wire up the import from PNG to SHP button
store everything in user directory to not junk up the game and for file permissions on Mac/Linux when installed
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@@ -60,7 +60,7 @@ namespace OpenRA.Utility
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Console.WriteLine(" --shp PNGFILE FRAMEWIDTH Convert a single PNG with multiple frames appended after another to a SHP");
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Console.WriteLine(" --png SHPFILE PALETTE [--noshadow] Convert a SHP to a PNG containing all of its frames, optionally removing the shadow");
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Console.WriteLine(" --fromd2 DUNE2SHP C&CSHP Convert a Dune II SHP (C&C mouse cursor) to C&C SHP format.");
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Console.WriteLine(" --extract MOD[,MOD]* FILES Extract files from mod packages");
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Console.WriteLine(" --extract MOD[,MOD]* FILES [--userdir] Extract files from mod packages to the current (or user) directory");
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Console.WriteLine(" --tmp-png MOD[,MOD]* THEATER FILES Extract terrain tiles to PNG");
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Console.WriteLine(" --remap SRCMOD:PAL DESTMOD:PAL SRCSHP DESTSHP Remap SHPs to another palette");
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Console.WriteLine(" --r8 R8FILE PALETTE START END FILENAME [--noshadow] [--infrantry] [--vehicle] [--projectile] [--building] [--wall] [--tileset] Convert Dune 2000 DATA.R8 to PNGs choosing start- and endframe as well as type for correct offset to append multiple frames to one PNG named by filename optionally removing the shadow.");
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