Move Enter and Repair Building activities, EngineerRepair trait and ActorExts to Mods.Common and extract IgnoresDisguise trait to its own file
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OpenRA.Mods.Common/Activities/RepairBuilding.cs
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40
OpenRA.Mods.Common/Activities/RepairBuilding.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Activities
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{
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class RepairBuilding : Enter
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{
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readonly Actor target;
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readonly Health health;
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public RepairBuilding(Actor self, Actor target)
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: base(self, target)
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{
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this.target = target;
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health = target.Trait<Health>();
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}
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protected override bool CanReserve(Actor self)
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{
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return health.DamageState != DamageState.Undamaged;
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}
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protected override void OnInside(Actor self)
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{
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if (health.DamageState == DamageState.Undamaged)
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return;
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target.InflictDamage(self, -health.MaxHP, null);
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self.Destroy();
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}
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}
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}
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