Introduce WarheadArgs

- Passes additional arguments to warheads on impact
- Uses that to reduce parameter count of DoImpact by 1
This commit is contained in:
reaperrr
2019-05-12 23:29:35 +02:00
committed by teinarss
parent fdc0a6e2b9
commit 6220d7e62e
31 changed files with 127 additions and 44 deletions

View File

@@ -891,7 +891,7 @@ namespace OpenRA.Mods.Common.Projectiles
if (ticks <= info.Arm)
return;
args.Weapon.Impact(Target.FromPos(pos), args.SourceActor, args.DamageModifiers);
args.Weapon.Impact(Target.FromPos(pos), new WarheadArgs(args));
}
public IEnumerable<IRenderable> Render(WorldRenderer wr)