Moved RenderSprites.cs from Mods.RA to Common
This commit is contained in:
209
OpenRA.Mods.Common/Traits/Render/RenderSprites.cs
Normal file
209
OpenRA.Mods.Common/Traits/Render/RenderSprites.cs
Normal file
@@ -0,0 +1,209 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.Common.Graphics;
|
||||
using OpenRA.Traits;
|
||||
using OpenRA.Primitives;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits.Render
|
||||
{
|
||||
public interface IRenderActorPreviewSpritesInfo { IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p); }
|
||||
|
||||
public class RenderSpritesInfo : IRenderActorPreviewInfo, ITraitInfo
|
||||
{
|
||||
[Desc("Defaults to the actor name.")]
|
||||
public readonly string Image = null;
|
||||
|
||||
[Desc("Custom palette name")]
|
||||
public readonly string Palette = null;
|
||||
[Desc("Custom PlayerColorPalette: BaseName")]
|
||||
public readonly string PlayerPalette = "player";
|
||||
[Desc("Change the sprite image size.")]
|
||||
public readonly float Scale = 1f;
|
||||
|
||||
public virtual object Create(ActorInitializer init) { return new RenderSprites(init.self); }
|
||||
|
||||
public IEnumerable<IActorPreview> RenderPreview(ActorPreviewInitializer init)
|
||||
{
|
||||
var sequenceProvider = init.World.Map.SequenceProvider;
|
||||
var image = RenderSprites.GetImage(init.Actor);
|
||||
var palette = init.WorldRenderer.Palette(Palette ?? (init.Owner != null ? PlayerPalette + init.Owner.InternalName : null));
|
||||
|
||||
var facings = 0;
|
||||
var body = init.Actor.Traits.GetOrDefault<BodyOrientationInfo>();
|
||||
if (body != null)
|
||||
facings = body.QuantizedFacings == -1 ? init.Actor.Traits.Get<IQuantizeBodyOrientationInfo>().QuantizedBodyFacings(sequenceProvider, init.Actor) : body.QuantizedFacings;
|
||||
|
||||
foreach (var spi in init.Actor.Traits.WithInterface<IRenderActorPreviewSpritesInfo>())
|
||||
foreach (var preview in spi.RenderPreviewSprites(init, this, image, facings, palette))
|
||||
yield return preview;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class RenderSprites : IRender, ITick, INotifyOwnerChanged, INotifyEffectiveOwnerChanged
|
||||
{
|
||||
class AnimationWrapper
|
||||
{
|
||||
public readonly AnimationWithOffset Animation;
|
||||
public readonly string Palette;
|
||||
public readonly bool IsPlayerPalette;
|
||||
public PaletteReference PaletteReference { get; private set; }
|
||||
|
||||
public AnimationWrapper(AnimationWithOffset animation, string palette, bool isPlayerPalette)
|
||||
{
|
||||
Animation = animation;
|
||||
Palette = palette;
|
||||
IsPlayerPalette = isPlayerPalette;
|
||||
}
|
||||
|
||||
public void CachePalette(WorldRenderer wr, Player owner)
|
||||
{
|
||||
PaletteReference = wr.Palette(IsPlayerPalette ? Palette + owner.InternalName : Palette);
|
||||
}
|
||||
|
||||
public void OwnerChanged()
|
||||
{
|
||||
// Update the palette reference next time we draw
|
||||
if (IsPlayerPalette)
|
||||
PaletteReference = null;
|
||||
}
|
||||
|
||||
public bool IsVisible
|
||||
{
|
||||
get
|
||||
{
|
||||
return Animation.DisableFunc == null || !Animation.DisableFunc();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Dictionary<string, AnimationWrapper> anims = new Dictionary<string, AnimationWrapper>();
|
||||
|
||||
public static Func<int> MakeFacingFunc(Actor self)
|
||||
{
|
||||
var facing = self.TraitOrDefault<IFacing>();
|
||||
if (facing == null) return () => 0;
|
||||
return () => facing.Facing;
|
||||
}
|
||||
|
||||
readonly RenderSpritesInfo info;
|
||||
string cachedImage = null;
|
||||
|
||||
public RenderSprites(Actor self)
|
||||
{
|
||||
info = self.Info.Traits.Get<RenderSpritesInfo>();
|
||||
}
|
||||
|
||||
public static string GetImage(ActorInfo actor)
|
||||
{
|
||||
var Info = actor.Traits.Get<RenderSpritesInfo>();
|
||||
return (Info.Image ?? actor.Name).ToLowerInvariant();
|
||||
}
|
||||
|
||||
public string GetImage(Actor self)
|
||||
{
|
||||
if (cachedImage != null)
|
||||
return cachedImage;
|
||||
|
||||
return cachedImage = GetImage(self.Info);
|
||||
}
|
||||
|
||||
protected void UpdatePalette()
|
||||
{
|
||||
foreach (var anim in anims.Values)
|
||||
anim.OwnerChanged();
|
||||
}
|
||||
|
||||
public virtual void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner) { UpdatePalette(); }
|
||||
public void OnEffectiveOwnerChanged(Actor self, Player oldEffectiveOwner, Player newEffectiveOwner) { UpdatePalette(); }
|
||||
|
||||
public virtual IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
|
||||
{
|
||||
foreach (var a in anims.Values)
|
||||
{
|
||||
if (!a.IsVisible)
|
||||
continue;
|
||||
|
||||
if (a.PaletteReference == null)
|
||||
{
|
||||
var owner = self.EffectiveOwner != null && self.EffectiveOwner.Disguised ? self.EffectiveOwner.Owner : self.Owner;
|
||||
a.CachePalette(wr, owner);
|
||||
}
|
||||
|
||||
foreach (var r in a.Animation.Render(self, wr, a.PaletteReference, info.Scale))
|
||||
yield return r;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void Tick(Actor self)
|
||||
{
|
||||
foreach (var a in anims.Values)
|
||||
a.Animation.Animation.Tick();
|
||||
}
|
||||
|
||||
public void Add(string key, AnimationWithOffset anim, string palette = null, bool isPlayerPalette = false)
|
||||
{
|
||||
// Use defaults
|
||||
if (palette == null)
|
||||
{
|
||||
palette = info.Palette ?? info.PlayerPalette;
|
||||
isPlayerPalette = info.Palette == null;
|
||||
}
|
||||
|
||||
anims.Add(key, new AnimationWrapper(anim, palette, isPlayerPalette));
|
||||
}
|
||||
|
||||
public void Remove(string key)
|
||||
{
|
||||
anims.Remove(key);
|
||||
}
|
||||
|
||||
public static string NormalizeSequence(Animation anim, DamageState state, string sequence)
|
||||
{
|
||||
var states = new Pair<DamageState, string>[]
|
||||
{
|
||||
Pair.New(DamageState.Critical, "critical-"),
|
||||
Pair.New(DamageState.Heavy, "damaged-"),
|
||||
Pair.New(DamageState.Medium, "scratched-"),
|
||||
Pair.New(DamageState.Light, "scuffed-")
|
||||
};
|
||||
|
||||
// Remove existing damage prefix
|
||||
foreach (var s in states)
|
||||
{
|
||||
if (sequence.StartsWith(s.Second))
|
||||
{
|
||||
sequence = sequence.Substring(s.Second.Length);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var s in states)
|
||||
if (state >= s.First && anim.HasSequence(s.Second + sequence))
|
||||
return s.Second + sequence;
|
||||
|
||||
return sequence;
|
||||
}
|
||||
|
||||
// Required by RenderSimple
|
||||
protected int2 AutoSelectionSize(Actor self)
|
||||
{
|
||||
return anims.Values.Where(b => b.IsVisible
|
||||
&& b.Animation.Animation.CurrentSequence != null)
|
||||
.Select(a => (a.Animation.Animation.Image.size*info.Scale).ToInt2())
|
||||
.FirstOrDefault();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user