Extract terrain vertex buffer into a reusable class.
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@@ -241,6 +241,7 @@
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<Compile Include="Widgets\WidgetUtils.cs" />
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<Compile Include="Widgets\WorldInteractionControllerWidget.cs" />
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<Compile Include="Graphics\PaletteReference.cs" />
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<Compile Include="Graphics\TerrainSpriteLayer.cs" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="FileSystem\D2kSoundResources.cs" />
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