Account for ramps in terrain height calculations.

This commit is contained in:
Paul Chote
2020-05-04 00:25:14 +01:00
committed by atlimit8
parent 5af12440ba
commit 626b40f31b
6 changed files with 48 additions and 17 deletions

View File

@@ -68,8 +68,12 @@ namespace OpenRA.Graphics
public void Update(CPos cell, Sprite sprite) public void Update(CPos cell, Sprite sprite)
{ {
var xyz = sprite == null ? float3.Zero : var xyz = float3.Zero;
worldRenderer.Screen3DPosition(map.CenterOfCell(cell)) + sprite.Offset - 0.5f * sprite.Size; if (sprite != null)
{
var cellOrigin = map.CenterOfCell(cell) - new WVec(0, 0, map.Grid.Ramps[map.Ramp[cell]].CenterHeightOffset);
xyz = worldRenderer.Screen3DPosition(cellOrigin) + sprite.Offset - 0.5f * sprite.Size;
}
Update(cell.ToMPos(map.Grid.Type), sprite, xyz); Update(cell.ToMPos(map.Grid.Type), sprite, xyz);
} }

View File

@@ -262,11 +262,9 @@ namespace OpenRA.Graphics
var s = worldRenderer.ScreenPxPosition(p); var s = worldRenderer.ScreenPxPosition(p);
if (Math.Abs(s.X - world.X) <= tileSize.Width && Math.Abs(s.Y - world.Y) <= tileSize.Height) if (Math.Abs(s.X - world.X) <= tileSize.Width && Math.Abs(s.Y - world.Y) <= tileSize.Height)
{ {
var ramp = map.Ramp.Contains(uv) ? map.Ramp[uv] : 0; var ramp = map.Grid.Ramps[map.Ramp.Contains(uv) ? map.Ramp[uv] : 0];
var corners = map.Grid.Ramps[ramp].Corners; var pos = map.CenterOfCell(uv.ToCPos(map)) - new WVec(0, 0, ramp.CenterHeightOffset);
var pos = map.CenterOfCell(uv.ToCPos(map)); var screen = ramp.Corners.Select(c => worldRenderer.ScreenPxPosition(pos + c)).ToArray();
var screen = corners.Select(c => worldRenderer.ScreenPxPosition(pos + c)).ToArray();
if (screen.PolygonContains(world)) if (screen.PolygonContains(world))
return uv.ToCPos(map); return uv.ToCPos(map);
} }

View File

@@ -820,7 +820,7 @@ namespace OpenRA
// (c) u, v coordinates run diagonally to the cell axes, and we define // (c) u, v coordinates run diagonally to the cell axes, and we define
// 1024 as the length projected onto the primary cell axis // 1024 as the length projected onto the primary cell axis
// - 512 * sqrt(2) = 724 // - 512 * sqrt(2) = 724
var z = Height.Contains(cell) ? 724 * Height[cell] : 0; var z = Height.Contains(cell) ? 724 * Height[cell] + Grid.Ramps[Ramp[cell]].CenterHeightOffset : 0;
return new WPos(724 * (cell.X - cell.Y + 1), 724 * (cell.X + cell.Y + 1), z); return new WPos(724 * (cell.X - cell.Y + 1), 724 * (cell.X + cell.Y + 1), z);
} }
@@ -828,15 +828,39 @@ namespace OpenRA
{ {
var index = (int)subCell; var index = (int)subCell;
if (index >= 0 && index < Grid.SubCellOffsets.Length) if (index >= 0 && index < Grid.SubCellOffsets.Length)
return CenterOfCell(cell) + Grid.SubCellOffsets[index]; {
var center = CenterOfCell(cell);
var offset = Grid.SubCellOffsets[index];
var ramp = Ramp.Contains(cell) ? Ramp[cell] : 0;
if (ramp != 0)
{
var r = Grid.Ramps[ramp];
offset += new WVec(0, 0, r.HeightOffset(offset.X, offset.Y) - r.CenterHeightOffset);
}
return center + offset;
}
return CenterOfCell(cell); return CenterOfCell(cell);
} }
public WDist DistanceAboveTerrain(WPos pos) public WDist DistanceAboveTerrain(WPos pos)
{ {
if (Grid.Type == MapGridType.Rectangular)
return new WDist(pos.Z);
// Apply ramp offset
var cell = CellContaining(pos); var cell = CellContaining(pos);
var delta = pos - CenterOfCell(cell); var offset = pos - CenterOfCell(cell);
return new WDist(delta.Z);
var ramp = Ramp[cell];
if (ramp != 0)
{
var r = Grid.Ramps[ramp];
return new WDist(offset.Z + r.CenterHeightOffset - r.HeightOffset(offset.X, offset.Y));
}
return new WDist(offset.Z);
} }
public WVec Offset(CVec delta, int dz) public WVec Offset(CVec delta, int dz)

View File

@@ -24,6 +24,7 @@ namespace OpenRA
public struct CellRamp public struct CellRamp
{ {
public readonly int CenterHeightOffset;
public readonly WVec[] Corners; public readonly WVec[] Corners;
public readonly WVec[][] Polygons; public readonly WVec[][] Polygons;
@@ -68,9 +69,13 @@ namespace OpenRA
} }
else else
Polygons = new[] { Corners }; Polygons = new[] { Corners };
// Initial value must be asigned before HeightOffset can be called
CenterHeightOffset = 0;
CenterHeightOffset = HeightOffset(0, 0);
} }
public WDist DistanceAboveTerrain(WVec delta) public int HeightOffset(int dX, int dY)
{ {
// Enumerate over the polygons, assuming that they are triangles // Enumerate over the polygons, assuming that they are triangles
// If the ramp is not split we will take the first three vertices of the corners as a valid triangle // If the ramp is not split we will take the first three vertices of the corners as a valid triangle
@@ -80,8 +85,8 @@ namespace OpenRA
for (var i = 0; i < Polygons.Length; i++) for (var i = 0; i < Polygons.Length; i++)
{ {
p = Polygons[i]; p = Polygons[i];
u = ((p[1].Y - p[2].Y) * (delta.X - p[2].X) - (p[1].X - p[2].X) * (delta.Y - p[2].Y)) / 1024; u = ((p[1].Y - p[2].Y) * (dX - p[2].X) - (p[1].X - p[2].X) * (dY - p[2].Y)) / 1024;
v = ((p[0].X - p[2].X) * (delta.Y - p[2].Y) - (p[0].Y - p[2].Y) * (delta.X - p[2].X)) / 1024; v = ((p[0].X - p[2].X) * (dY - p[2].Y) - (p[0].Y - p[2].Y) * (dX - p[2].X)) / 1024;
// Point is within the triangle if 0 <= u,v <= 1024 // Point is within the triangle if 0 <= u,v <= 1024
if (u >= 0 && u <= 1024 && v >= 0 && v <= 1024) if (u >= 0 && u <= 1024 && v >= 0 && v <= 1024)
@@ -89,8 +94,7 @@ namespace OpenRA
} }
// Calculate w from u,v and interpolate height // Calculate w from u,v and interpolate height
var dz = (u * p[0].Z + v * p[1].Z + (1024 - u - v) * p[2].Z) / 1024; return (u * p[0].Z + v * p[1].Z + (1024 - u - v) * p[2].Z) / 1024;
return new WDist(delta.Z - dz);
} }
} }

View File

@@ -464,6 +464,7 @@ namespace OpenRA.Mods.Common.Activities
else else
pos = WPos.Lerp(From, To, moveFraction, MoveFractionTotal); pos = WPos.Lerp(From, To, moveFraction, MoveFractionTotal);
pos -= new WVec(WDist.Zero, WDist.Zero, self.World.Map.DistanceAboveTerrain(pos));
mobile.SetVisualPosition(self, pos); mobile.SetVisualPosition(self, pos);
} }
else else

View File

@@ -64,7 +64,7 @@ namespace OpenRA.Mods.Common.Traits
var height = (int)map.Height[uv]; var height = (int)map.Height[uv];
var r = map.Grid.Ramps[map.Ramp[uv]]; var r = map.Grid.Ramps[map.Ramp[uv]];
var pos = map.CenterOfCell(uv.ToCPos(map)); var pos = map.CenterOfCell(uv.ToCPos(map)) - new WVec(0, 0, r.CenterHeightOffset);
var width = uv == mouseCell ? 3 : 1; var width = uv == mouseCell ? 3 : 1;
// Colors change between points, so render separately // Colors change between points, so render separately