Introduce WarheadArgs
- Passes additional arguments to warheads on impact - Uses that to reduce parameter count of DoImpact by 1
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@@ -89,7 +89,8 @@ namespace OpenRA.Mods.Common.Projectiles
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{
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pos += new WVec(0, 0, args.PassiveTarget.Z - pos.Z);
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world.AddFrameEndTask(w => w.Remove(this));
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args.Weapon.Impact(Target.FromPos(pos), args.SourceActor, args.DamageModifiers);
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args.Weapon.Impact(Target.FromPos(pos), new WarheadArgs(args));
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}
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if (anim != null)
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