatantActorsInCircle(rp.CenterPosition, WRange.FromCells(4))));
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foreach (var unit in scatteredUnits)
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{
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AttackNearestAlliedActor(unit);
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