Fix damage transition sounds

This commit is contained in:
Paul Chote
2010-07-30 22:23:52 +12:00
parent 8528c5d3a3
commit 62c2c3a1c6
4 changed files with 6 additions and 4 deletions

View File

@@ -33,12 +33,12 @@ namespace OpenRA.Mods.RA.Render
{
if (!e.DamageStateChanged) return;
if (e.DamageState >= DamageState.Heavy)
if (e.DamageState >= DamageState.Heavy && e.PreviousDamageState < DamageState.Heavy)
{
anim.ReplaceAnim("damaged-idle");
Sound.Play(self.Info.Traits.Get<BuildingInfo>().DamagedSound, self.CenterLocation);
}
else
else if (e.DamageState < DamageState.Heavy)
anim.ReplaceAnim("idle");
}
}