From 62a932272cbb81306cd7e650058d4d48d63e5730 Mon Sep 17 00:00:00 2001 From: RoosterDragon Date: Sun, 6 Dec 2015 01:26:09 +0000 Subject: [PATCH] Fix GPS refreshing for incorrect player. GpsWatcher.RefreshGps was wrongly using the render player in simulation code. --- OpenRA.Mods.RA/Traits/SupportPowers/GpsPower.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Mods.RA/Traits/SupportPowers/GpsPower.cs b/OpenRA.Mods.RA/Traits/SupportPowers/GpsPower.cs index 16ca4eb1ea..5d411145e0 100644 --- a/OpenRA.Mods.RA/Traits/SupportPowers/GpsPower.cs +++ b/OpenRA.Mods.RA/Traits/SupportPowers/GpsPower.cs @@ -63,7 +63,7 @@ namespace OpenRA.Mods.RA.Traits foreach (var i in atek.World.ActorsWithTrait()) i.Trait.RefreshGranted(); - if ((Granted || GrantedAllies) && atek.Owner.IsAlliedWith(atek.World.RenderPlayer)) + if ((Granted || GrantedAllies) && atek.Owner.IsAlliedWith(Owner)) atek.Owner.Shroud.ExploreAll(atek.World); }