diff --git a/OpenRA.Game/Traits/Player/VictoryConditions.cs b/OpenRA.Game/Traits/Player/VictoryConditions.cs index 924f191a50..5718aa54d6 100644 --- a/OpenRA.Game/Traits/Player/VictoryConditions.cs +++ b/OpenRA.Game/Traits/Player/VictoryConditions.cs @@ -42,10 +42,12 @@ namespace OpenRA.Traits var hasAnything = self.World.Queries.OwnedBy[self.Owner] .WithTrait().Any(); - if (!hasAnything && !HasLost) + var hasLost = !hasAnything && self.Owner != self.World.NeutralPlayer; + + if (hasLost && !HasLost) Game.Debug("{0} is defeated.".F(self.Owner.PlayerName)); - HasLost = !hasAnything; + HasLost = hasLost; } }