Introduce WarheadArgs
- Passes additional arguments to warheads on impact - Uses that to reduce parameter count of DoImpact by 1
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@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Traits
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public override void Activate(Actor collector)
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{
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var weapon = collector.World.Map.Rules.Weapons[info.Weapon.ToLowerInvariant()];
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weapon.Impact(Target.FromPos(collector.CenterPosition), collector, Enumerable.Empty<int>());
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weapon.Impact(Target.FromPos(collector.CenterPosition), collector);
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base.Activate(collector);
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}
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