Introduce WarheadArgs

- Passes additional arguments to warheads on impact
- Uses that to reduce parameter count of DoImpact by 1
This commit is contained in:
reaperrr
2019-05-12 23:29:35 +02:00
committed by teinarss
parent fdc0a6e2b9
commit 6220d7e62e
31 changed files with 127 additions and 44 deletions

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@@ -10,6 +10,7 @@
#endregion #endregion
using System.Collections.Generic; using System.Collections.Generic;
using OpenRA.GameRules;
using OpenRA.Graphics; using OpenRA.Graphics;
using OpenRA.Traits; using OpenRA.Traits;
@@ -18,26 +19,23 @@ namespace OpenRA.Effects
public class DelayedImpact : IEffect public class DelayedImpact : IEffect
{ {
readonly Target target; readonly Target target;
readonly Actor firedBy;
readonly IEnumerable<int> damageModifiers;
readonly IWarhead wh; readonly IWarhead wh;
readonly WarheadArgs args;
int delay; int delay;
public DelayedImpact(int delay, IWarhead wh, Target target, Actor firedBy, IEnumerable<int> damageModifiers) public DelayedImpact(int delay, IWarhead wh, Target target, WarheadArgs args)
{ {
this.wh = wh; this.wh = wh;
this.delay = delay; this.delay = delay;
this.target = target; this.target = target;
this.firedBy = firedBy; this.args = args;
this.damageModifiers = damageModifiers;
} }
public void Tick(World world) public void Tick(World world)
{ {
if (--delay <= 0) if (--delay <= 0)
world.AddFrameEndTask(w => { w.Remove(this); wh.DoImpact(target, firedBy, damageModifiers); }); world.AddFrameEndTask(w => { w.Remove(this); wh.DoImpact(target, args); });
} }
public IEnumerable<IRenderable> Render(WorldRenderer wr) { yield break; } public IEnumerable<IRenderable> Render(WorldRenderer wr) { yield break; }

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@@ -33,6 +33,27 @@ namespace OpenRA.GameRules
public Target GuidedTarget; public Target GuidedTarget;
} }
public class WarheadArgs
{
public WeaponInfo Weapon;
public int[] DamageModifiers = { };
public WPos Source;
public Actor SourceActor;
public Target WeaponTarget;
public WarheadArgs(ProjectileArgs args)
{
Weapon = args.Weapon;
DamageModifiers = args.DamageModifiers;
Source = args.Source;
SourceActor = args.SourceActor;
WeaponTarget = args.GuidedTarget;
}
// Default empty constructor for callers that want to initialize fields themselves
public WarheadArgs() { }
}
public interface IProjectile : IEffect { } public interface IProjectile : IEffect { }
public interface IProjectileInfo { IProjectile Create(ProjectileArgs args); } public interface IProjectileInfo { IProjectile Create(ProjectileArgs args); }
@@ -177,17 +198,33 @@ namespace OpenRA.GameRules
} }
/// <summary>Applies all the weapon's warheads to the target.</summary> /// <summary>Applies all the weapon's warheads to the target.</summary>
public void Impact(Target target, Actor firedBy, IEnumerable<int> damageModifiers) public void Impact(Target target, WarheadArgs args)
{ {
var world = args.SourceActor.World;
foreach (var warhead in Warheads) foreach (var warhead in Warheads)
{ {
var wh = warhead; // force the closure to bind to the current warhead var wh = warhead; // force the closure to bind to the current warhead
if (wh.Delay > 0) if (wh.Delay > 0)
firedBy.World.AddFrameEndTask(w => w.Add(new DelayedImpact(wh.Delay, wh, target, firedBy, damageModifiers))); world.AddFrameEndTask(w => w.Add(new DelayedImpact(wh.Delay, wh, target, args)));
else else
wh.DoImpact(target, firedBy, damageModifiers); wh.DoImpact(target, args);
} }
} }
/// <summary>Applies all the weapon's warheads to the target. Only use for projectile-less, special-case impacts.</summary>
public void Impact(Target target, Actor firedBy)
{
// The impact will happen immediately at target.CenterPosition.
var args = new WarheadArgs
{
Weapon = this,
Source = firedBy.CenterPosition,
SourceActor = firedBy,
WeaponTarget = target
};
Impact(target, args);
}
} }
} }

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@@ -14,6 +14,7 @@ using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis; using System.Diagnostics.CodeAnalysis;
using OpenRA.Activities; using OpenRA.Activities;
using OpenRA.FileSystem; using OpenRA.FileSystem;
using OpenRA.GameRules;
using OpenRA.Graphics; using OpenRA.Graphics;
using OpenRA.Network; using OpenRA.Network;
using OpenRA.Primitives; using OpenRA.Primitives;
@@ -490,7 +491,7 @@ namespace OpenRA.Traits
int Delay { get; } int Delay { get; }
bool IsValidAgainst(Actor victim, Actor firedBy); bool IsValidAgainst(Actor victim, Actor firedBy);
bool IsValidAgainst(FrozenActor victim, Actor firedBy); bool IsValidAgainst(FrozenActor victim, Actor firedBy);
void DoImpact(Target target, Actor firedBy, IEnumerable<int> damageModifiers); void DoImpact(Target target, WarheadArgs args);
} }
public interface IRulesetLoaded<TInfo> { void RulesetLoaded(Ruleset rules, TInfo info); } public interface IRulesetLoaded<TInfo> { void RulesetLoaded(Ruleset rules, TInfo info); }

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@@ -45,9 +45,18 @@ namespace OpenRA.Mods.Cnc.Effects
public void Tick(World world) public void Tick(World world)
{ {
anim.Tick(); anim.Tick();
if (!impacted && weaponDelay-- <= 0) if (!impacted && weaponDelay-- <= 0)
{ {
weapon.Impact(target, firedBy.PlayerActor, Enumerable.Empty<int>()); var warheadArgs = new WarheadArgs
{
Weapon = weapon,
Source = target.CenterPosition,
SourceActor = firedBy.PlayerActor,
WeaponTarget = target
};
weapon.Impact(target, warheadArgs);
impacted = true; impacted = true;
} }
} }

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@@ -72,7 +72,7 @@ namespace OpenRA.Mods.Cnc.Projectiles
target = args.Weapon.TargetActorCenter ? args.GuidedTarget.CenterPosition : args.GuidedTarget.Positions.PositionClosestTo(args.Source); target = args.Weapon.TargetActorCenter ? args.GuidedTarget.CenterPosition : args.GuidedTarget.Positions.PositionClosestTo(args.Source);
if (damageDuration-- > 0) if (damageDuration-- > 0)
args.Weapon.Impact(Target.FromPos(target), args.SourceActor, args.DamageModifiers); args.Weapon.Impact(Target.FromPos(target), new WarheadArgs(args));
} }
public IEnumerable<IRenderable> Render(WorldRenderer wr) public IEnumerable<IRenderable> Render(WorldRenderer wr)

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@@ -90,7 +90,7 @@ namespace OpenRA.Mods.Cnc.Traits
{ {
var blockers = self.World.ActorMap.GetActorsAt(loc).Where(a => !a.IsDead && a != self); var blockers = self.World.ActorMap.GetActorsAt(loc).Where(a => !a.IsDead && a != self);
foreach (var blocker in blockers) foreach (var blocker in blockers)
info.WeaponInfo.Impact(Target.FromActor(blocker), self, Enumerable.Empty<int>()); info.WeaponInfo.Impact(Target.FromActor(blocker), self);
} }
} }

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@@ -217,7 +217,7 @@ namespace OpenRA.Mods.Cnc.Traits
if (mad.info.ThumpDamageWeapon != null) if (mad.info.ThumpDamageWeapon != null)
{ {
// Use .FromPos since this weapon needs to affect more than just the MadTank actor // Use .FromPos since this weapon needs to affect more than just the MadTank actor
mad.info.ThumpDamageWeaponInfo.Impact(Target.FromPos(self.CenterPosition), self, Enumerable.Empty<int>()); mad.info.ThumpDamageWeaponInfo.Impact(Target.FromPos(self.CenterPosition), self);
} }
screenShaker.AddEffect(mad.info.ThumpShakeTime, self.CenterPosition, mad.info.ThumpShakeIntensity, mad.info.ThumpShakeMultiplier); screenShaker.AddEffect(mad.info.ThumpShakeTime, self.CenterPosition, mad.info.ThumpShakeIntensity, mad.info.ThumpShakeMultiplier);
@@ -241,7 +241,7 @@ namespace OpenRA.Mods.Cnc.Traits
if (mad.info.DetonationWeapon != null) if (mad.info.DetonationWeapon != null)
{ {
// Use .FromPos since this actor is killed. Cannot use Target.FromActor // Use .FromPos since this actor is killed. Cannot use Target.FromActor
mad.info.DetonationWeaponInfo.Impact(Target.FromPos(self.CenterPosition), self, Enumerable.Empty<int>()); mad.info.DetonationWeaponInfo.Impact(Target.FromPos(self.CenterPosition), self);
} }
self.Kill(self, mad.info.DamageTypes); self.Kill(self, mad.info.DamageTypes);

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@@ -41,7 +41,7 @@ namespace OpenRA.Mods.Common.Activities
if (info.ExplosionWeapon != null) if (info.ExplosionWeapon != null)
{ {
// Use .FromPos since this actor is killed. Cannot use Target.FromActor // Use .FromPos since this actor is killed. Cannot use Target.FromActor
info.ExplosionWeapon.Impact(Target.FromPos(self.CenterPosition), self, Enumerable.Empty<int>()); info.ExplosionWeapon.Impact(Target.FromPos(self.CenterPosition), self);
} }
self.Kill(self); self.Kill(self);

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@@ -11,6 +11,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using OpenRA.GameRules; using OpenRA.GameRules;
using OpenRA.Graphics; using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics; using OpenRA.Mods.Common.Graphics;
@@ -231,7 +232,13 @@ namespace OpenRA.Mods.Common.Projectiles
foreach (var a in actors) foreach (var a in actors)
{ {
var adjustedModifiers = args.DamageModifiers.Append(GetFalloff((args.Source - a.CenterPosition).Length)); var adjustedModifiers = args.DamageModifiers.Append(GetFalloff((args.Source - a.CenterPosition).Length));
args.Weapon.Impact(Target.FromActor(a), args.SourceActor, adjustedModifiers);
var warheadArgs = new WarheadArgs(args)
{
DamageModifiers = adjustedModifiers.ToArray(),
};
args.Weapon.Impact(Target.FromActor(a), warheadArgs);
} }
} }

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@@ -280,7 +280,7 @@ namespace OpenRA.Mods.Common.Projectiles
world.AddFrameEndTask(w => w.Remove(this)); world.AddFrameEndTask(w => w.Remove(this));
args.Weapon.Impact(Target.FromPos(pos), args.SourceActor, args.DamageModifiers); args.Weapon.Impact(Target.FromPos(pos), new WarheadArgs(args));
} }
bool AnyValidTargetsInRadius(World world, WPos pos, WDist radius, Actor firedBy, bool checkTargetType) bool AnyValidTargetsInRadius(World world, WPos pos, WDist radius, Actor firedBy, bool checkTargetType)

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@@ -89,7 +89,8 @@ namespace OpenRA.Mods.Common.Projectiles
{ {
pos += new WVec(0, 0, args.PassiveTarget.Z - pos.Z); pos += new WVec(0, 0, args.PassiveTarget.Z - pos.Z);
world.AddFrameEndTask(w => w.Remove(this)); world.AddFrameEndTask(w => w.Remove(this));
args.Weapon.Impact(Target.FromPos(pos), args.SourceActor, args.DamageModifiers);
args.Weapon.Impact(Target.FromPos(pos), new WarheadArgs(args));
} }
if (anim != null) if (anim != null)

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@@ -78,7 +78,7 @@ namespace OpenRA.Mods.Common.Projectiles
target = Target.FromPos(blockedPos); target = Target.FromPos(blockedPos);
} }
args.Weapon.Impact(target, args.SourceActor, args.DamageModifiers); args.Weapon.Impact(target, new WarheadArgs(args));
world.AddFrameEndTask(w => w.Remove(this)); world.AddFrameEndTask(w => w.Remove(this));
} }

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@@ -165,7 +165,7 @@ namespace OpenRA.Mods.Common.Projectiles
if (ticks < info.DamageDuration && --interval <= 0) if (ticks < info.DamageDuration && --interval <= 0)
{ {
args.Weapon.Impact(Target.FromPos(target), args.SourceActor, args.DamageModifiers); args.Weapon.Impact(Target.FromPos(target), new WarheadArgs(args));
interval = info.DamageInterval; interval = info.DamageInterval;
} }

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@@ -891,7 +891,7 @@ namespace OpenRA.Mods.Common.Projectiles
if (ticks <= info.Arm) if (ticks <= info.Arm)
return; return;
args.Weapon.Impact(Target.FromPos(pos), args.SourceActor, args.DamageModifiers); args.Weapon.Impact(Target.FromPos(pos), new WarheadArgs(args));
} }
public IEnumerable<IRenderable> Render(WorldRenderer wr) public IEnumerable<IRenderable> Render(WorldRenderer wr)

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@@ -140,7 +140,17 @@ namespace OpenRA.Mods.Common.Effects
if (detonated) if (detonated)
return; return;
weapon.Impact(Target.FromPos(pos), firedBy.PlayerActor, Enumerable.Empty<int>()); var target = Target.FromPos(pos);
var warheadArgs = new WarheadArgs
{
Weapon = weapon,
Source = target.CenterPosition,
SourceActor = firedBy.PlayerActor,
WeaponTarget = target
};
weapon.Impact(target, warheadArgs);
world.WorldActor.Trait<ScreenShaker>().AddEffect(20, pos, 5); world.WorldActor.Trait<ScreenShaker>().AddEffect(20, pos, 5);
foreach (var flash in world.WorldActor.TraitsImplementing<FlashPaletteEffect>()) foreach (var flash in world.WorldActor.TraitsImplementing<FlashPaletteEffect>())

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@@ -188,12 +188,12 @@ namespace OpenRA.Mods.Common.Projectiles
animationComplete = true; animationComplete = true;
if (!info.DamageActorsInLine) if (!info.DamageActorsInLine)
args.Weapon.Impact(Target.FromPos(target), args.SourceActor, args.DamageModifiers); args.Weapon.Impact(Target.FromPos(target), new WarheadArgs(args));
else else
{ {
var actors = world.FindActorsOnLine(args.Source, target, info.BeamWidth); var actors = world.FindActorsOnLine(args.Source, target, info.BeamWidth);
foreach (var a in actors) foreach (var a in actors)
args.Weapon.Impact(Target.FromActor(a), args.SourceActor, args.DamageModifiers); args.Weapon.Impact(Target.FromActor(a), new WarheadArgs(args));
} }
} }

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@@ -376,7 +376,7 @@ namespace OpenRA.Mods.Common.Traits
self.World.AddFrameEndTask(w => self.World.AddFrameEndTask(w =>
{ {
// Use .FromPos since this actor is killed. Cannot use Target.FromActor // Use .FromPos since this actor is killed. Cannot use Target.FromActor
info.DemolishWeaponInfo.Impact(Target.FromPos(self.CenterPosition), saboteur, Enumerable.Empty<int>()); info.DemolishWeaponInfo.Impact(Target.FromPos(self.CenterPosition), saboteur);
self.Kill(saboteur); self.Kill(saboteur);
}); });

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@@ -116,7 +116,7 @@ namespace OpenRA.Mods.Common.Traits
return; return;
// Use .FromPos since this actor is dead. Cannot use Target.FromActor // Use .FromPos since this actor is dead. Cannot use Target.FromActor
Info.DemolishWeaponInfo.Impact(Target.FromPos(self.CenterPosition), saboteur, Enumerable.Empty<int>()); Info.DemolishWeaponInfo.Impact(Target.FromPos(self.CenterPosition), saboteur);
self.Kill(saboteur); self.Kill(saboteur);
}); });

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@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Traits
public override void Activate(Actor collector) public override void Activate(Actor collector)
{ {
var weapon = collector.World.Map.Rules.Weapons[info.Weapon.ToLowerInvariant()]; var weapon = collector.World.Map.Rules.Weapons[info.Weapon.ToLowerInvariant()];
weapon.Impact(Target.FromPos(collector.CenterPosition), collector, Enumerable.Empty<int>()); weapon.Impact(Target.FromPos(collector.CenterPosition), collector);
base.Activate(collector); base.Activate(collector);
} }

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@@ -120,13 +120,13 @@ namespace OpenRA.Mods.Common.Traits
{ {
var cells = buildingInfo.OccupiedTiles(self.Location); var cells = buildingInfo.OccupiedTiles(self.Location);
foreach (var c in cells) foreach (var c in cells)
weapon.Impact(Target.FromPos(self.World.Map.CenterOfCell(c)), source, Enumerable.Empty<int>()); weapon.Impact(Target.FromPos(self.World.Map.CenterOfCell(c)), source);
return; return;
} }
// Use .FromPos since this actor is killed. Cannot use Target.FromActor // Use .FromPos since this actor is killed. Cannot use Target.FromActor
weapon.Impact(Target.FromPos(self.CenterPosition), source, Enumerable.Empty<int>()); weapon.Impact(Target.FromPos(self.CenterPosition), source);
} }
WeaponInfo ChooseWeaponForExplosion(Actor self) WeaponInfo ChooseWeaponForExplosion(Actor self)

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@@ -71,7 +71,7 @@ namespace OpenRA.Mods.Common.Traits
triggered = true; triggered = true;
// Use .FromPos since the actor might have been killed, don't use Target.FromActor // Use .FromPos since the actor might have been killed, don't use Target.FromActor
info.WeaponInfo.Impact(Target.FromPos(self.CenterPosition), e.Attacker, Enumerable.Empty<int>()); info.WeaponInfo.Impact(Target.FromPos(self.CenterPosition), e.Attacker);
} }
} }
} }

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@@ -10,6 +10,7 @@
#endregion #endregion
using System.Collections.Generic; using System.Collections.Generic;
using OpenRA.GameRules;
using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits;
using OpenRA.Traits; using OpenRA.Traits;
@@ -23,8 +24,9 @@ namespace OpenRA.Mods.Common.Warheads
public readonly WDist Range = WDist.FromCells(1); public readonly WDist Range = WDist.FromCells(1);
public override void DoImpact(Target target, Actor firedBy, IEnumerable<int> damageModifiers) public override void DoImpact(Target target, WarheadArgs args)
{ {
var firedBy = args.SourceActor;
var actors = target.Type == TargetType.Actor ? new[] { target.Actor } : var actors = target.Type == TargetType.Actor ? new[] { target.Actor } :
firedBy.World.FindActorsInCircle(target.CenterPosition, Range); firedBy.World.FindActorsInCircle(target.CenterPosition, Range);

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@@ -11,6 +11,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using OpenRA.GameRules;
using OpenRA.Mods.Common.Effects; using OpenRA.Mods.Common.Effects;
using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives; using OpenRA.Primitives;
@@ -103,8 +104,9 @@ namespace OpenRA.Mods.Common.Warheads
return invalidHit ? ImpactTargetType.InvalidActor : ImpactTargetType.NoActor; return invalidHit ? ImpactTargetType.InvalidActor : ImpactTargetType.NoActor;
} }
public override void DoImpact(Target target, Actor firedBy, IEnumerable<int> damageModifiers) public override void DoImpact(Target target, WarheadArgs args)
{ {
var firedBy = args.SourceActor;
if (!target.IsValidFor(firedBy)) if (!target.IsValidFor(firedBy))
return; return;

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@@ -11,6 +11,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using OpenRA.GameRules;
using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits;
using OpenRA.Traits; using OpenRA.Traits;
@@ -25,11 +26,12 @@ namespace OpenRA.Mods.Common.Warheads
public readonly string AddsResourceType = null; public readonly string AddsResourceType = null;
// TODO: Allow maximum resource splatter to be defined. (Per tile, and in total). // TODO: Allow maximum resource splatter to be defined. (Per tile, and in total).
public override void DoImpact(Target target, Actor firedBy, IEnumerable<int> damageModifiers) public override void DoImpact(Target target, WarheadArgs args)
{ {
if (string.IsNullOrEmpty(AddsResourceType)) if (string.IsNullOrEmpty(AddsResourceType))
return; return;
var firedBy = args.SourceActor;
var world = firedBy.World; var world = firedBy.World;
var targetTile = world.Map.CellContaining(target.CenterPosition); var targetTile = world.Map.CellContaining(target.CenterPosition);
var resLayer = world.WorldActor.Trait<ResourceLayer>(); var resLayer = world.WorldActor.Trait<ResourceLayer>();

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@@ -11,6 +11,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using OpenRA.GameRules;
using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives; using OpenRA.Primitives;
using OpenRA.Traits; using OpenRA.Traits;
@@ -57,8 +58,10 @@ namespace OpenRA.Mods.Common.Warheads
victim.InflictDamage(firedBy, new Damage(damage, DamageTypes)); victim.InflictDamage(firedBy, new Damage(damage, DamageTypes));
} }
public override void DoImpact(Target target, Actor firedBy, IEnumerable<int> damageModifiers) public override void DoImpact(Target target, WarheadArgs args)
{ {
var firedBy = args.SourceActor;
// Used by traits or warheads that damage a single actor, rather than a position // Used by traits or warheads that damage a single actor, rather than a position
if (target.Type == TargetType.Actor) if (target.Type == TargetType.Actor)
{ {
@@ -74,10 +77,10 @@ namespace OpenRA.Mods.Common.Warheads
if (closestActiveShape == null) if (closestActiveShape == null)
return; return;
InflictDamage(victim, firedBy, closestActiveShape.Info, damageModifiers); InflictDamage(victim, firedBy, closestActiveShape.Info, args.DamageModifiers);
} }
else if (target.Type != TargetType.Invalid) else if (target.Type != TargetType.Invalid)
DoImpact(target.CenterPosition, firedBy, damageModifiers); DoImpact(target.CenterPosition, firedBy, args.DamageModifiers);
} }
public abstract void DoImpact(WPos pos, Actor firedBy, IEnumerable<int> damageModifiers); public abstract void DoImpact(WPos pos, Actor firedBy, IEnumerable<int> damageModifiers);

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@@ -10,6 +10,7 @@
#endregion #endregion
using System.Collections.Generic; using System.Collections.Generic;
using OpenRA.GameRules;
using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits;
using OpenRA.Traits; using OpenRA.Traits;
@@ -21,8 +22,9 @@ namespace OpenRA.Mods.Common.Warheads
public readonly int[] Size = { 0, 0 }; public readonly int[] Size = { 0, 0 };
// TODO: Allow maximum resource removal to be defined. (Per tile, and in total). // TODO: Allow maximum resource removal to be defined. (Per tile, and in total).
public override void DoImpact(Target target, Actor firedBy, IEnumerable<int> damageModifiers) public override void DoImpact(Target target, WarheadArgs args)
{ {
var firedBy = args.SourceActor;
var world = firedBy.World; var world = firedBy.World;
var targetTile = world.Map.CellContaining(target.CenterPosition); var targetTile = world.Map.CellContaining(target.CenterPosition);
var resLayer = world.WorldActor.Trait<ResourceLayer>(); var resLayer = world.WorldActor.Trait<ResourceLayer>();

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@@ -44,13 +44,15 @@ namespace OpenRA.Mods.Common.Warheads
throw new YamlException("Weapons Ruleset does not contain an entry '{0}'".F(Weapon.ToLowerInvariant())); throw new YamlException("Weapons Ruleset does not contain an entry '{0}'".F(Weapon.ToLowerInvariant()));
} }
public override void DoImpact(Target target, Actor firedBy, IEnumerable<int> damageModifiers) public override void DoImpact(Target target, WarheadArgs args)
{ {
var firedBy = args.SourceActor;
if (!target.IsValidFor(firedBy)) if (!target.IsValidFor(firedBy))
return; return;
var map = firedBy.World.Map; var map = firedBy.World.Map;
var targetCell = map.CellContaining(target.CenterPosition); var targetCell = map.CellContaining(target.CenterPosition);
var damageModifiers = args.DamageModifiers;
var targetCells = CellsMatching(targetCell, false); var targetCells = CellsMatching(targetCell, false);
foreach (var c in targetCells) foreach (var c in targetCells)

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@@ -11,6 +11,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using OpenRA.GameRules;
using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits;
using OpenRA.Traits; using OpenRA.Traits;
@@ -27,8 +28,9 @@ namespace OpenRA.Mods.Common.Warheads
public readonly WDist Range = WDist.FromCells(1); public readonly WDist Range = WDist.FromCells(1);
public override void DoImpact(Target target, Actor firedBy, IEnumerable<int> damageModifiers) public override void DoImpact(Target target, WarheadArgs args)
{ {
var firedBy = args.SourceActor;
var actors = target.Type == TargetType.Actor ? new[] { target.Actor } : var actors = target.Type == TargetType.Actor ? new[] { target.Actor } :
firedBy.World.FindActorsInCircle(target.CenterPosition, Range); firedBy.World.FindActorsInCircle(target.CenterPosition, Range);

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@@ -12,6 +12,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using OpenRA.GameRules;
using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits;
using OpenRA.Traits; using OpenRA.Traits;
@@ -31,8 +32,9 @@ namespace OpenRA.Mods.Common.Warheads
[Desc("Percentual chance the smudge is created.")] [Desc("Percentual chance the smudge is created.")]
public readonly int Chance = 100; public readonly int Chance = 100;
public override void DoImpact(Target target, Actor firedBy, IEnumerable<int> damageModifiers) public override void DoImpact(Target target, WarheadArgs args)
{ {
var firedBy = args.SourceActor;
var world = firedBy.World; var world = firedBy.World;
if (Chance < world.LocalRandom.Next(100)) if (Chance < world.LocalRandom.Next(100))

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@@ -10,6 +10,7 @@
#endregion #endregion
using System.Collections.Generic; using System.Collections.Generic;
using OpenRA.GameRules;
using OpenRA.Primitives; using OpenRA.Primitives;
using OpenRA.Traits; using OpenRA.Traits;
@@ -59,7 +60,7 @@ namespace OpenRA.Mods.Common.Warheads
} }
/// <summary>Applies the warhead's effect against the target.</summary> /// <summary>Applies the warhead's effect against the target.</summary>
public abstract void DoImpact(Target target, Actor firedBy, IEnumerable<int> damageModifiers); public abstract void DoImpact(Target target, WarheadArgs args);
/// <summary>Checks if the warhead is valid against (can do something to) the actor.</summary> /// <summary>Checks if the warhead is valid against (can do something to) the actor.</summary>
public virtual bool IsValidAgainst(Actor victim, Actor firedBy) public virtual bool IsValidAgainst(Actor victim, Actor firedBy)

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@@ -10,6 +10,7 @@
#endregion #endregion
using System.Collections.Generic; using System.Collections.Generic;
using OpenRA.GameRules;
using OpenRA.Mods.Common.Warheads; using OpenRA.Mods.Common.Warheads;
using OpenRA.Mods.D2k.Traits; using OpenRA.Mods.D2k.Traits;
using OpenRA.Traits; using OpenRA.Traits;
@@ -23,11 +24,12 @@ namespace OpenRA.Mods.D2k.Warheads
[FieldLoader.Require] [FieldLoader.Require]
public readonly int Damage = 0; public readonly int Damage = 0;
public override void DoImpact(Target target, Actor firedBy, IEnumerable<int> damageModifiers) public override void DoImpact(Target target, WarheadArgs args)
{ {
if (target.Type == TargetType.Invalid) if (target.Type == TargetType.Invalid)
return; return;
var firedBy = args.SourceActor;
var world = firedBy.World; var world = firedBy.World;
var layer = world.WorldActor.Trait<BuildableTerrainLayer>(); var layer = world.WorldActor.Trait<BuildableTerrainLayer>();
var cell = world.Map.CellContaining(target.CenterPosition); var cell = world.Map.CellContaining(target.CenterPosition);