DirectConnectLogic in its own file
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51
OpenRA.Mods.RA/Widgets/Logic/DirectConnectLogic.cs
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51
OpenRA.Mods.RA/Widgets/Logic/DirectConnectLogic.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.RA.Widgets.Logic
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{
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public class DirectConnectLogic
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{
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[ObjectCreator.UseCtor]
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public DirectConnectLogic( [ObjectCreator.Param] Widget widget )
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{
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var dc = widget.GetWidget("DIRECTCONNECT_BG");
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dc.GetWidget<TextFieldWidget>("SERVER_ADDRESS").Text = Game.Settings.Player.LastServer;
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dc.GetWidget<ButtonWidget>("JOIN_BUTTON").OnClick = () =>
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{
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var address = dc.GetWidget<TextFieldWidget>("SERVER_ADDRESS").Text;
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var cpts = address.Split(':').ToArray();
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if (cpts.Length < 1 || cpts.Length > 2)
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return;
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int port;
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if (cpts.Length != 2 || !int.TryParse(cpts[1], out port))
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port = 1234;
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Game.Settings.Player.LastServer = address;
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Game.Settings.Save();
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Widget.CloseWindow();
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Game.JoinServer(cpts[0], port);
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};
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dc.GetWidget<ButtonWidget>("CANCEL_BUTTON").OnClick = () =>
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{
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Widget.CloseWindow();
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Widget.OpenWindow("MAINMENU_BG");
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};
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}
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}
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}
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