Introduce WarheadArgs
- Passes additional arguments to warheads on impact - Uses that to reduce parameter count of DoImpact by 1
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@@ -11,6 +11,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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@@ -25,11 +26,12 @@ namespace OpenRA.Mods.Common.Warheads
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public readonly string AddsResourceType = null;
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// TODO: Allow maximum resource splatter to be defined. (Per tile, and in total).
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public override void DoImpact(Target target, Actor firedBy, IEnumerable<int> damageModifiers)
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public override void DoImpact(Target target, WarheadArgs args)
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{
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if (string.IsNullOrEmpty(AddsResourceType))
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return;
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var firedBy = args.SourceActor;
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var world = firedBy.World;
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var targetTile = world.Map.CellContaining(target.CenterPosition);
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var resLayer = world.WorldActor.Trait<ResourceLayer>();
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