Introduce WarheadArgs
- Passes additional arguments to warheads on impact - Uses that to reduce parameter count of DoImpact by 1
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@@ -188,12 +188,12 @@ namespace OpenRA.Mods.Common.Projectiles
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animationComplete = true;
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if (!info.DamageActorsInLine)
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args.Weapon.Impact(Target.FromPos(target), args.SourceActor, args.DamageModifiers);
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args.Weapon.Impact(Target.FromPos(target), new WarheadArgs(args));
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else
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{
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var actors = world.FindActorsOnLine(args.Source, target, info.BeamWidth);
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foreach (var a in actors)
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args.Weapon.Impact(Target.FromActor(a), args.SourceActor, args.DamageModifiers);
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args.Weapon.Impact(Target.FromActor(a), new WarheadArgs(args));
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}
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}
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