Merge pull request #7998 from Mailaender/ts-proc-dock
Added the Tiberian Sun docking overlays
This commit is contained in:
@@ -81,7 +81,6 @@
|
||||
<Compile Include="Traits\Carryable.cs" />
|
||||
<Compile Include="Traits\Player\HarvesterInsurance.cs" />
|
||||
<Compile Include="Traits\Render\WithCrumbleOverlay.cs" />
|
||||
<Compile Include="Traits\Render\WithDockingOverlay.cs" />
|
||||
<Compile Include="Traits\Render\WithDeliveryOverlay.cs" />
|
||||
<Compile Include="Traits\Sandworm.cs" />
|
||||
<Compile Include="Traits\TemporaryOwnerManager.cs" />
|
||||
|
||||
@@ -1,83 +0,0 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Effects;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.D2k.Traits
|
||||
{
|
||||
[Desc("Rendered when a harvester is docked.")]
|
||||
public class WithDockingOverlayInfo : ITraitInfo, Requires<RenderSpritesInfo>, Requires<IBodyOrientationInfo>
|
||||
{
|
||||
[Desc("Sequence name to use")]
|
||||
public readonly string Sequence = "docking-overlay";
|
||||
|
||||
[Desc("Position relative to body")]
|
||||
public readonly WVec Offset = WVec.Zero;
|
||||
|
||||
[Desc("Custom palette name")]
|
||||
public readonly string Palette = null;
|
||||
|
||||
[Desc("Custom palette is a player palette BaseName")]
|
||||
public readonly bool IsPlayerPalette = false;
|
||||
|
||||
public object Create(ActorInitializer init) { return new WithDockingOverlay(init.Self, this); }
|
||||
}
|
||||
|
||||
public class WithDockingOverlay : INotifyDocking, INotifyBuildComplete, INotifySold
|
||||
{
|
||||
readonly WithDockingOverlayInfo info;
|
||||
readonly AnimationWithOffset anim;
|
||||
bool buildComplete;
|
||||
bool docked;
|
||||
|
||||
public WithDockingOverlay(Actor self, WithDockingOverlayInfo info)
|
||||
{
|
||||
this.info = info;
|
||||
|
||||
var rs = self.Trait<RenderSprites>();
|
||||
var body = self.Trait<IBodyOrientation>();
|
||||
|
||||
buildComplete = !self.HasTrait<Building>(); // always render instantly for units
|
||||
|
||||
var overlay = new Animation(self.World, rs.GetImage(self));
|
||||
overlay.Play(info.Sequence);
|
||||
|
||||
anim = new AnimationWithOffset(overlay,
|
||||
() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
|
||||
() => !buildComplete);
|
||||
|
||||
rs.Add(anim, info.Palette, info.IsPlayerPalette);
|
||||
}
|
||||
|
||||
void PlayDockingOverlay()
|
||||
{
|
||||
if (docked)
|
||||
anim.Animation.PlayThen(info.Sequence, PlayDockingOverlay);
|
||||
}
|
||||
|
||||
public void BuildingComplete(Actor self)
|
||||
{
|
||||
self.World.AddFrameEndTask(w => w.Add(new DelayedAction(120, () =>
|
||||
buildComplete = true)));
|
||||
}
|
||||
|
||||
public void Sold(Actor self) { }
|
||||
public void Selling(Actor self)
|
||||
{
|
||||
buildComplete = false;
|
||||
}
|
||||
|
||||
public void Docked(Actor self, Actor harvester) { docked = true; PlayDockingOverlay(); }
|
||||
public void Undocked(Actor self, Actor harvester) { docked = false; }
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user