Introduce WarheadArgs
- Passes additional arguments to warheads on impact - Uses that to reduce parameter count of DoImpact by 1
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@@ -891,7 +891,7 @@ namespace OpenRA.Mods.Common.Projectiles
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if (ticks <= info.Arm)
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return;
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args.Weapon.Impact(Target.FromPos(pos), args.SourceActor, args.DamageModifiers);
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args.Weapon.Impact(Target.FromPos(pos), new WarheadArgs(args));
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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