From 78b123deb4b4999f4d6d6dc5d1f0109028551216 Mon Sep 17 00:00:00 2001 From: psydev Date: Thu, 18 Apr 2013 19:34:19 -0700 Subject: [PATCH] QuadRockets and Bazooka are no longer "high" Quad spam can be potentially very powerful. Gameplay-wise, one should be able to avoid their powerful missiles by hiding behind a building or a wall. It doesn't necessarily make much sense that a vehicle low to the ground should be able to shoot over things perfectly. Same for infantry. The advantage of shooting high should be reserved for units like artillery, so you can put them behind walls or other obstacles. Makes gameplay more interesting and dynamic. TowerRockets will stay high. --- mods/d2k/weapons.yaml | 2 -- 1 file changed, 2 deletions(-) diff --git a/mods/d2k/weapons.yaml b/mods/d2k/weapons.yaml index 31171d3be7..f5876c9ca1 100644 --- a/mods/d2k/weapons.yaml +++ b/mods/d2k/weapons.yaml @@ -27,7 +27,6 @@ Bazooka: Projectile: Missile Speed: 25 Arm: 2 - High: true Shadow: yes Proximity: true ContrailLength: 10 @@ -175,7 +174,6 @@ QuadRockets: ValidTargets: Ground, Air Projectile: Missile Arm: 0 - High: yes Shadow: yes Proximity: yes Inaccuracy: 3