Introduce WarheadArgs
- Passes additional arguments to warheads on impact - Uses that to reduce parameter count of DoImpact by 1
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@@ -71,7 +71,7 @@ namespace OpenRA.Mods.Common.Traits
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triggered = true;
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// Use .FromPos since the actor might have been killed, don't use Target.FromActor
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info.WeaponInfo.Impact(Target.FromPos(self.CenterPosition), e.Attacker, Enumerable.Empty<int>());
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info.WeaponInfo.Impact(Target.FromPos(self.CenterPosition), e.Attacker);
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}
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}
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}
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