Move Enter and Repair Building activities, EngineerRepair trait and ActorExts to Mods.Common and extract IgnoresDisguise trait to its own file
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@@ -106,7 +106,6 @@
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<Compile Include="Activities\DeliverResources.cs" />
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<Compile Include="Activities\Demolish.cs" />
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<Compile Include="Activities\DonateSupplies.cs" />
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<Compile Include="Activities\Enter.cs" />
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<Compile Include="Activities\EnterTransport.cs" />
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<Compile Include="Activities\FindResources.cs" />
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<Compile Include="Activities\Follow.cs" />
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@@ -118,12 +117,10 @@
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<Compile Include="Activities\RAHarvesterDockSequence.cs" />
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<Compile Include="Activities\Rearm.cs" />
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<Compile Include="Activities\Repair.cs" />
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<Compile Include="Activities\RepairBuilding.cs" />
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<Compile Include="Activities\Sell.cs" />
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<Compile Include="Activities\Teleport.cs" />
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<Compile Include="Activities\Transform.cs" />
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<Compile Include="Activities\UnloadCargo.cs" />
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<Compile Include="ActorExts.cs" />
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<Compile Include="AI\SupportPowerDecision.cs" />
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<Compile Include="Attack\AttackTurreted.cs" />
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<Compile Include="Crushable.cs" />
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@@ -175,7 +172,6 @@
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<Compile Include="Effects\Parachute.cs" />
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<Compile Include="Effects\RepairIndicator.cs" />
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<Compile Include="EmitInfantryOnSell.cs" />
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<Compile Include="EngineerRepair.cs" />
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<Compile Include="Explodes.cs" />
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<Compile Include="Guard.cs" />
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<Compile Include="Invulnerable.cs" />
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