Convert mission scripts to world coords.

This commit is contained in:
Paul Chote
2013-07-20 13:08:08 +12:00
parent 1dfc4837d4
commit 6201d7bfe2
11 changed files with 44 additions and 43 deletions

View File

@@ -148,7 +148,7 @@ namespace OpenRA.Mods.Cnc.Missions
IEnumerable<Actor> UnitsNearActor(Actor actor, int range) IEnumerable<Actor> UnitsNearActor(Actor actor, int range)
{ {
return world.FindUnitsInCircle(actor.CenterLocation, Game.CellSize * range) return world.FindUnitsInCircle(actor.CenterPosition, WRange.FromCells(range))
.Where(a => a.IsInWorld && a != world.WorldActor && !a.Destroyed && a.HasTrait<IMove>() && !a.Owner.NonCombatant); .Where(a => a.IsInWorld && a != world.WorldActor && !a.Destroyed && a.HasTrait<IMove>() && !a.Owner.NonCombatant);
} }

View File

@@ -221,7 +221,7 @@ namespace OpenRA.Mods.RA.Missions
bool AlliesControlLab() bool AlliesControlLab()
{ {
return MissionUtils.AreaSecuredWithUnits(world, allies, lab.CenterLocation, LabClearRange); return MissionUtils.AreaSecuredWithUnits(world, allies, lab.CenterPosition, WRange.FromCells(LabClearRange));
} }
void SpawnEinsteinAtLab() void SpawnEinsteinAtLab()

View File

@@ -169,7 +169,7 @@ namespace OpenRA.Mods.RA.Missions
{ {
if (yak == null || (yak != null && !yak.IsDead() && (yak.GetCurrentActivity() is FlyCircle || yak.IsIdle))) if (yak == null || (yak != null && !yak.IsDead() && (yak.GetCurrentActivity() is FlyCircle || yak.IsIdle)))
{ {
var alliedUnitsNearYakPoint = world.FindAliveCombatantActorsInCircle(yakAttackPoint.CenterLocation, 10) var alliedUnitsNearYakPoint = world.FindAliveCombatantActorsInCircle(yakAttackPoint.CenterPosition, WRange.FromCells(10))
.Where(a => a.Owner != soviets && a.HasTrait<IMove>() && a != tanya && a != einstein && a != engineer); .Where(a => a.Owner != soviets && a.HasTrait<IMove>() && a != tanya && a != einstein && a != engineer);
if (alliedUnitsNearYakPoint.Any()) if (alliedUnitsNearYakPoint.Any())
YakStrafe(alliedUnitsNearYakPoint); YakStrafe(alliedUnitsNearYakPoint);
@@ -240,7 +240,7 @@ namespace OpenRA.Mods.RA.Missions
world.AddFrameEndTask(w => world.AddFrameEndTask(w =>
{ {
if (!w.FindAliveCombatantActorsInBox(alliedBaseTopLeft.ToPPos(), alliedBaseBottomRight.ToPPos()) if (!w.FindAliveCombatantActorsInBox(alliedBaseTopLeft, alliedBaseBottomRight)
.Any(a => (a.Owner == allies || a.Owner == allies2) && (a.HasTrait<Building>() && !a.HasTrait<Wall>()) || a.HasTrait<BaseBuilding>())) .Any(a => (a.Owner == allies || a.Owner == allies2) && (a.HasTrait<Building>() && !a.HasTrait<Wall>()) || a.HasTrait<BaseBuilding>()))
{ {
maintainPresence.Status = ObjectiveStatus.Failed; maintainPresence.Status = ObjectiveStatus.Failed;
@@ -299,7 +299,7 @@ namespace OpenRA.Mods.RA.Missions
void ManageSovietUnits() void ManageSovietUnits()
{ {
var units = world.FindAliveCombatantActorsInCircle(sovietRallyPoint.CenterLocation, 10) var units = world.FindAliveCombatantActorsInCircle(sovietRallyPoint.CenterPosition, WRange.FromCells(10))
.Where(u => u.IsIdle && u.HasTrait<Mobile>() && u.HasTrait<AttackBase>() && u.Owner == soviets) .Where(u => u.IsIdle && u.HasTrait<Mobile>() && u.HasTrait<AttackBase>() && u.Owner == soviets)
.Except(world.WorldActor.Trait<SpawnMapActors>().Actors.Values); .Except(world.WorldActor.Trait<SpawnMapActors>().Actors.Values);
if (units.Count() >= SovietGroupSize) if (units.Count() >= SovietGroupSize)
@@ -383,22 +383,22 @@ namespace OpenRA.Mods.RA.Missions
bool AlliesNearTown() bool AlliesNearTown()
{ {
return world.FindAliveCombatantActorsInCircle(townPoint.CenterLocation, AlliedTownTransferRange) return world.FindAliveCombatantActorsInCircle(townPoint.CenterPosition, WRange.FromCells(AlliedTownTransferRange))
.Any(a => a.Owner == allies1 && a.HasTrait<IMove>()); .Any(a => a.Owner == allies1 && a.HasTrait<IMove>());
} }
void TransferTownUnitsToAllies() void TransferTownUnitsToAllies()
{ {
foreach (var unit in world.FindAliveNonCombatantActorsInCircle(townPoint.CenterLocation, AlliedTownTransferRange) foreach (var unit in world.FindAliveNonCombatantActorsInCircle(townPoint.CenterPosition, WRange.FromCells(AlliedTownTransferRange))
.Where(a => a.HasTrait<Mobile>())) .Where(a => a.HasTrait<Mobile>()))
unit.ChangeOwner(allies1); unit.ChangeOwner(allies1);
} }
void SovietsAttackTown() void SovietsAttackTown()
{ {
var sovietAttackUnits = world.FindAliveCombatantActorsInCircle(sovietTownAttackPoint1.CenterLocation, SovietTownAttackGroupRange) var sovietAttackUnits = world.FindAliveCombatantActorsInCircle(sovietTownAttackPoint1.CenterPosition, WRange.FromCells(SovietTownAttackGroupRange))
.Union(world.FindAliveCombatantActorsInCircle(sovietTownAttackPoint2.CenterLocation, SovietTownAttackGroupRange)) .Union(world.FindAliveCombatantActorsInCircle(sovietTownAttackPoint2.CenterPosition, WRange.FromCells(SovietTownAttackGroupRange)))
.Union(world.FindAliveCombatantActorsInCircle(townPoint.CenterLocation, AlliedTownTransferRange)) .Union(world.FindAliveCombatantActorsInCircle(townPoint.CenterPosition, WRange.FromCells(AlliedTownTransferRange)))
.Where(a => a.HasTrait<IMove>() && a.Owner == soviets); .Where(a => a.HasTrait<IMove>() && a.Owner == soviets);
foreach (var unit in sovietAttackUnits) foreach (var unit in sovietAttackUnits)

View File

@@ -187,8 +187,8 @@ namespace OpenRA.Mods.RA.Missions
ManageSovietAircraft(); ManageSovietAircraft();
} }
EvacuateAlliedUnits(exit1TopLeft.CenterLocation, exit1BottomRight.CenterLocation, exit1ExitPoint.Location); EvacuateAlliedUnits(exit1TopLeft.Location, exit1BottomRight.Location, exit1ExitPoint.Location);
EvacuateAlliedUnits(exit2TopLeft.CenterLocation, exit2BottomRight.CenterLocation, exit2ExitPoint.Location); EvacuateAlliedUnits(exit2TopLeft.Location, exit2BottomRight.Location, exit2ExitPoint.Location);
CheckSovietAirbases(); CheckSovietAirbases();
@@ -203,7 +203,7 @@ namespace OpenRA.Mods.RA.Missions
Actor FirstUnshroudedOrDefault(IEnumerable<Actor> actors, World world, int shroudRange) Actor FirstUnshroudedOrDefault(IEnumerable<Actor> actors, World world, int shroudRange)
{ {
return actors.FirstOrDefault(u => world.FindAliveCombatantActorsInCircle(u.CenterLocation, shroudRange).All(a => !a.HasTrait<CreatesShroud>())); return actors.FirstOrDefault(u => world.FindAliveCombatantActorsInCircle(u.CenterPosition, WRange.FromCells(shroudRange)).All(a => !a.HasTrait<CreatesShroud>()));
} }
void ManageSovietAircraft() void ManageSovietAircraft()
@@ -219,7 +219,7 @@ namespace OpenRA.Mods.RA.Missions
var ammo = aircraft.Trait<LimitedAmmo>(); var ammo = aircraft.Trait<LimitedAmmo>();
if ((plane.Altitude == 0 && ammo.FullAmmo()) || (plane.Altitude != 0 && ammo.HasAmmo())) if ((plane.Altitude == 0 && ammo.FullAmmo()) || (plane.Altitude != 0 && ammo.HasAmmo()))
{ {
var enemy = FirstUnshroudedOrDefault(enemies.OrderBy(u => (aircraft.CenterLocation - u.CenterLocation).LengthSquared), world, 10); var enemy = FirstUnshroudedOrDefault(enemies.OrderBy(u => (aircraft.CenterPosition - u.CenterPosition).LengthSquared), world, 10);
if (enemy != null) if (enemy != null)
{ {
if (!aircraft.IsIdle && aircraft.GetCurrentActivity().GetType() != typeof(FlyAttack)) if (!aircraft.IsIdle && aircraft.GetCurrentActivity().GetType() != typeof(FlyAttack))
@@ -295,7 +295,7 @@ namespace OpenRA.Mods.RA.Missions
var enemies = world.Actors.Where(u => u.AppearsHostileTo(self) && (u.Owner == allies1 || u.Owner == allies2) var enemies = world.Actors.Where(u => u.AppearsHostileTo(self) && (u.Owner == allies1 || u.Owner == allies2)
&& ((u.HasTrait<Building>() && !u.HasTrait<Wall>()) || u.HasTrait<Mobile>()) && u.IsInWorld && !u.IsDead()); && ((u.HasTrait<Building>() && !u.HasTrait<Wall>()) || u.HasTrait<Mobile>()) && u.IsInWorld && !u.IsDead());
var enemy = FirstUnshroudedOrDefault(enemies.OrderBy(u => (self.CenterLocation - u.CenterLocation).LengthSquared), world, 10); var enemy = FirstUnshroudedOrDefault(enemies.OrderBy(u => (self.CenterPosition - u.CenterPosition).LengthSquared), world, 10);
if (enemy != null) if (enemy != null)
self.QueueActivity(new AttackMove.AttackMoveActivity(self, new Attack(Target.FromActor(enemy), WRange.FromCells(3)))); self.QueueActivity(new AttackMove.AttackMoveActivity(self, new Attack(Target.FromActor(enemy), WRange.FromCells(3))));
} }
@@ -304,7 +304,7 @@ namespace OpenRA.Mods.RA.Missions
{ {
foreach (var rallyPoint in sovietRallyPoints) foreach (var rallyPoint in sovietRallyPoints)
{ {
var units = world.FindAliveCombatantActorsInCircle(Util.CenterOfCell(rallyPoint), 10) var units = world.FindAliveCombatantActorsInCircle(rallyPoint.CenterPosition, WRange.FromCells(10))
.Where(u => u.IsIdle && u.HasTrait<Mobile>() && u.HasTrait<AttackBase>() && u.Owner == soviets); .Where(u => u.IsIdle && u.HasTrait<Mobile>() && u.HasTrait<AttackBase>() && u.Owner == soviets);
if (units.Count() >= SovietGroupSize) if (units.Count() >= SovietGroupSize)
{ {
@@ -315,7 +315,7 @@ namespace OpenRA.Mods.RA.Missions
var scatteredUnits = world.Actors.Where(u => u.IsInWorld && !u.IsDead() && u.HasTrait<Mobile>() && u.IsIdle && u.Owner == soviets) var scatteredUnits = world.Actors.Where(u => u.IsInWorld && !u.IsDead() && u.HasTrait<Mobile>() && u.IsIdle && u.Owner == soviets)
.Except(world.WorldActor.Trait<SpawnMapActors>().Actors.Values) .Except(world.WorldActor.Trait<SpawnMapActors>().Actors.Values)
.Except(sovietRallyPoints.SelectMany(rp => world.FindAliveCombatantActorsInCircle(Util.CenterOfCell(rp), 10))); .Except(sovietRallyPoints.SelectMany(rp => world.FindAliveCombatantActorsInCircle(rp.CenterPosition, WRange.FromCells(10))));
foreach (var unit in scatteredUnits) foreach (var unit in scatteredUnits)
AttackNearestAlliedActor(unit); AttackNearestAlliedActor(unit);
@@ -351,9 +351,9 @@ namespace OpenRA.Mods.RA.Missions
} }
} }
void EvacuateAlliedUnits(PPos a, PPos b, CPos exit) void EvacuateAlliedUnits(CPos tl, CPos br, CPos exit)
{ {
var units = world.FindAliveCombatantActorsInBox(a, b) var units = world.FindAliveCombatantActorsInBox(tl, br)
.Where(u => u.HasTrait<Mobile>() && !u.HasTrait<Aircraft>() && (u.Owner == allies1 || u.Owner == allies2)); .Where(u => u.HasTrait<Mobile>() && !u.HasTrait<Aircraft>() && (u.Owner == allies1 || u.Owner == allies2));
foreach (var unit in units) foreach (var unit in units)

View File

@@ -150,7 +150,7 @@ namespace OpenRA.Mods.RA.Missions
var enemies = world.Actors.Where(u => u.Owner == creeps && u.HasTrait<ITargetable>() var enemies = world.Actors.Where(u => u.Owner == creeps && u.HasTrait<ITargetable>()
&& ((u.HasTrait<Building>() && !u.HasTrait<Wall>() && !u.HasTrait<Bridge>()) || u.HasTrait<Mobile>()) && !u.IsDead() && u.IsInWorld); && ((u.HasTrait<Building>() && !u.HasTrait<Wall>() && !u.HasTrait<Bridge>()) || u.HasTrait<Mobile>()) && !u.IsDead() && u.IsInWorld);
var enemy = enemies.OrderBy(u => (attacker.CenterLocation - u.CenterLocation).LengthSquared).FirstOrDefault(); var enemy = enemies.OrderBy(u => (attacker.CenterPosition - u.CenterPosition).LengthSquared).FirstOrDefault();
if (enemy != null) if (enemy != null)
attacker.QueueActivity(new AttackMove.AttackMoveActivity(attacker, new Attack(Target.FromActor(enemy), WRange.FromCells(3)))); attacker.QueueActivity(new AttackMove.AttackMoveActivity(attacker, new Attack(Target.FromActor(enemy), WRange.FromCells(3))));
else else

View File

@@ -79,7 +79,7 @@ namespace OpenRA.Mods.RA.Missions
{ {
var enemies = world.Actors.Where(u => u.IsInWorld && !u.IsDead() && (u.Owner == multi0) var enemies = world.Actors.Where(u => u.IsInWorld && !u.IsDead() && (u.Owner == multi0)
&& ((u.HasTrait<Building>() && !u.HasTrait<Mobile>()))); && ((u.HasTrait<Building>() && !u.HasTrait<Mobile>())));
var targetEnemy = enemies.OrderBy(u => (self.CenterLocation - u.CenterLocation).LengthSquared).FirstOrDefault(); var targetEnemy = enemies.OrderBy(u => (self.CenterPosition - u.CenterPosition).LengthSquared).FirstOrDefault();
if (targetEnemy != null) if (targetEnemy != null)
{ {
self.QueueActivity(new AttackMove.AttackMoveActivity(self, new Attack(Target.FromActor(targetEnemy), WRange.FromCells(6)))); self.QueueActivity(new AttackMove.AttackMoveActivity(self, new Attack(Target.FromActor(targetEnemy), WRange.FromCells(6))));
@@ -127,7 +127,7 @@ namespace OpenRA.Mods.RA.Missions
new OwnerInit(soviets) new OwnerInit(soviets)
}); });
squad.QueueActivity(new AttackMove.AttackMoveActivity(squad, new Move.Move(paradrop1.Location, 3))); squad.QueueActivity(new AttackMove.AttackMoveActivity(squad, new Move.Move(paradrop1.Location, 3)));
var scatteredUnits = world.FindAliveCombatantActorsInCircle(Util.CenterOfCell(paradrop1.Location), 15) var scatteredUnits = world.FindAliveCombatantActorsInCircle(paradrop1.Location.CenterPosition, WRange.FromCells(15))
.Where(unit => unit.IsIdle && unit.HasTrait<Mobile>() && unit.Owner == soviets); .Where(unit => unit.IsIdle && unit.HasTrait<Mobile>() && unit.Owner == soviets);
foreach (var unit in scatteredUnits) foreach (var unit in scatteredUnits)
{ {

View File

@@ -24,20 +24,21 @@ namespace OpenRA.Mods.RA.Missions
{ {
public static class MissionUtils public static class MissionUtils
{ {
public static IEnumerable<Actor> FindAliveCombatantActorsInCircle(this World world, PPos location, int range) public static IEnumerable<Actor> FindAliveCombatantActorsInCircle(this World world, WPos location, WRange range)
{ {
return world.FindUnitsInCircle(location, Game.CellSize * range) return world.FindUnitsInCircle(location, range)
.Where(u => u.IsInWorld && u != world.WorldActor && !u.IsDead() && !u.Owner.NonCombatant); .Where(u => u.IsInWorld && u != world.WorldActor && !u.IsDead() && !u.Owner.NonCombatant);
} }
public static IEnumerable<Actor> FindAliveCombatantActorsInBox(this World world, PPos a, PPos b) public static IEnumerable<Actor> FindAliveCombatantActorsInBox(this World world, CPos a, CPos b)
{ {
return world.FindUnits(a, b).Where(u => u.IsInWorld && u != world.WorldActor && !u.IsDead() && !u.Owner.NonCombatant); return world.FindUnits(a, b)
.Where(u => u.IsInWorld && u != world.WorldActor && !u.IsDead() && !u.Owner.NonCombatant);
} }
public static IEnumerable<Actor> FindAliveNonCombatantActorsInCircle(this World world, PPos location, int range) public static IEnumerable<Actor> FindAliveNonCombatantActorsInCircle(this World world, WPos location, WRange range)
{ {
return world.FindUnitsInCircle(location, Game.CellSize * range) return world.FindUnitsInCircle(location, range)
.Where(u => u.IsInWorld && u != world.WorldActor && !u.IsDead() && u.Owner.NonCombatant); .Where(u => u.IsInWorld && u != world.WorldActor && !u.IsDead() && u.Owner.NonCombatant);
} }
@@ -103,7 +104,7 @@ namespace OpenRA.Mods.RA.Missions
badger.QueueActivity(new RemoveSelf()); badger.QueueActivity(new RemoveSelf());
} }
public static bool AreaSecuredWithUnits(World world, Player player, PPos location, int range) public static bool AreaSecuredWithUnits(World world, Player player, WPos location, WRange range)
{ {
var units = world.FindAliveCombatantActorsInCircle(location, range).Where(a => a.HasTrait<IMove>()); var units = world.FindAliveCombatantActorsInCircle(location, range).Where(a => a.HasTrait<IMove>());
return units.Any() && units.All(a => a.Owner == player); return units.Any() && units.All(a => a.Owner == player);
@@ -211,7 +212,7 @@ namespace OpenRA.Mods.RA.Missions
var enemies = self.World.Actors.Where(u => u.AppearsHostileTo(self) && u.Owner == enemyPlayer var enemies = self.World.Actors.Where(u => u.AppearsHostileTo(self) && u.Owner == enemyPlayer
&& ((u.HasTrait<Building>() && !u.HasTrait<Wall>()) || (u.HasTrait<Mobile>() && !u.HasTrait<Aircraft>())) && u.IsInWorld && !u.IsDead()); && ((u.HasTrait<Building>() && !u.HasTrait<Wall>()) || (u.HasTrait<Mobile>() && !u.HasTrait<Aircraft>())) && u.IsInWorld && !u.IsDead());
var enemy = enemies.OrderBy(u => (self.CenterLocation - u.CenterLocation).LengthSquared).FirstOrDefault(); var enemy = enemies.OrderBy(u => (self.CenterPosition - u.CenterPosition).LengthSquared).FirstOrDefault();
if (enemy != null) if (enemy != null)
self.QueueActivity(queued, new AttackMove.AttackMoveActivity(self, new Attack(Target.FromActor(enemy), WRange.FromCells(3)))); self.QueueActivity(queued, new AttackMove.AttackMoveActivity(self, new Attack(Target.FromActor(enemy), WRange.FromCells(3))));
} }

View File

@@ -121,7 +121,7 @@ namespace OpenRA.Mods.RA.Missions
MissionUtils.CapOre(ussr); MissionUtils.CapOre(ussr);
if (!hospitalEvacuated && !hospital.IsDead() && MissionUtils.AreaSecuredWithUnits(world, greece, hospital.CenterLocation, 5)) if (!hospitalEvacuated && !hospital.IsDead() && MissionUtils.AreaSecuredWithUnits(world, greece, hospital.CenterPosition, WRange.FromCells(5)))
{ {
EvacuateCivilians(); EvacuateCivilians();
hospitalEvacuated = true; hospitalEvacuated = true;
@@ -129,7 +129,7 @@ namespace OpenRA.Mods.RA.Missions
if (baseTransferredTick == -1) if (baseTransferredTick == -1)
{ {
var actorsInBase = world.FindUnits(alliedBaseTopLeft.CenterLocation, alliedBaseBottomRight.CenterLocation).Where(a => a != a.Owner.PlayerActor); var actorsInBase = world.FindUnits(alliedBaseTopLeft.Location, alliedBaseBottomRight.Location).Where(a => a != a.Owner.PlayerActor);
if (actorsInBase.Any(a => a.Owner == greece)) if (actorsInBase.Any(a => a.Owner == greece))
{ {
SetupAlliedBase(actorsInBase); SetupAlliedBase(actorsInBase);
@@ -184,7 +184,7 @@ namespace OpenRA.Mods.RA.Missions
MissionFailed("Dr. Demitri was killed."); MissionFailed("Dr. Demitri was killed.");
} }
else if (MissionUtils.AreaSecuredWithUnits(world, greece, demitriTriggerAreaCenter.CenterLocation, 3)) else if (MissionUtils.AreaSecuredWithUnits(world, greece, demitriTriggerAreaCenter.CenterPosition, WRange.FromCells(3)))
{ {
demitri = world.CreateActor("demitri", greece, demitriChurchSpawnPoint.Location, null); demitri = world.CreateActor("demitri", greece, demitriChurchSpawnPoint.Location, null);
demitri.QueueActivity(new Move.Move(demitriTriggerAreaCenter.Location, 0)); demitri.QueueActivity(new Move.Move(demitriTriggerAreaCenter.Location, 0));

View File

@@ -126,7 +126,7 @@ namespace OpenRA.Mods.RA.Missions
{ {
var bridge = world.Actors var bridge = world.Actors
.Where(a => a.HasTrait<Bridge>() && !a.IsDead()) .Where(a => a.HasTrait<Bridge>() && !a.IsDead())
.OrderBy(a => (startJeep.CenterLocation - a.CenterLocation).LengthSquared) .OrderBy(a => (startJeep.CenterPosition - a.CenterPosition).LengthSquared)
.First(); .First();
Combat.DoExplosion(bridge, "Demolish", bridge.CenterPosition); Combat.DoExplosion(bridge, "Demolish", bridge.CenterPosition);
world.WorldActor.Trait<ScreenShaker>().AddEffect(15, bridge.CenterLocation.ToFloat2(), 6); world.WorldActor.Trait<ScreenShaker>().AddEffect(15, bridge.CenterLocation.ToFloat2(), 6);

View File

@@ -184,7 +184,7 @@ namespace OpenRA.Mods.RA.Missions
{ {
var units = world.CreateActor((sovietInfantry).Random(world.SharedRandom), new TypeDictionary { new LocationInit(sovietinfantryentry1.Location), new OwnerInit(soviets) }); var units = world.CreateActor((sovietInfantry).Random(world.SharedRandom), new TypeDictionary { new LocationInit(sovietinfantryentry1.Location), new OwnerInit(soviets) });
units.QueueActivity(new Move.Move(sovietinfantryrally1.Location, 3)); units.QueueActivity(new Move.Move(sovietinfantryrally1.Location, 3));
var unitsincircle = world.FindAliveCombatantActorsInCircle(Util.CenterOfCell(sovietinfantryrally1.Location), 10) var unitsincircle = world.FindAliveCombatantActorsInCircle(sovietinfantryrally1.CenterPosition, WRange.FromCells(10))
.Where(a => a.Owner == soviets && a.IsIdle && a.HasTrait<IMove>()); .Where(a => a.Owner == soviets && a.IsIdle && a.HasTrait<IMove>());
if (unitsincircle.Count() >= sovietInfantryGroupSize) if (unitsincircle.Count() >= sovietInfantryGroupSize)
{ {
@@ -211,7 +211,7 @@ namespace OpenRA.Mods.RA.Missions
{ {
var enemies = world.Actors.Where(u => u.IsInWorld && !u.IsDead() && (u.Owner == allies) var enemies = world.Actors.Where(u => u.IsInWorld && !u.IsDead() && (u.Owner == allies)
&& ((u.HasTrait<Building>() && !u.HasTrait<Wall>()) || u.HasTrait<Mobile>())); && ((u.HasTrait<Building>() && !u.HasTrait<Wall>()) || u.HasTrait<Mobile>()));
var targetEnemy = enemies.OrderBy(u => (self.CenterLocation - u.CenterLocation).LengthSquared).FirstOrDefault(); var targetEnemy = enemies.OrderBy(u => (self.CenterPosition - u.CenterPosition).LengthSquared).FirstOrDefault();
if (targetEnemy != null) if (targetEnemy != null)
{ {
self.QueueActivity(new AttackMove.AttackMoveActivity(self, new Attack(Target.FromActor(targetEnemy), WRange.FromCells(3)))); self.QueueActivity(new AttackMove.AttackMoveActivity(self, new Attack(Target.FromActor(targetEnemy), WRange.FromCells(3))));
@@ -222,7 +222,7 @@ namespace OpenRA.Mods.RA.Missions
{ {
foreach (var rallyPoint in sovietRallyPoints) foreach (var rallyPoint in sovietRallyPoints)
{ {
var units = world.FindAliveCombatantActorsInCircle(Util.CenterOfCell(rallyPoint), 4) var units = world.FindAliveCombatantActorsInCircle(rallyPoint.CenterPosition, WRange.FromCells(4))
.Where(u => u.IsIdle && u.HasTrait<Mobile>() && u.Owner == soviets); .Where(u => u.IsIdle && u.HasTrait<Mobile>() && u.Owner == soviets);
if (units.Count() >= sovietAttackGroupSize) if (units.Count() >= sovietAttackGroupSize)
{ {
@@ -234,7 +234,7 @@ namespace OpenRA.Mods.RA.Missions
} }
var scatteredUnits = world.Actors.Where(u => u.IsInWorld && !u.IsDead() && u.HasTrait<Mobile>() && u.IsIdle && u.Owner == soviets) var scatteredUnits = world.Actors.Where(u => u.IsInWorld && !u.IsDead() && u.HasTrait<Mobile>() && u.IsIdle && u.Owner == soviets)
.Except(world.WorldActor.Trait<SpawnMapActors>().Actors.Values) .Except(world.WorldActor.Trait<SpawnMapActors>().Actors.Values)
.Except(sovietRallyPoints.SelectMany(rp => world.FindAliveCombatantActorsInCircle(Util.CenterOfCell(rp), 4))); .Except(sovietRallyPoints.SelectMany(rp => world.FindAliveCombatantActorsInCircle(rp.CenterPosition, WRange.FromCells(4))));
foreach (var unit in scatteredUnits) foreach (var unit in scatteredUnits)
{ {
AttackNearestAlliedActor(unit); AttackNearestAlliedActor(unit);

View File

@@ -129,7 +129,7 @@ namespace OpenRA.Mods.RA.Missions
Actor FirstUnshroudedOrDefault(IEnumerable<Actor> actors, World world, int shroudRange) Actor FirstUnshroudedOrDefault(IEnumerable<Actor> actors, World world, int shroudRange)
{ {
return actors.FirstOrDefault(u => world.FindAliveCombatantActorsInCircle(u.CenterLocation, shroudRange).All(a => !a.HasTrait<CreatesShroud>())); return actors.FirstOrDefault(u => world.FindAliveCombatantActorsInCircle(u.CenterPosition, WRange.FromCells(shroudRange)).All(a => !a.HasTrait<CreatesShroud>()));
} }
void AttackNearestAlliedActor(Actor self) void AttackNearestAlliedActor(Actor self)
@@ -137,7 +137,7 @@ namespace OpenRA.Mods.RA.Missions
var enemies = world.Actors.Where(u => u.AppearsHostileTo(self) && (u.Owner == allies) var enemies = world.Actors.Where(u => u.AppearsHostileTo(self) && (u.Owner == allies)
&& ((u.HasTrait<Building>() && !u.HasTrait<Wall>()) || u.HasTrait<Mobile>()) && u.IsInWorld && !u.IsDead()); && ((u.HasTrait<Building>() && !u.HasTrait<Wall>()) || u.HasTrait<Mobile>()) && u.IsInWorld && !u.IsDead());
var enemy = FirstUnshroudedOrDefault(enemies.OrderBy(u => (self.CenterLocation - u.CenterLocation).LengthSquared), world, 20); var enemy = FirstUnshroudedOrDefault(enemies.OrderBy(u => (self.CenterPosition - u.CenterPosition).LengthSquared), world, 20);
if (enemy != null) if (enemy != null)
self.QueueActivity(new AttackMove.AttackMoveActivity(self, new Attack(Target.FromActor(enemy), WRange.FromCells(3)))); self.QueueActivity(new AttackMove.AttackMoveActivity(self, new Attack(Target.FromActor(enemy), WRange.FromCells(3))));
} }
@@ -298,7 +298,7 @@ namespace OpenRA.Mods.RA.Missions
void ManageSovietUnits() void ManageSovietUnits()
{ {
var units = world.FindAliveCombatantActorsInCircle(sovietrally.CenterLocation, 3) var units = world.FindAliveCombatantActorsInCircle(sovietrally.CenterPosition, WRange.FromCells(3))
.Where(u => u.IsIdle && u.HasTrait<IMove>() && u.HasTrait<AttackBase>() && u.Owner == soviets); .Where(u => u.IsIdle && u.HasTrait<IMove>() && u.HasTrait<AttackBase>() && u.Owner == soviets);
if (units.Count() >= sovietAttackGroupSize) if (units.Count() >= sovietAttackGroupSize)
{ {
@@ -332,7 +332,7 @@ namespace OpenRA.Mods.RA.Missions
{ {
foreach (var rallyPoint in sovietrallypoints) foreach (var rallyPoint in sovietrallypoints)
{ {
var units = world.FindAliveCombatantActorsInCircle(Util.CenterOfCell(rallyPoint), 10) var units = world.FindAliveCombatantActorsInCircle(rallyPoint.CenterPosition, WRange.FromCells(10))
.Where(u => u.IsIdle && u.HasTrait<Mobile>() && u.HasTrait<AttackBase>() && u.Owner == soviets); .Where(u => u.IsIdle && u.HasTrait<Mobile>() && u.HasTrait<AttackBase>() && u.Owner == soviets);
if (units.Count() >= SovietGroupSize) if (units.Count() >= SovietGroupSize)
{ {
@@ -343,7 +343,7 @@ namespace OpenRA.Mods.RA.Missions
var scatteredUnits = world.Actors.Where(u => u.IsInWorld && !u.IsDead() && u.HasTrait<Mobile>() && u.IsIdle && u.Owner == soviets) var scatteredUnits = world.Actors.Where(u => u.IsInWorld && !u.IsDead() && u.HasTrait<Mobile>() && u.IsIdle && u.Owner == soviets)
.Except(world.WorldActor.Trait<SpawnMapActors>().Actors.Values) .Except(world.WorldActor.Trait<SpawnMapActors>().Actors.Values)
.Except(sovietrallypoints.SelectMany(rp => world.FindAliveCombatantActorsInCircle(Util.CenterOfCell(rp), 10))); .Except(sovietrallypoints.SelectMany(rp => world.FindAliveCombatantActorsInCircle(rp.CenterPosition, WRange.FromCells(10))));
foreach (var unit in scatteredUnits) foreach (var unit in scatteredUnits)
AttackNearestAlliedActor(unit); AttackNearestAlliedActor(unit);