Fix damage transition sounds
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@@ -110,6 +110,7 @@ namespace OpenRA.Traits
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Attacker = attacker,
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Damage = damage,
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DamageState = this.DamageState,
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PreviousDamageState = oldState,
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DamageStateChanged = this.DamageState != oldState,
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Warhead = warhead
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});
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