Introduce WarheadArgs
- Passes additional arguments to warheads on impact - Uses that to reduce parameter count of DoImpact by 1
This commit is contained in:
@@ -10,6 +10,7 @@
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#endregion
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using System.Collections.Generic;
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using OpenRA.GameRules;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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@@ -18,26 +19,23 @@ namespace OpenRA.Effects
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public class DelayedImpact : IEffect
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{
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readonly Target target;
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readonly Actor firedBy;
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readonly IEnumerable<int> damageModifiers;
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readonly IWarhead wh;
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readonly WarheadArgs args;
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int delay;
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public DelayedImpact(int delay, IWarhead wh, Target target, Actor firedBy, IEnumerable<int> damageModifiers)
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public DelayedImpact(int delay, IWarhead wh, Target target, WarheadArgs args)
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{
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this.wh = wh;
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this.delay = delay;
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this.target = target;
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this.firedBy = firedBy;
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this.damageModifiers = damageModifiers;
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this.args = args;
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}
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public void Tick(World world)
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{
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if (--delay <= 0)
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world.AddFrameEndTask(w => { w.Remove(this); wh.DoImpact(target, firedBy, damageModifiers); });
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world.AddFrameEndTask(w => { w.Remove(this); wh.DoImpact(target, args); });
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr) { yield break; }
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@@ -33,6 +33,27 @@ namespace OpenRA.GameRules
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public Target GuidedTarget;
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}
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public class WarheadArgs
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{
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public WeaponInfo Weapon;
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public int[] DamageModifiers = { };
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public WPos Source;
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public Actor SourceActor;
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public Target WeaponTarget;
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public WarheadArgs(ProjectileArgs args)
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{
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Weapon = args.Weapon;
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DamageModifiers = args.DamageModifiers;
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Source = args.Source;
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SourceActor = args.SourceActor;
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WeaponTarget = args.GuidedTarget;
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}
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// Default empty constructor for callers that want to initialize fields themselves
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public WarheadArgs() { }
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}
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public interface IProjectile : IEffect { }
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public interface IProjectileInfo { IProjectile Create(ProjectileArgs args); }
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@@ -177,17 +198,33 @@ namespace OpenRA.GameRules
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}
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/// <summary>Applies all the weapon's warheads to the target.</summary>
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public void Impact(Target target, Actor firedBy, IEnumerable<int> damageModifiers)
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public void Impact(Target target, WarheadArgs args)
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{
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var world = args.SourceActor.World;
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foreach (var warhead in Warheads)
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{
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var wh = warhead; // force the closure to bind to the current warhead
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if (wh.Delay > 0)
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firedBy.World.AddFrameEndTask(w => w.Add(new DelayedImpact(wh.Delay, wh, target, firedBy, damageModifiers)));
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world.AddFrameEndTask(w => w.Add(new DelayedImpact(wh.Delay, wh, target, args)));
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else
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wh.DoImpact(target, firedBy, damageModifiers);
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wh.DoImpact(target, args);
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}
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}
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/// <summary>Applies all the weapon's warheads to the target. Only use for projectile-less, special-case impacts.</summary>
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public void Impact(Target target, Actor firedBy)
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{
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// The impact will happen immediately at target.CenterPosition.
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var args = new WarheadArgs
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{
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Weapon = this,
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Source = firedBy.CenterPosition,
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SourceActor = firedBy,
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WeaponTarget = target
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};
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Impact(target, args);
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}
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}
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}
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@@ -14,6 +14,7 @@ using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using OpenRA.Activities;
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using OpenRA.FileSystem;
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using OpenRA.GameRules;
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using OpenRA.Graphics;
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using OpenRA.Network;
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using OpenRA.Primitives;
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@@ -490,7 +491,7 @@ namespace OpenRA.Traits
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int Delay { get; }
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bool IsValidAgainst(Actor victim, Actor firedBy);
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bool IsValidAgainst(FrozenActor victim, Actor firedBy);
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void DoImpact(Target target, Actor firedBy, IEnumerable<int> damageModifiers);
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void DoImpact(Target target, WarheadArgs args);
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}
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public interface IRulesetLoaded<TInfo> { void RulesetLoaded(Ruleset rules, TInfo info); }
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@@ -45,9 +45,18 @@ namespace OpenRA.Mods.Cnc.Effects
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public void Tick(World world)
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{
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anim.Tick();
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if (!impacted && weaponDelay-- <= 0)
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{
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weapon.Impact(target, firedBy.PlayerActor, Enumerable.Empty<int>());
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var warheadArgs = new WarheadArgs
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{
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Weapon = weapon,
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Source = target.CenterPosition,
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SourceActor = firedBy.PlayerActor,
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WeaponTarget = target
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};
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weapon.Impact(target, warheadArgs);
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impacted = true;
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}
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}
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@@ -72,7 +72,7 @@ namespace OpenRA.Mods.Cnc.Projectiles
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target = args.Weapon.TargetActorCenter ? args.GuidedTarget.CenterPosition : args.GuidedTarget.Positions.PositionClosestTo(args.Source);
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if (damageDuration-- > 0)
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args.Weapon.Impact(Target.FromPos(target), args.SourceActor, args.DamageModifiers);
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args.Weapon.Impact(Target.FromPos(target), new WarheadArgs(args));
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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@@ -90,7 +90,7 @@ namespace OpenRA.Mods.Cnc.Traits
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{
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var blockers = self.World.ActorMap.GetActorsAt(loc).Where(a => !a.IsDead && a != self);
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foreach (var blocker in blockers)
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info.WeaponInfo.Impact(Target.FromActor(blocker), self, Enumerable.Empty<int>());
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info.WeaponInfo.Impact(Target.FromActor(blocker), self);
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}
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}
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@@ -217,7 +217,7 @@ namespace OpenRA.Mods.Cnc.Traits
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if (mad.info.ThumpDamageWeapon != null)
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{
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// Use .FromPos since this weapon needs to affect more than just the MadTank actor
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mad.info.ThumpDamageWeaponInfo.Impact(Target.FromPos(self.CenterPosition), self, Enumerable.Empty<int>());
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mad.info.ThumpDamageWeaponInfo.Impact(Target.FromPos(self.CenterPosition), self);
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}
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screenShaker.AddEffect(mad.info.ThumpShakeTime, self.CenterPosition, mad.info.ThumpShakeIntensity, mad.info.ThumpShakeMultiplier);
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@@ -241,7 +241,7 @@ namespace OpenRA.Mods.Cnc.Traits
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if (mad.info.DetonationWeapon != null)
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{
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// Use .FromPos since this actor is killed. Cannot use Target.FromActor
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mad.info.DetonationWeaponInfo.Impact(Target.FromPos(self.CenterPosition), self, Enumerable.Empty<int>());
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mad.info.DetonationWeaponInfo.Impact(Target.FromPos(self.CenterPosition), self);
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}
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self.Kill(self, mad.info.DamageTypes);
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@@ -41,7 +41,7 @@ namespace OpenRA.Mods.Common.Activities
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if (info.ExplosionWeapon != null)
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{
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// Use .FromPos since this actor is killed. Cannot use Target.FromActor
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info.ExplosionWeapon.Impact(Target.FromPos(self.CenterPosition), self, Enumerable.Empty<int>());
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info.ExplosionWeapon.Impact(Target.FromPos(self.CenterPosition), self);
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}
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self.Kill(self);
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@@ -11,6 +11,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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@@ -231,7 +232,13 @@ namespace OpenRA.Mods.Common.Projectiles
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foreach (var a in actors)
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{
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var adjustedModifiers = args.DamageModifiers.Append(GetFalloff((args.Source - a.CenterPosition).Length));
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args.Weapon.Impact(Target.FromActor(a), args.SourceActor, adjustedModifiers);
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var warheadArgs = new WarheadArgs(args)
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{
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DamageModifiers = adjustedModifiers.ToArray(),
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};
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args.Weapon.Impact(Target.FromActor(a), warheadArgs);
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}
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}
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@@ -280,7 +280,7 @@ namespace OpenRA.Mods.Common.Projectiles
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world.AddFrameEndTask(w => w.Remove(this));
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args.Weapon.Impact(Target.FromPos(pos), args.SourceActor, args.DamageModifiers);
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args.Weapon.Impact(Target.FromPos(pos), new WarheadArgs(args));
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}
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bool AnyValidTargetsInRadius(World world, WPos pos, WDist radius, Actor firedBy, bool checkTargetType)
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@@ -89,7 +89,8 @@ namespace OpenRA.Mods.Common.Projectiles
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{
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pos += new WVec(0, 0, args.PassiveTarget.Z - pos.Z);
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world.AddFrameEndTask(w => w.Remove(this));
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args.Weapon.Impact(Target.FromPos(pos), args.SourceActor, args.DamageModifiers);
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args.Weapon.Impact(Target.FromPos(pos), new WarheadArgs(args));
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}
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if (anim != null)
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@@ -78,7 +78,7 @@ namespace OpenRA.Mods.Common.Projectiles
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target = Target.FromPos(blockedPos);
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}
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args.Weapon.Impact(target, args.SourceActor, args.DamageModifiers);
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args.Weapon.Impact(target, new WarheadArgs(args));
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world.AddFrameEndTask(w => w.Remove(this));
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}
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@@ -165,7 +165,7 @@ namespace OpenRA.Mods.Common.Projectiles
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if (ticks < info.DamageDuration && --interval <= 0)
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{
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args.Weapon.Impact(Target.FromPos(target), args.SourceActor, args.DamageModifiers);
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args.Weapon.Impact(Target.FromPos(target), new WarheadArgs(args));
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interval = info.DamageInterval;
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}
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@@ -891,7 +891,7 @@ namespace OpenRA.Mods.Common.Projectiles
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if (ticks <= info.Arm)
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return;
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args.Weapon.Impact(Target.FromPos(pos), args.SourceActor, args.DamageModifiers);
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args.Weapon.Impact(Target.FromPos(pos), new WarheadArgs(args));
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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@@ -140,7 +140,17 @@ namespace OpenRA.Mods.Common.Effects
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if (detonated)
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return;
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weapon.Impact(Target.FromPos(pos), firedBy.PlayerActor, Enumerable.Empty<int>());
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var target = Target.FromPos(pos);
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var warheadArgs = new WarheadArgs
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{
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Weapon = weapon,
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Source = target.CenterPosition,
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SourceActor = firedBy.PlayerActor,
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WeaponTarget = target
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};
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weapon.Impact(target, warheadArgs);
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world.WorldActor.Trait<ScreenShaker>().AddEffect(20, pos, 5);
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foreach (var flash in world.WorldActor.TraitsImplementing<FlashPaletteEffect>())
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@@ -188,12 +188,12 @@ namespace OpenRA.Mods.Common.Projectiles
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animationComplete = true;
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if (!info.DamageActorsInLine)
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args.Weapon.Impact(Target.FromPos(target), args.SourceActor, args.DamageModifiers);
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args.Weapon.Impact(Target.FromPos(target), new WarheadArgs(args));
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else
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{
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var actors = world.FindActorsOnLine(args.Source, target, info.BeamWidth);
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foreach (var a in actors)
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args.Weapon.Impact(Target.FromActor(a), args.SourceActor, args.DamageModifiers);
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args.Weapon.Impact(Target.FromActor(a), new WarheadArgs(args));
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}
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}
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@@ -376,7 +376,7 @@ namespace OpenRA.Mods.Common.Traits
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self.World.AddFrameEndTask(w =>
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{
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// Use .FromPos since this actor is killed. Cannot use Target.FromActor
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info.DemolishWeaponInfo.Impact(Target.FromPos(self.CenterPosition), saboteur, Enumerable.Empty<int>());
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info.DemolishWeaponInfo.Impact(Target.FromPos(self.CenterPosition), saboteur);
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self.Kill(saboteur);
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});
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@@ -116,7 +116,7 @@ namespace OpenRA.Mods.Common.Traits
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return;
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// Use .FromPos since this actor is dead. Cannot use Target.FromActor
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Info.DemolishWeaponInfo.Impact(Target.FromPos(self.CenterPosition), saboteur, Enumerable.Empty<int>());
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Info.DemolishWeaponInfo.Impact(Target.FromPos(self.CenterPosition), saboteur);
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self.Kill(saboteur);
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});
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@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Traits
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public override void Activate(Actor collector)
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{
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var weapon = collector.World.Map.Rules.Weapons[info.Weapon.ToLowerInvariant()];
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weapon.Impact(Target.FromPos(collector.CenterPosition), collector, Enumerable.Empty<int>());
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weapon.Impact(Target.FromPos(collector.CenterPosition), collector);
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base.Activate(collector);
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}
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@@ -120,13 +120,13 @@ namespace OpenRA.Mods.Common.Traits
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{
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var cells = buildingInfo.OccupiedTiles(self.Location);
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foreach (var c in cells)
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weapon.Impact(Target.FromPos(self.World.Map.CenterOfCell(c)), source, Enumerable.Empty<int>());
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weapon.Impact(Target.FromPos(self.World.Map.CenterOfCell(c)), source);
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return;
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}
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// Use .FromPos since this actor is killed. Cannot use Target.FromActor
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weapon.Impact(Target.FromPos(self.CenterPosition), source, Enumerable.Empty<int>());
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weapon.Impact(Target.FromPos(self.CenterPosition), source);
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}
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WeaponInfo ChooseWeaponForExplosion(Actor self)
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@@ -71,7 +71,7 @@ namespace OpenRA.Mods.Common.Traits
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triggered = true;
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// Use .FromPos since the actor might have been killed, don't use Target.FromActor
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info.WeaponInfo.Impact(Target.FromPos(self.CenterPosition), e.Attacker, Enumerable.Empty<int>());
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info.WeaponInfo.Impact(Target.FromPos(self.CenterPosition), e.Attacker);
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}
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}
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}
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@@ -10,6 +10,7 @@
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#endregion
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using System.Collections.Generic;
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using OpenRA.GameRules;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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@@ -23,8 +24,9 @@ namespace OpenRA.Mods.Common.Warheads
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public readonly WDist Range = WDist.FromCells(1);
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public override void DoImpact(Target target, Actor firedBy, IEnumerable<int> damageModifiers)
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public override void DoImpact(Target target, WarheadArgs args)
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{
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var firedBy = args.SourceActor;
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var actors = target.Type == TargetType.Actor ? new[] { target.Actor } :
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firedBy.World.FindActorsInCircle(target.CenterPosition, Range);
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@@ -11,6 +11,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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@@ -103,8 +104,9 @@ namespace OpenRA.Mods.Common.Warheads
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return invalidHit ? ImpactTargetType.InvalidActor : ImpactTargetType.NoActor;
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}
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public override void DoImpact(Target target, Actor firedBy, IEnumerable<int> damageModifiers)
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public override void DoImpact(Target target, WarheadArgs args)
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{
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var firedBy = args.SourceActor;
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if (!target.IsValidFor(firedBy))
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return;
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@@ -11,6 +11,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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@@ -25,11 +26,12 @@ namespace OpenRA.Mods.Common.Warheads
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public readonly string AddsResourceType = null;
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// TODO: Allow maximum resource splatter to be defined. (Per tile, and in total).
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public override void DoImpact(Target target, Actor firedBy, IEnumerable<int> damageModifiers)
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public override void DoImpact(Target target, WarheadArgs args)
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{
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if (string.IsNullOrEmpty(AddsResourceType))
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return;
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var firedBy = args.SourceActor;
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var world = firedBy.World;
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var targetTile = world.Map.CellContaining(target.CenterPosition);
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var resLayer = world.WorldActor.Trait<ResourceLayer>();
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@@ -11,6 +11,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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@@ -57,8 +58,10 @@ namespace OpenRA.Mods.Common.Warheads
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victim.InflictDamage(firedBy, new Damage(damage, DamageTypes));
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}
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public override void DoImpact(Target target, Actor firedBy, IEnumerable<int> damageModifiers)
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public override void DoImpact(Target target, WarheadArgs args)
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{
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var firedBy = args.SourceActor;
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// Used by traits or warheads that damage a single actor, rather than a position
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if (target.Type == TargetType.Actor)
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{
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@@ -74,10 +77,10 @@ namespace OpenRA.Mods.Common.Warheads
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if (closestActiveShape == null)
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return;
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InflictDamage(victim, firedBy, closestActiveShape.Info, damageModifiers);
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InflictDamage(victim, firedBy, closestActiveShape.Info, args.DamageModifiers);
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}
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else if (target.Type != TargetType.Invalid)
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DoImpact(target.CenterPosition, firedBy, damageModifiers);
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DoImpact(target.CenterPosition, firedBy, args.DamageModifiers);
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}
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public abstract void DoImpact(WPos pos, Actor firedBy, IEnumerable<int> damageModifiers);
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||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Traits;
|
||||
|
||||
@@ -21,8 +22,9 @@ namespace OpenRA.Mods.Common.Warheads
|
||||
public readonly int[] Size = { 0, 0 };
|
||||
|
||||
// TODO: Allow maximum resource removal to be defined. (Per tile, and in total).
|
||||
public override void DoImpact(Target target, Actor firedBy, IEnumerable<int> damageModifiers)
|
||||
public override void DoImpact(Target target, WarheadArgs args)
|
||||
{
|
||||
var firedBy = args.SourceActor;
|
||||
var world = firedBy.World;
|
||||
var targetTile = world.Map.CellContaining(target.CenterPosition);
|
||||
var resLayer = world.WorldActor.Trait<ResourceLayer>();
|
||||
|
||||
@@ -44,13 +44,15 @@ namespace OpenRA.Mods.Common.Warheads
|
||||
throw new YamlException("Weapons Ruleset does not contain an entry '{0}'".F(Weapon.ToLowerInvariant()));
|
||||
}
|
||||
|
||||
public override void DoImpact(Target target, Actor firedBy, IEnumerable<int> damageModifiers)
|
||||
public override void DoImpact(Target target, WarheadArgs args)
|
||||
{
|
||||
var firedBy = args.SourceActor;
|
||||
if (!target.IsValidFor(firedBy))
|
||||
return;
|
||||
|
||||
var map = firedBy.World.Map;
|
||||
var targetCell = map.CellContaining(target.CenterPosition);
|
||||
var damageModifiers = args.DamageModifiers;
|
||||
|
||||
var targetCells = CellsMatching(targetCell, false);
|
||||
foreach (var c in targetCells)
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Traits;
|
||||
|
||||
@@ -27,8 +28,9 @@ namespace OpenRA.Mods.Common.Warheads
|
||||
|
||||
public readonly WDist Range = WDist.FromCells(1);
|
||||
|
||||
public override void DoImpact(Target target, Actor firedBy, IEnumerable<int> damageModifiers)
|
||||
public override void DoImpact(Target target, WarheadArgs args)
|
||||
{
|
||||
var firedBy = args.SourceActor;
|
||||
var actors = target.Type == TargetType.Actor ? new[] { target.Actor } :
|
||||
firedBy.World.FindActorsInCircle(target.CenterPosition, Range);
|
||||
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Traits;
|
||||
|
||||
@@ -31,8 +32,9 @@ namespace OpenRA.Mods.Common.Warheads
|
||||
[Desc("Percentual chance the smudge is created.")]
|
||||
public readonly int Chance = 100;
|
||||
|
||||
public override void DoImpact(Target target, Actor firedBy, IEnumerable<int> damageModifiers)
|
||||
public override void DoImpact(Target target, WarheadArgs args)
|
||||
{
|
||||
var firedBy = args.SourceActor;
|
||||
var world = firedBy.World;
|
||||
|
||||
if (Chance < world.LocalRandom.Next(100))
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Primitives;
|
||||
using OpenRA.Traits;
|
||||
|
||||
@@ -59,7 +60,7 @@ namespace OpenRA.Mods.Common.Warheads
|
||||
}
|
||||
|
||||
/// <summary>Applies the warhead's effect against the target.</summary>
|
||||
public abstract void DoImpact(Target target, Actor firedBy, IEnumerable<int> damageModifiers);
|
||||
public abstract void DoImpact(Target target, WarheadArgs args);
|
||||
|
||||
/// <summary>Checks if the warhead is valid against (can do something to) the actor.</summary>
|
||||
public virtual bool IsValidAgainst(Actor victim, Actor firedBy)
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Mods.Common.Warheads;
|
||||
using OpenRA.Mods.D2k.Traits;
|
||||
using OpenRA.Traits;
|
||||
@@ -23,11 +24,12 @@ namespace OpenRA.Mods.D2k.Warheads
|
||||
[FieldLoader.Require]
|
||||
public readonly int Damage = 0;
|
||||
|
||||
public override void DoImpact(Target target, Actor firedBy, IEnumerable<int> damageModifiers)
|
||||
public override void DoImpact(Target target, WarheadArgs args)
|
||||
{
|
||||
if (target.Type == TargetType.Invalid)
|
||||
return;
|
||||
|
||||
var firedBy = args.SourceActor;
|
||||
var world = firedBy.World;
|
||||
var layer = world.WorldActor.Trait<BuildableTerrainLayer>();
|
||||
var cell = world.Map.CellContaining(target.CenterPosition);
|
||||
|
||||
Reference in New Issue
Block a user