Draw editor selection box using the UI renderers.
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@@ -28,7 +28,7 @@ namespace OpenRA.Mods.Common.Traits
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public object Create(ActorInitializer init) { return new EditorActorLayer(init.Self, this); }
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}
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public class EditorActorLayer : IWorldLoaded, ITickRender, IRender, IRadarSignature, ICreatePlayers
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public class EditorActorLayer : IWorldLoaded, ITickRender, IRender, IRadarSignature, ICreatePlayers, IRenderAnnotations
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{
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readonly EditorActorLayerInfo info;
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readonly List<EditorActorPreview> previews = new List<EditorActorPreview>();
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@@ -103,6 +103,17 @@ namespace OpenRA.Mods.Common.Traits
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yield break;
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}
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public IEnumerable<IRenderable> RenderAnnotations(Actor self, WorldRenderer wr)
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{
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if (wr.World.Type != WorldType.Editor)
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return NoRenderables;
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return PreviewsInBox(wr.Viewport.TopLeft, wr.Viewport.BottomRight)
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.SelectMany(p => p.RenderAnnotations());
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}
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bool IRenderAnnotations.SpatiallyPartitionable { get { return false; } }
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public EditorActorPreview Add(ActorReference reference) { return Add(NextActorName(), reference); }
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public EditorActorPreview Add(string id, ActorReference reference, bool initialSetup = false)
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