Merge pull request #8768 from matija-hustic/attackbase_refactor
Some work on Attack*
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@@ -8,6 +8,8 @@
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.D2k.Activities;
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using OpenRA.Traits;
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@@ -24,6 +26,7 @@ namespace OpenRA.Mods.D2k.Traits
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public readonly int AttackTime = 30;
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public readonly string WormAttackSound = "Worm.wav";
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public readonly string WormAttackNotification = "WormAttack";
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public override object Create(ActorInitializer init) { return new AttackSwallow(init.Self, this); }
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@@ -39,7 +42,7 @@ namespace OpenRA.Mods.D2k.Traits
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Info = info;
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}
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public override void DoAttack(Actor self, Target target)
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public override void DoAttack(Actor self, Target target, IEnumerable<Armament> armaments = null)
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{
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// This is so that the worm does not launch an attack against a target that has reached solid rock
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if (target.Type != TargetType.Actor || !CanAttack(self, target))
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@@ -48,7 +51,7 @@ namespace OpenRA.Mods.D2k.Traits
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return;
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}
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var a = ChooseArmamentForTarget(target);
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var a = ChooseArmamentsForTarget(target, true).FirstOrDefault();
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if (a == null)
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return;
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