Introduce WarheadArgs
- Passes additional arguments to warheads on impact - Uses that to reduce parameter count of DoImpact by 1
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@@ -120,13 +120,13 @@ namespace OpenRA.Mods.Common.Traits
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{
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var cells = buildingInfo.OccupiedTiles(self.Location);
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foreach (var c in cells)
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weapon.Impact(Target.FromPos(self.World.Map.CenterOfCell(c)), source, Enumerable.Empty<int>());
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weapon.Impact(Target.FromPos(self.World.Map.CenterOfCell(c)), source);
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return;
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}
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// Use .FromPos since this actor is killed. Cannot use Target.FromActor
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weapon.Impact(Target.FromPos(self.CenterPosition), source, Enumerable.Empty<int>());
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weapon.Impact(Target.FromPos(self.CenterPosition), source);
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}
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WeaponInfo ChooseWeaponForExplosion(Actor self)
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