Rename AttackMove *ScanConditions.
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@@ -43,10 +43,10 @@ namespace OpenRA.Mods.Common.Activities
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if (conditionManager == null || attackMove == null)
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return;
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if (!isAssaultMove && !string.IsNullOrEmpty(attackMove.Info.AttackMoveScanCondition))
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token = conditionManager.GrantCondition(self, attackMove.Info.AttackMoveScanCondition);
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else if (isAssaultMove && !string.IsNullOrEmpty(attackMove.Info.AssaultMoveScanCondition))
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token = conditionManager.GrantCondition(self, attackMove.Info.AssaultMoveScanCondition);
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if (!isAssaultMove && !string.IsNullOrEmpty(attackMove.Info.AttackMoveCondition))
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token = conditionManager.GrantCondition(self, attackMove.Info.AttackMoveCondition);
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else if (isAssaultMove && !string.IsNullOrEmpty(attackMove.Info.AssaultMoveCondition))
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token = conditionManager.GrantCondition(self, attackMove.Info.AssaultMoveCondition);
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}
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public override Activity Tick(Actor self)
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@@ -25,12 +25,12 @@ namespace OpenRA.Mods.Common.Traits
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[VoiceReference] public readonly string Voice = "Action";
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[GrantedConditionReference]
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[Desc("The condition to grant to self while scanning for targets during an attack-move.")]
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public readonly string AttackMoveScanCondition = null;
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[Desc("The condition to grant to self while an attack-move is active.")]
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public readonly string AttackMoveCondition = null;
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[GrantedConditionReference]
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[Desc("The condition to grant to self while scanning for targets during an assault-move.")]
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public readonly string AssaultMoveScanCondition = null;
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[Desc("The condition to grant to self while an assault-move is active.")]
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public readonly string AssaultMoveCondition = null;
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[Desc("Can the actor be ordered to move in to shroud?")]
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public readonly bool MoveIntoShroud = true;
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@@ -0,0 +1,43 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class RenameAttackMoveConditions : UpdateRule
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{
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public override string Name { get { return "Rename AttackMove *ScanConditions"; } }
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public override string Description
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{
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get
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{
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return "AttackMove's AttackMoveScanCondition and AssaultMoveScanCondition\n" +
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"now remain active while attacking, and are have been renamed to\n" +
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"AttackMoveCondition and AssaultMoveCondition to reflect this.\n";
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}
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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foreach (var at in actorNode.ChildrenMatching("AttackMove"))
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{
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foreach (var node in at.ChildrenMatching("AttackMoveScanCondition"))
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node.RenameKey("AttackMoveCondition");
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foreach (var node in at.ChildrenMatching("AssaultMoveScanCondition"))
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node.RenameKey("AssaultMoveCondition");
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}
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yield break;
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}
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}
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}
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@@ -125,6 +125,7 @@ namespace OpenRA.Mods.Common.UpdateRules
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new ReplaceSpecialMoveConsiderations(),
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new RefactorHarvesterIdle(),
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new SplitHarvesterSpriteBody(),
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new RenameAttackMoveConditions(),
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})
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};
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