Create a PlayLaunchSounds method in SupportPower.cs
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@@ -92,15 +92,7 @@ namespace OpenRA.Mods.Common.Traits
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public override void Activate(Actor self, Order order, SupportPowerManager manager)
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{
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base.Activate(self, order, manager);
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var renderPlayer = self.World.RenderPlayer;
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var isAllied = self.Owner.IsAlliedWith(renderPlayer);
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Game.Sound.Play(isAllied ? Info.LaunchSound : Info.IncomingSound);
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// IsAlliedWith returns true if renderPlayer is null, so we are safe here.
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var toPlayer = isAllied ? renderPlayer ?? self.Owner : renderPlayer;
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var speech = isAllied ? Info.LaunchSpeechNotification : Info.IncomingSpeechNotification;
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Game.Sound.PlayNotification(self.World.Map.Rules, toPlayer, "Speech", speech, toPlayer.Faction.InternalName);
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PlayLaunchSounds();
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if (!string.IsNullOrEmpty(info.ActivationSequence))
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{
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