From 997c9ca6153f903a59702ee6919129d0d0225865 Mon Sep 17 00:00:00 2001 From: abcdefg30 Date: Sat, 21 Nov 2015 22:15:45 +0100 Subject: [PATCH] Add IsDead checks to gdi06 --- mods/cnc/maps/gdi06/gdi06.lua | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/mods/cnc/maps/gdi06/gdi06.lua b/mods/cnc/maps/gdi06/gdi06.lua index ad1a81e6af..0a92ec89f2 100644 --- a/mods/cnc/maps/gdi06/gdi06.lua +++ b/mods/cnc/maps/gdi06/gdi06.lua @@ -125,14 +125,18 @@ WorldLoaded = function() Trigger.OnKilled(AttackTrigger2, function() Utils.Do(FlameSquad, function(unit) - unit.Patrol(FlameSquadRoute, false) + if not unit.IsDead then + unit.Patrol(FlameSquadRoute, false) + end end) end) Trigger.OnEnteredFootprint(AttackCellTriggerActivator, function(a, id) if a.Owner == player then Utils.Do(AttackUnits, function(unit) - unit.AttackMove(waypoint10.Location) + if not unit.IsDead then + unit.AttackMove(waypoint10.Location) + end end) Trigger.RemoveFootprintTrigger(id) end