Fix a fog information leak introduced by 8d8c6c67.
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@@ -373,10 +373,9 @@ namespace OpenRA.Mods.RA.Move
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public bool CanTargetLocation(Actor self, int2 location, List<Actor> actorsAtLocation, bool forceAttack, bool forceMove, bool forceQueued, ref string cursor)
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public bool CanTargetLocation(Actor self, int2 location, List<Actor> actorsAtLocation, bool forceAttack, bool forceMove, bool forceQueued, ref string cursor)
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{
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{
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IsQueued = forceQueued;
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IsQueued = forceQueued;
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cursor = "move";
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cursor = "move";
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if( !self.World.Map.IsInMap(location) || (self.World.LocalPlayer.Shroud.IsExplored( location ) &&
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if( !self.World.Map.IsInMap(location) || (self.World.LocalPlayer.Shroud.IsExplored( location ) &&
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!self.Trait<Mobile>().CanEnterCell( location )))
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Mobile.MovementCostForCell(self.Trait<Mobile>().Info, self.World, location) == int.MaxValue))
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cursor = "move-blocked";
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cursor = "move-blocked";
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return true;
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return true;
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