Introduce WarheadArgs

- Passes additional arguments to warheads on impact
- Uses that to reduce parameter count of DoImpact by 1
This commit is contained in:
reaperrr
2019-05-12 23:29:35 +02:00
committed by teinarss
parent fdc0a6e2b9
commit 6220d7e62e
31 changed files with 127 additions and 44 deletions

View File

@@ -188,12 +188,12 @@ namespace OpenRA.Mods.Common.Projectiles
animationComplete = true;
if (!info.DamageActorsInLine)
args.Weapon.Impact(Target.FromPos(target), args.SourceActor, args.DamageModifiers);
args.Weapon.Impact(Target.FromPos(target), new WarheadArgs(args));
else
{
var actors = world.FindActorsOnLine(args.Source, target, info.BeamWidth);
foreach (var a in actors)
args.Weapon.Impact(Target.FromActor(a), args.SourceActor, args.DamageModifiers);
args.Weapon.Impact(Target.FromActor(a), new WarheadArgs(args));
}
}