Introduce WarheadArgs

- Passes additional arguments to warheads on impact
- Uses that to reduce parameter count of DoImpact by 1
This commit is contained in:
reaperrr
2019-05-12 23:29:35 +02:00
committed by teinarss
parent fdc0a6e2b9
commit 6220d7e62e
31 changed files with 127 additions and 44 deletions

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@@ -41,7 +41,7 @@ namespace OpenRA.Mods.Common.Activities
if (info.ExplosionWeapon != null)
{
// Use .FromPos since this actor is killed. Cannot use Target.FromActor
info.ExplosionWeapon.Impact(Target.FromPos(self.CenterPosition), self, Enumerable.Empty<int>());
info.ExplosionWeapon.Impact(Target.FromPos(self.CenterPosition), self);
}
self.Kill(self);

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@@ -11,6 +11,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
@@ -231,7 +232,13 @@ namespace OpenRA.Mods.Common.Projectiles
foreach (var a in actors)
{
var adjustedModifiers = args.DamageModifiers.Append(GetFalloff((args.Source - a.CenterPosition).Length));
args.Weapon.Impact(Target.FromActor(a), args.SourceActor, adjustedModifiers);
var warheadArgs = new WarheadArgs(args)
{
DamageModifiers = adjustedModifiers.ToArray(),
};
args.Weapon.Impact(Target.FromActor(a), warheadArgs);
}
}

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@@ -280,7 +280,7 @@ namespace OpenRA.Mods.Common.Projectiles
world.AddFrameEndTask(w => w.Remove(this));
args.Weapon.Impact(Target.FromPos(pos), args.SourceActor, args.DamageModifiers);
args.Weapon.Impact(Target.FromPos(pos), new WarheadArgs(args));
}
bool AnyValidTargetsInRadius(World world, WPos pos, WDist radius, Actor firedBy, bool checkTargetType)

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@@ -89,7 +89,8 @@ namespace OpenRA.Mods.Common.Projectiles
{
pos += new WVec(0, 0, args.PassiveTarget.Z - pos.Z);
world.AddFrameEndTask(w => w.Remove(this));
args.Weapon.Impact(Target.FromPos(pos), args.SourceActor, args.DamageModifiers);
args.Weapon.Impact(Target.FromPos(pos), new WarheadArgs(args));
}
if (anim != null)

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@@ -78,7 +78,7 @@ namespace OpenRA.Mods.Common.Projectiles
target = Target.FromPos(blockedPos);
}
args.Weapon.Impact(target, args.SourceActor, args.DamageModifiers);
args.Weapon.Impact(target, new WarheadArgs(args));
world.AddFrameEndTask(w => w.Remove(this));
}

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@@ -165,7 +165,7 @@ namespace OpenRA.Mods.Common.Projectiles
if (ticks < info.DamageDuration && --interval <= 0)
{
args.Weapon.Impact(Target.FromPos(target), args.SourceActor, args.DamageModifiers);
args.Weapon.Impact(Target.FromPos(target), new WarheadArgs(args));
interval = info.DamageInterval;
}

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@@ -891,7 +891,7 @@ namespace OpenRA.Mods.Common.Projectiles
if (ticks <= info.Arm)
return;
args.Weapon.Impact(Target.FromPos(pos), args.SourceActor, args.DamageModifiers);
args.Weapon.Impact(Target.FromPos(pos), new WarheadArgs(args));
}
public IEnumerable<IRenderable> Render(WorldRenderer wr)

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@@ -140,7 +140,17 @@ namespace OpenRA.Mods.Common.Effects
if (detonated)
return;
weapon.Impact(Target.FromPos(pos), firedBy.PlayerActor, Enumerable.Empty<int>());
var target = Target.FromPos(pos);
var warheadArgs = new WarheadArgs
{
Weapon = weapon,
Source = target.CenterPosition,
SourceActor = firedBy.PlayerActor,
WeaponTarget = target
};
weapon.Impact(target, warheadArgs);
world.WorldActor.Trait<ScreenShaker>().AddEffect(20, pos, 5);
foreach (var flash in world.WorldActor.TraitsImplementing<FlashPaletteEffect>())

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@@ -188,12 +188,12 @@ namespace OpenRA.Mods.Common.Projectiles
animationComplete = true;
if (!info.DamageActorsInLine)
args.Weapon.Impact(Target.FromPos(target), args.SourceActor, args.DamageModifiers);
args.Weapon.Impact(Target.FromPos(target), new WarheadArgs(args));
else
{
var actors = world.FindActorsOnLine(args.Source, target, info.BeamWidth);
foreach (var a in actors)
args.Weapon.Impact(Target.FromActor(a), args.SourceActor, args.DamageModifiers);
args.Weapon.Impact(Target.FromActor(a), new WarheadArgs(args));
}
}

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@@ -376,7 +376,7 @@ namespace OpenRA.Mods.Common.Traits
self.World.AddFrameEndTask(w =>
{
// Use .FromPos since this actor is killed. Cannot use Target.FromActor
info.DemolishWeaponInfo.Impact(Target.FromPos(self.CenterPosition), saboteur, Enumerable.Empty<int>());
info.DemolishWeaponInfo.Impact(Target.FromPos(self.CenterPosition), saboteur);
self.Kill(saboteur);
});

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@@ -116,7 +116,7 @@ namespace OpenRA.Mods.Common.Traits
return;
// Use .FromPos since this actor is dead. Cannot use Target.FromActor
Info.DemolishWeaponInfo.Impact(Target.FromPos(self.CenterPosition), saboteur, Enumerable.Empty<int>());
Info.DemolishWeaponInfo.Impact(Target.FromPos(self.CenterPosition), saboteur);
self.Kill(saboteur);
});

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@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Traits
public override void Activate(Actor collector)
{
var weapon = collector.World.Map.Rules.Weapons[info.Weapon.ToLowerInvariant()];
weapon.Impact(Target.FromPos(collector.CenterPosition), collector, Enumerable.Empty<int>());
weapon.Impact(Target.FromPos(collector.CenterPosition), collector);
base.Activate(collector);
}

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@@ -120,13 +120,13 @@ namespace OpenRA.Mods.Common.Traits
{
var cells = buildingInfo.OccupiedTiles(self.Location);
foreach (var c in cells)
weapon.Impact(Target.FromPos(self.World.Map.CenterOfCell(c)), source, Enumerable.Empty<int>());
weapon.Impact(Target.FromPos(self.World.Map.CenterOfCell(c)), source);
return;
}
// Use .FromPos since this actor is killed. Cannot use Target.FromActor
weapon.Impact(Target.FromPos(self.CenterPosition), source, Enumerable.Empty<int>());
weapon.Impact(Target.FromPos(self.CenterPosition), source);
}
WeaponInfo ChooseWeaponForExplosion(Actor self)

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@@ -71,7 +71,7 @@ namespace OpenRA.Mods.Common.Traits
triggered = true;
// Use .FromPos since the actor might have been killed, don't use Target.FromActor
info.WeaponInfo.Impact(Target.FromPos(self.CenterPosition), e.Attacker, Enumerable.Empty<int>());
info.WeaponInfo.Impact(Target.FromPos(self.CenterPosition), e.Attacker);
}
}
}

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@@ -10,6 +10,7 @@
#endregion
using System.Collections.Generic;
using OpenRA.GameRules;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
@@ -23,8 +24,9 @@ namespace OpenRA.Mods.Common.Warheads
public readonly WDist Range = WDist.FromCells(1);
public override void DoImpact(Target target, Actor firedBy, IEnumerable<int> damageModifiers)
public override void DoImpact(Target target, WarheadArgs args)
{
var firedBy = args.SourceActor;
var actors = target.Type == TargetType.Actor ? new[] { target.Actor } :
firedBy.World.FindActorsInCircle(target.CenterPosition, Range);

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@@ -11,6 +11,7 @@
using System.Collections.Generic;
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Mods.Common.Effects;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
@@ -103,8 +104,9 @@ namespace OpenRA.Mods.Common.Warheads
return invalidHit ? ImpactTargetType.InvalidActor : ImpactTargetType.NoActor;
}
public override void DoImpact(Target target, Actor firedBy, IEnumerable<int> damageModifiers)
public override void DoImpact(Target target, WarheadArgs args)
{
var firedBy = args.SourceActor;
if (!target.IsValidFor(firedBy))
return;

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@@ -11,6 +11,7 @@
using System.Collections.Generic;
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
@@ -25,11 +26,12 @@ namespace OpenRA.Mods.Common.Warheads
public readonly string AddsResourceType = null;
// TODO: Allow maximum resource splatter to be defined. (Per tile, and in total).
public override void DoImpact(Target target, Actor firedBy, IEnumerable<int> damageModifiers)
public override void DoImpact(Target target, WarheadArgs args)
{
if (string.IsNullOrEmpty(AddsResourceType))
return;
var firedBy = args.SourceActor;
var world = firedBy.World;
var targetTile = world.Map.CellContaining(target.CenterPosition);
var resLayer = world.WorldActor.Trait<ResourceLayer>();

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@@ -11,6 +11,7 @@
using System.Collections.Generic;
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;
@@ -57,8 +58,10 @@ namespace OpenRA.Mods.Common.Warheads
victim.InflictDamage(firedBy, new Damage(damage, DamageTypes));
}
public override void DoImpact(Target target, Actor firedBy, IEnumerable<int> damageModifiers)
public override void DoImpact(Target target, WarheadArgs args)
{
var firedBy = args.SourceActor;
// Used by traits or warheads that damage a single actor, rather than a position
if (target.Type == TargetType.Actor)
{
@@ -74,10 +77,10 @@ namespace OpenRA.Mods.Common.Warheads
if (closestActiveShape == null)
return;
InflictDamage(victim, firedBy, closestActiveShape.Info, damageModifiers);
InflictDamage(victim, firedBy, closestActiveShape.Info, args.DamageModifiers);
}
else if (target.Type != TargetType.Invalid)
DoImpact(target.CenterPosition, firedBy, damageModifiers);
DoImpact(target.CenterPosition, firedBy, args.DamageModifiers);
}
public abstract void DoImpact(WPos pos, Actor firedBy, IEnumerable<int> damageModifiers);

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@@ -10,6 +10,7 @@
#endregion
using System.Collections.Generic;
using OpenRA.GameRules;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
@@ -21,8 +22,9 @@ namespace OpenRA.Mods.Common.Warheads
public readonly int[] Size = { 0, 0 };
// TODO: Allow maximum resource removal to be defined. (Per tile, and in total).
public override void DoImpact(Target target, Actor firedBy, IEnumerable<int> damageModifiers)
public override void DoImpact(Target target, WarheadArgs args)
{
var firedBy = args.SourceActor;
var world = firedBy.World;
var targetTile = world.Map.CellContaining(target.CenterPosition);
var resLayer = world.WorldActor.Trait<ResourceLayer>();

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@@ -44,13 +44,15 @@ namespace OpenRA.Mods.Common.Warheads
throw new YamlException("Weapons Ruleset does not contain an entry '{0}'".F(Weapon.ToLowerInvariant()));
}
public override void DoImpact(Target target, Actor firedBy, IEnumerable<int> damageModifiers)
public override void DoImpact(Target target, WarheadArgs args)
{
var firedBy = args.SourceActor;
if (!target.IsValidFor(firedBy))
return;
var map = firedBy.World.Map;
var targetCell = map.CellContaining(target.CenterPosition);
var damageModifiers = args.DamageModifiers;
var targetCells = CellsMatching(targetCell, false);
foreach (var c in targetCells)

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@@ -11,6 +11,7 @@
using System.Collections.Generic;
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
@@ -27,8 +28,9 @@ namespace OpenRA.Mods.Common.Warheads
public readonly WDist Range = WDist.FromCells(1);
public override void DoImpact(Target target, Actor firedBy, IEnumerable<int> damageModifiers)
public override void DoImpact(Target target, WarheadArgs args)
{
var firedBy = args.SourceActor;
var actors = target.Type == TargetType.Actor ? new[] { target.Actor } :
firedBy.World.FindActorsInCircle(target.CenterPosition, Range);

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@@ -12,6 +12,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
@@ -31,8 +32,9 @@ namespace OpenRA.Mods.Common.Warheads
[Desc("Percentual chance the smudge is created.")]
public readonly int Chance = 100;
public override void DoImpact(Target target, Actor firedBy, IEnumerable<int> damageModifiers)
public override void DoImpact(Target target, WarheadArgs args)
{
var firedBy = args.SourceActor;
var world = firedBy.World;
if (Chance < world.LocalRandom.Next(100))

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@@ -10,6 +10,7 @@
#endregion
using System.Collections.Generic;
using OpenRA.GameRules;
using OpenRA.Primitives;
using OpenRA.Traits;
@@ -59,7 +60,7 @@ namespace OpenRA.Mods.Common.Warheads
}
/// <summary>Applies the warhead's effect against the target.</summary>
public abstract void DoImpact(Target target, Actor firedBy, IEnumerable<int> damageModifiers);
public abstract void DoImpact(Target target, WarheadArgs args);
/// <summary>Checks if the warhead is valid against (can do something to) the actor.</summary>
public virtual bool IsValidAgainst(Actor victim, Actor firedBy)