Fix Map.GetSpawnPoints to return CPos.
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@@ -28,9 +28,10 @@ namespace OpenRA.Mods.RA
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public void WorldLoaded(World world, WorldRenderer wr)
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{
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var spawns = world.Map.GetSpawnPoints();
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var taken = world.LobbyInfo.Clients.Where(c => c.SpawnPoint != 0 && c.Slot != null)
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.Select(c => (CPos) world.Map.GetSpawnPoints()[c.SpawnPoint-1]).ToList();
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var available = world.Map.GetSpawnPoints().Select(c => (CPos)c).Except(taken).ToList();
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.Select(c => spawns[c.SpawnPoint-1]).ToList();
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var available = spawns.Except(taken).ToList();
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// Set spawn
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foreach (var kv in world.LobbyInfo.Slots)
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@@ -41,7 +42,7 @@ namespace OpenRA.Mods.RA
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var client = world.LobbyInfo.ClientInSlot(kv.Key);
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var spid = (client == null || client.SpawnPoint == 0)
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? ChooseSpawnPoint(world, available, taken)
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: (CPos)world.Map.GetSpawnPoints()[client.SpawnPoint-1];
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: world.Map.GetSpawnPoints()[client.SpawnPoint-1];
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Start.Add(player, spid);
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}
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