Added: forceQueue to IOrderTarget' CanTargetUnit / CanTargetLocation

Added: forceQueue to all related methods
Added: Only shows the select cursor IF hovering over a unit AND the orders return the 'default' icon
This commit is contained in:
geckosoft
2010-11-13 01:25:31 +01:00
committed by Bob
parent 8df47f5a60
commit 622f9bfe71
12 changed files with 72 additions and 40 deletions

View File

@@ -261,8 +261,10 @@ namespace OpenRA.Mods.RA
public string OrderID { get; private set; }
public int OrderPriority { get; private set; }
public bool CanTargetUnit( Actor self, Actor target, bool forceAttack, bool forceMove, ref string cursor )
public bool CanTargetUnit(Actor self, Actor target, bool forceAttack, bool forceMove, bool forceQueued, ref string cursor)
{
IsQueued = forceQueued;
cursor = isHeal ? "heal" : "attack";
if( self == target ) return false;
if( !self.Trait<AttackBase>().HasAnyValidWeapons( Target.FromActor( target ) ) ) return false;
@@ -276,8 +278,10 @@ namespace OpenRA.Mods.RA
return playerRelationship == Stance.Enemy || forceAttack;
}
public bool CanTargetLocation( Actor self, int2 location, List<Actor> actorsAtLocation, bool forceAttack, bool forceMove, ref string cursor )
public bool CanTargetLocation(Actor self, int2 location, List<Actor> actorsAtLocation, bool forceAttack, bool forceMove, bool forceQueued, ref string cursor)
{
IsQueued = forceQueued;
cursor = isHeal ? "heal" : "attack";
if( isHeal ) return false;
if( !self.Trait<AttackBase>().HasAnyValidWeapons( Target.FromCell( location ) ) ) return false;
@@ -288,6 +292,8 @@ namespace OpenRA.Mods.RA
return false;
}
public bool IsQueued { get; protected set; }
}
}
}