#438. Show # Players in the map selector.

This commit is contained in:
Paul Chote
2011-01-04 10:50:50 +13:00
parent 6e7156e023
commit 6287b132a0
3 changed files with 34 additions and 9 deletions

View File

@@ -55,7 +55,7 @@ namespace OpenRA.Mods.RA.Widgets.Delegates
};
var itemTemplate = ml.GetWidget<ContainerWidget>("MAP_TEMPLATE");
foreach (var kv in Game.modData.AvailableMaps.OrderBy(kv => kv.Value.Title))
foreach (var kv in Game.modData.AvailableMaps.OrderBy(kv => kv.Value.Title).OrderBy(kv => kv.Value.PlayerCount))
{
var map = kv.Value;
if (!map.Selectable)
@@ -66,8 +66,9 @@ namespace OpenRA.Mods.RA.Widgets.Delegates
template.GetBackground = () => ((Map == map) ? "dialog2" : null);
template.OnMouseDown = mi => { if (mi.Button != MouseButton.Left) return false; Map = map; return true; };
template.IsVisible = () => true;
template.GetWidget<LabelWidget>("TITLE").GetText = () => " " + map.Title;
template.GetWidget<LabelWidget>("TYPE").GetText = () => map.Type + " ";
template.GetWidget<LabelWidget>("TITLE").GetText = () => map.Title;
template.GetWidget<LabelWidget>("PLAYERS").GetText = () => "{0}".F(map.PlayerCount);
template.GetWidget<LabelWidget>("TYPE").GetText = () => map.Type;
ml.AddChild(template);
}
}