Introduce WarheadArgs
- Passes additional arguments to warheads on impact - Uses that to reduce parameter count of DoImpact by 1
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@@ -280,7 +280,7 @@ namespace OpenRA.Mods.Common.Projectiles
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world.AddFrameEndTask(w => w.Remove(this));
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args.Weapon.Impact(Target.FromPos(pos), args.SourceActor, args.DamageModifiers);
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args.Weapon.Impact(Target.FromPos(pos), new WarheadArgs(args));
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}
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bool AnyValidTargetsInRadius(World world, WPos pos, WDist radius, Actor firedBy, bool checkTargetType)
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