From 631cf4ba74366b0a8cb6275f82d6dbf7747e48d6 Mon Sep 17 00:00:00 2001 From: test1232156 <126501603+test1232156@users.noreply.github.com> Date: Thu, 29 Aug 2024 19:01:12 +0300 Subject: [PATCH] Fix spelling errors and add naming consistency to campaign Co-Authored-By: Gustas <37534529+punkpun@users.noreply.github.com> --- mods/cnc/languages/campaign/en.ftl | 2 +- mods/cnc/languages/lua/en.ftl | 43 ++-- mods/d2k/languages/campaign/en.ftl | 2 +- mods/d2k/languages/lua/en.ftl | 65 +++-- mods/ra/languages/campaign/en.ftl | 2 +- mods/ra/languages/lua/en.ftl | 227 +++++++++--------- .../production-disruption.lua | 2 +- mods/ra/maps/top-o-the-world/en.ftl | 2 +- 8 files changed, 168 insertions(+), 177 deletions(-) diff --git a/mods/cnc/languages/campaign/en.ftl b/mods/cnc/languages/campaign/en.ftl index 37fd87ec2a..ef59a23859 100644 --- a/mods/cnc/languages/campaign/en.ftl +++ b/mods/cnc/languages/campaign/en.ftl @@ -1,7 +1,7 @@ ## world dropdown-difficulty = .label = Difficulty - .description = The difficulty of the mission + .description = The difficulty of the mission. options-difficulty = .easy = Easy diff --git a/mods/cnc/languages/lua/en.ftl b/mods/cnc/languages/lua/en.ftl index 961794e71b..c997475738 100644 --- a/mods/cnc/languages/lua/en.ftl +++ b/mods/cnc/languages/lua/en.ftl @@ -1,12 +1,12 @@ ## campaign -objective-failed = Objective failed -objective-completed = Objective completed +objective-failed = Objective Failed +objective-completed = Objective Completed primary = Primary secondary = Secondary -new-primary-objective = New primary objective -new-secondary-objective = New secondary objective +new-primary-objective = New Primary Objective +new-secondary-objective = New Secondary Objective # cnc64gdi01 destroy-obelisk-sams = Destroy the SAM sites protecting the Obelisk. @@ -59,7 +59,7 @@ destroy-nod-force = Destroy the Nod strike force. ## gdi08b protect-mobius = Protect Dr. Mobius. protect-hospital = Protect the Hospital. -keep-civilians-alive = Keep at least { $civilians } out of 14 Civilians alive. +keep-civilians-alive = Keep at least { $civilians } out of 14 civilians alive. destroy-nod-bases = Destroy the Nod bases. ## gdi09 @@ -105,8 +105,8 @@ destroy-gdi-supporter-houses = Destroy the houses of the GDI supporters in the village. ## nod06c -infiltrate-barracks-factory-conyard = Infiltrate the barracks, weapon factory and - the construction yard. +infiltrate-barracks-factory-conyard = Infiltrate the barracks, weapons factory and + construction yard. ## nod07a find-nod-base = Find the Nod base. @@ -116,9 +116,9 @@ eliminate-gdi-forces = Eliminate all GDI forces in the area. ## nod07c capture-gdi-helipad = Capture the GDI helipad. -do-not-capture-or-destroy = Don't capture or destroy any other +do-not-capture-or-destroy = Do not capture or destroy any other GDI main building. -orca-wreak-havoc = Use the GDI orca to wreak havoc at the village. +orca-wreak-havoc = Use the GDI Orca to wreak havoc in the village. distract-guards = Distract the guards by attacking the main entrance with your vehicles. @@ -134,29 +134,24 @@ secure-second-landing-zone = Secure the second landing zone. ## nod10a kill-gdi-scientist = Kill the GDI scientist. -destroy-tech-center = Destroy the GDI R&D center. +destroy-tech-center = Destroy the GDI Research Base. ## nod10b destroy-capture-warfactory = Destroy or capture the Weapons Factory. -destroy-mammoth-tanks = Destroy the Mammoth tanks in the R&D base. +destroy-mammoth-tanks = Destroy the Mammoth tanks in the Research Base. keep-commando-alive = Keep your Commando alive. ## eviction-notice -take-civilians-money-crates = Find all the civilians' money. - They won't need it anymore. -quickly-destroy-ion-cannon = Disable GDI Ion Cannon before - it fires two times. +take-civilians-money-crates = Find all the civilians' money; they won't be needing it anymore. +quickly-destroy-ion-cannon = Disable the GDI Ion Cannon before it fires twice. nod-soldier = Nod Soldier civilians-running = Hey, those civilians... where are they going? -destroy-ion-cannon-advice = The GDI are preparing their ion cannon. Don't let them get used to it. -village-destruction-warning = Be careful, commander. The GDI won't stand still while we burn the entire village. +destroy-ion-cannon-advice = The GDI are preparing their Ion Cannon. Don't let them get comfortable using it. +village-destruction-warning = Be careful, commander. The GDI won't stay idle while we burn the entire village. ## twist-of-fate -clear-path = Repel the ambush and clear the way - for our MCV. -recover-old-base = Capture the Construction Yard in our recon - post to regain control. -air-strikes-intel-report = Nod airstrikes are being directed by a Communications Center, located northwest. We may gain useful information from its capture. -capture-nod-communications-center = Capture the Nod Communications Center to - the northwest. +clear-path = Repel the ambush and clear the way for our MCV. +recover-old-base = Capture the Construction Yard at our recon post to regain control. +air-strikes-intel-report = Nod airstrikes are being directed by a Communications Center to the northwest. We may gain useful information from its capture. +capture-nod-communications-center = Capture the Nod Communications Center to the northwest. communications-center-captured-sams-located = Our engineers located Nod SAM sites. They also disarmed an unusual trap on the Construction Yard to the south. diff --git a/mods/d2k/languages/campaign/en.ftl b/mods/d2k/languages/campaign/en.ftl index 9395445674..7394a6eeea 100644 --- a/mods/d2k/languages/campaign/en.ftl +++ b/mods/d2k/languages/campaign/en.ftl @@ -1,7 +1,7 @@ ## world dropdown-difficulty = .label = Difficulty - .description = The difficulty of the mission + .description = The difficulty of the mission. options-difficulty = .easy = Easy diff --git a/mods/d2k/languages/lua/en.ftl b/mods/d2k/languages/lua/en.ftl index 719acbfed4..aa6ff09f0c 100644 --- a/mods/d2k/languages/lua/en.ftl +++ b/mods/d2k/languages/lua/en.ftl @@ -1,12 +1,12 @@ ## campaign.lua -objective-failed = Objective failed -objective-completed = Objective completed +objective-failed = Objective Failed +objective-completed = Objective Completed primary = Primary secondary = Secondary -new-primary-objective = New primary objective -new-secondary-objective = New secondary objectives +new-primary-objective = New Primary Objective +new-secondary-objective = New Secondary Objective mentat = Mentat @@ -16,8 +16,8 @@ harvest-spice = Harvest { $spice } Solaris worth of Spice. not-enough-silos = We don't have enough silo space to store the required amount of Spice! ## atreides-01ab, harkonnen-01ab, ordos01ab -build-concrete = Build a concrete foundation before placing your buildings. -build-windtrap = Build a Wind Trap for power. +build-concrete = Build a concrete foundation before placing structures. +build-windtrap = Build a Wind Trap to generate power. build-refinery = Build a Refinery to collect Spice. build-silo = Build a Silo to store additional Spice. @@ -35,17 +35,17 @@ destroy-harkonnen-forces = Destroy all Harkonnen forces. ordos-annihilated = The Ordos have been annihilated! ## atreides-02b, atreides-03b, harkonnen-03ab, ordos-03a -upgrade-barracks-light-factory = Upgrade Barracks and Light Factory to produce more advanced units. +upgrade-barracks-light-factory = Upgrade the Barracks and Light Factory to enable advanced unit production. ## atreides-02b -eliminate-ordos-units-reinforcements = Eliminate all Ordos units and reinforcements +eliminate-ordos-units-reinforcements = Eliminate all Ordos forces and reinforcements in the area. ## atreides-04, ordos-04, ordos-06a destroy-harkonnen = Destroy the Harkonnen. ## atreides-04 -fremen-leader = Fremen Leader +fremen-leader = Fremen Leader. sietch-integrity = Sietch structural integrity: { $integrity }% protect-fremen-sietch = Protect the Fremen Sietch. keep-sietch-intact = Keep the Sietch { $integrity }% intact! @@ -58,31 +58,29 @@ fremen-sietch-under-attack = The Fremen Sietch is under attack! smugglers-annihilated = The Smugglers have been annihilated! ## atreides-05 -incoming-mercenary-force = Incoming hostile Mercenary force detected. +incoming-mercenary-force = Hostile mercenary force incoming. contraband-has-arrived = The contraband has arrived! contraband-confiscated = Contraband has arrived and been confiscated. -contraband-not-confiscated = Smuggler contraband has arrived. It is too late to confiscate. -contraband-arrives-in = The contraband will arrive in { $time } +contraband-not-confiscated = Smuggler contraband has arrived. Confiscation is impossible given how heavily defended the Star Port is. +contraband-arrives-in = The contraband arriving in { $time } capture-barracks-sietch-tabr = Capture the Barracks at Sietch Tabr. -annihilate-harkonnen-units-reinforcements = Annihilate all other Harkonnen units - and reinforcements. +annihilate-harkonnen-units-reinforcements = Annihilate all Harkonnen reinforcements. capture-smuggler-starport-confiscate-contraband = Capture the Smuggler Starport and confiscate the contraband. -contraband-approaching-starport-north-in = The contraband is approaching the Starport to the north in { $time }. -starport-destroyed-no-contraband = Starport destroyed! Contraband can't land. -do-not-destroy-starport = Don't destroy the Starport! +contraband-approaching-starport-north-in = The contraband is approaching the Starport to the north in { $time } +starport-destroyed-no-contraband = Starport destroyed! Contraband cannot land. +do-not-destroy-starport = Do not destroy the Starport! defend-captured-starport = Defend the captured Starport. -do-not-destroy-barracks = Don't destroy the Barracks! +do-not-destroy-barracks = Do not destroy the Barracks! hostages-released = Hostages released! stay-away-from-starport = Stay away from our Starport. -smuggler-leader = Smuggler Leader +smuggler-leader = Smuggler Leader. were-warned-will-pay = You were warned. Now you will pay. -destroy-smugglers-mercenaries = Destroy the Smugglers and their Mercenaries. +destroy-smugglers-mercenaries = Destroy the Smugglers and their mercenaries. capture-harkonnen-barracks-release-hostages = Capture the Harkonnen barracks to release the hostages. ## harkonnen-01ab, harkonnen-03ab -eliminate-atreides-units-reinforcements = Eliminate all Atreides units and reinforcements - in the area. +eliminate-atreides-units-reinforcements = Eliminate all Atreides forces and reinforcements in the area. ## harkonnen-02ab, harkonnen-03ab, harkonnen-04, harkonnen-07, harkonnen-08, harkonnen-09, ordos-05, ordos-06a atreides-annihilated = The Atreides have been annihilated! @@ -99,7 +97,7 @@ destroy-fremen = Destroy the Fremen. fremen-spotted-north-southwest = Fremen concentrations spotted to the north and southwest. ## harkonnen-05 -imperial-ships-penetrating-defense-grid = Imperial ships penetrating defense grid! +imperial-ships-penetrating-defense-grid = Imperial ships are penetrating the defense grid! enemy-carryall-drop-detected = Enemy carryall drop detected! keep-modified-outpost-intact = Keep the modified Outpost intact. protect-outpost = Protect the Outpost from attack. @@ -121,37 +119,36 @@ capture-destroy-ordos-starport = Capture or destroy the Ordos Starport. smugglers-now-hostile = The Smugglers are now hostile! ## harkonnen-07 -high-tech-factory-neutralized-imperial-reinforcements = High Tech Factory neutralized! Atreides cut off from Imperial reinforcement! +high-tech-factory-neutralized-imperial-reinforcements = High Tech Factory neutralized! Atreides cut off from Imperial reinforcements! capture-atreides-construction-yard-south = Capture the Atreides Construction Yard in the south. destroy-corrino = Destroy the Corrino. -destroy-atreides-high-tech-factory-imperial-reinforcements = Destroy Atreides High Tech Factory to cut off Atreides from Imperial reinforcements. +destroy-atreides-high-tech-factory-imperial-reinforcements = Destroy the Atreides High Tech Factory to cut them off from Imperial reinforcements. ## harkonnen-08 atreides-hostile = The Atreides are now hostile! mercenaries-annihilated = The Mercenaries have been annihilated! -ally-mercenaries = Persuade the Mercenaries to fight with - House Harkonnen. -mercenary-leader-captured-allied = Leader Captured. Mercenaries have been persuaded to fight with House Harkonnen. +ally-mercenaries = Persuade the Mercenaries to fight alongside House Harkonnen. +mercenary-leader-captured-allied = Leader Captured. The mercenaries have been persuaded to fight with House Harkonnen. can-not-stand-harkonnen-must-become-neutral = We cannot stand against the Harkonnen. We must become neutral. atreides-commander = Atreides Commander ## harkonnen-09ab -build-deploy-mcv = Build an MCV and deploy it into a Construction Yard. +build-deploy-mcv = Build and deploy an MCV to establish a Construction Yard. ## ordos-01ab, ordos-02ab, ordos-03ab, ordos-04, ordos-05 -outpost-not-captured-destroyed = Don't let the Outpost to be captured or destroyed. +outpost-not-captured-destroyed = Do not let the Outpost be captured or destroyed. capture-smuggler-outpost = Capture the Smuggler Outpost. -do-not-destroy-outpost = Don't destroy the Outpost! -warning-large-force-approaching = WARNING: Large force approaching! +do-not-destroy-outpost = Do not destroy the Outpost! +warning-large-force-approaching = WARNING: Large enemy force approaching! ## ordos-05 capture-atreides-starport-establish-base = Capture the Atreides Starport and establish a base. ## ordos-06a ixian-reinforcements-arrived = Ixian reinforcements have arrived! -deliveries-arriving-massive-reinforcements = Deliveries beginning to arrive. Massive reinforcements expected! +deliveries-arriving-massive-reinforcements = Deliveries are beginning to arrive; massive reinforcements expected! initial-reinforcements-arrive-in = Initial reinforcements will arrive in { $time } additional-reinforcements-arrive-in = Additional reinforcements will arrive in { $time } defend-starport = Defend the Starport. -ixian-reinforcements-in = The first batch of Ixian reinforcements will arrive in { $time }. +ixian-reinforcements-in = The first batch of Ixian reinforcements will arrive in { $time } enemy-reinforcements-arrived = Enemy reinforcements have arrived. diff --git a/mods/ra/languages/campaign/en.ftl b/mods/ra/languages/campaign/en.ftl index 47b778cc07..3df00a7140 100644 --- a/mods/ra/languages/campaign/en.ftl +++ b/mods/ra/languages/campaign/en.ftl @@ -1,7 +1,7 @@ ## world dropdown-difficulty = .label = Difficulty - .description = The difficulty of the mission + .description = The difficulty of the mission. options-difficulty = .easy = Easy diff --git a/mods/ra/languages/lua/en.ftl b/mods/ra/languages/lua/en.ftl index 4a4e81ccc1..59c775118c 100644 --- a/mods/ra/languages/lua/en.ftl +++ b/mods/ra/languages/lua/en.ftl @@ -1,14 +1,14 @@ ## campaign.lua -objective-failed = Objective failed -objective-completed = Objective completed +objective-failed = Objective Failed +objective-completed = Objective Completed primary = Primary secondary = Secondary -new-primary-objective = New primary objective -new-secondary-objective = New secondary objective +new-primary-objective = New Primary Objective +new-secondary-objective = New Secondary Objective -## allies01, allies-03, allies-05abc, evacuation, personal-war +## allies-01, allies-03, allies-05abc, evacuation, personal-war tanya = Tanya ## allies-01 @@ -18,7 +18,7 @@ einstein-survive = Einstein must survive. protect-civilians = Protect all civilians. ## allies-01, allies-03, allies-05abc, evacuation, negotiations -tanya-rules-of-engagement = According to the rules of engagement I need your explicit orders to fire, Commander! +tanya-rules-of-engagement = Commander, I require your direct orders to fire under the rules of engagement! # allies-01, allies-05abc, evacuation tanya-survive = Tanya must survive. @@ -27,7 +27,7 @@ tanya-survive = Tanya must survive. escort-convoy = Escort the convoy. ## allies-02 -convoy-arrived = The convoy arrived! +convoy-arrived = The Convoy has arrived! secure-convoy = Secure the convoy's path. eliminate-soviets = Eliminate the entire Soviet presence in this area. @@ -46,33 +46,33 @@ destroy-soviet-units-buildings = Destroy all Soviet units and buildings in this destroy-convoys = Eliminate all passing Soviet convoys. ## allies-05a -extract-transport = Get all your forces into the transport. +extract-transport = Get all your forces aboard the transport. # allies-05abc spy = Spy disguise-spy = Commander! You have to disguise me in order to get through the enemy patrols. battlefield-control = Battlefield Control -skip-heroics = Good work! But next time skip the heroics! +skip-heroics = Good work! But next time, skip the heroics! rescue-tanya = Rescue Tanya. eliminate-soviet-units = Eliminate all Soviet units in this area. -infiltrate-warfactory = Infiltrate the Soviet warfactory. -destroy-sam-sites-blocker = Destroy all four SAM Sites that block +infiltrate-warfactory = Infiltrate the Soviet War Factory. +destroy-sam-sites-blocker = Destroy all four SAM Sites blocking our reinforcements' helicopter. # allies-06ab -soviet-tech-centers-discovered = Coordinates of the Soviet tech centers discovered. +soviet-tech-centers-discovered = Soviet tech center coordinates discovered. destroy-soviet-buildings-units = Destroy all Soviet buildings and units in the area. do-not-capture-tech-centers = Do not capture the tech centers! Infiltrate one with a spy. infiltrate-tech-center-spy = Infiltrate one of the Soviet tech centers with a spy. -capture-radar-shore = Capture the Radar Dome at the shore. +capture-radar-shore = Capture the Radar Dome near the shore. build-naval-yard-redeploy-mcv = Secure a foothold and build a Naval Yard. - If needed, the MCV can be redeployed. + Redeploy the MCV if needed. # allies-07 enemy-approaching = Enemy approaching. soviet-armored-battalion-arrives-in = Soviet armored battalion arrives in { $time } -destroy-all-soviet-sub-pens = Destroy all Soviet Sub Pens. -clear-area-all-subs = Clear the area of all sub activity. +destroy-all-soviet-sub-pens = Destroy all Soviet Submarine Pens. +clear-area-all-subs = Clear the area of all Submarine activity. ## allies-07, soviet-05 capture-radar-dome = Capture the Radar Dome. @@ -83,7 +83,7 @@ defeat-allied-forces = Defeat the Allied forces. ## allies-08ab experiment-successful = The experiment is a success! chronosphere-experiment-complete-in = Chronosphere experiment completes in { $time } -defend-chronosphere-tech-center = Defend the Chronosphere and the Tech Center +defend-chronosphere-tech-center = Defend the Chronosphere and Technology Center at all costs. chronosphere-needs-power = The Chronosphere must have power when the timer runs out. @@ -93,22 +93,22 @@ evacuate-scientists-from-island = Evacuate all scientists from the island to ## allies09a extract-kosygin = Extract Kosygin and get him back to your base. -infiltrate-soviet-command-center-contact-kosygin = Infiltrate the Soviet command center and +infiltrate-soviet-command-center-contact-kosygin = Infiltrate the Soviet Command Center and contact Kosygin. kosygin-must-survive = Kosygin must survive. ## allies-10a we-are-too-late = We're too late! -incoming-transmission-capitalized = INCOMING TRANSMISSION -deactivate-four-missiles = Commander, we're tracking four missiles. They must be deactivated! We are scrambling a team to assault the missile control bunker. Clear the way and capture the enemy command center. Hurry! +incoming-transmission-capitalized = INCOMING TRANSMISSION. +deactivate-four-missiles = Commander, we are tracking four missiles. They must be deactivated! We are scrambling a team to assault the missile control bunker. Clear the way and capture the enemy command center. Hurry! capture-enemy-command-center = Capture the enemy Command Center. Hurry! -disable-atomic-weapons = Find a way to take the atomic weapons off-line. +disable-atomic-weapons = Find a way to take the atomic weapons offline. ## allies-10b nuclear-missile-deactivated = Nuclear missile deactivated. -reach-target-in = Nuclear missiles reach targets in { $time } +reach-target-in = Nuclear missiles will reach their targets in { $time } get-engineers-to-consoles = Get your engineers to each launch control center. -spare-the-scientists = Spare the scientists. They are more valuable as +spare-the-scientists = Spare the scientists; they are more valuable as prisoners of war. ## allies-13 @@ -122,7 +122,7 @@ soldier = Soldier ## ant-01 allied-forces-have-arrived = Allied forces have arrived! -defend-outpost-until-reinforcements-arrive = Defend outpost until reinforcements arrive. +defend-outpost-until-reinforcements-arrive = Defend the outpost until reinforcements arrive. reinforcements-arrive-in = Reinforcements arrive in { $time } find-outpost = Find the outpost. @@ -138,23 +138,23 @@ find-einstein-crashed-helicopter = Find Einstein's crashed helicopter. destroy-sam-sites = Destroy the SAM sites. hold-position-protect-base = Hold your position and protect the base. do-not-lose-more-than = Do not lose more than { $units } units. -take-out-the-soviet-power-grid = Take out the Soviet power grid. +take-out-the-soviet-power-grid = Disable the Soviet power grid. ## exodus units-evacuated = { $evacuated } / { $threshold } units evacuated. evacuate-units = Evacuate { $threshold } units. destroy-nearby-soviet-airbases = Destroy the nearby Soviet airbases. -evacuate-at-least-one-gap-generator = Evacuate at least one mobile gap generator. +evacuate-at-least-one-gap-generator = Save at least one Mobile Gap Generator. transferring-funds = Transferring funds. co-commander-missing = Co-Commander is missing -## fall-of-greece-1-personal-war +## fall-of-greece-01-personal-war civilians-manual-targeting = Commander, there are several civilians in the area. - We'll need you to call out targets. -soviet-aircraft-armor-moving-in = Alfa Niner this is Lima One Six. Be advised, Soviet aircraft and armor moving into your AO. + We need you to designate targets. +soviet-aircraft-armor-moving-in = Alfa Niner this is Lima One Six. Be advised, Soviet aircraft and armor are moving into your AO. headquarters = Headquarters -extraction-point-compromised-evacuate-base = Extraction point is compromised. Evacuate the base! -new-extraction-point-northwest = We've set up a new extraction point to the Northwest. +extraction-point-compromised-evacuate-base = Extraction point compromised. Evacuate the base! +new-extraction-point-northwest = New extraction point has been setup to the northwest. stalin-will-pay = Stalin will pay for what he has done today! I will bury him with my own hands! stavros = Stavros @@ -162,25 +162,25 @@ keep-stavros-tanya-alive = Keep Stavros and Tanya alive. get-tanya-stavros-helicopter = Get Stavros and Tanya to the extraction helicopter. ## fall-of-greece-2-evacuation -civilians-evacuated = { $evacuated } / { $threshold } civilians evacuated. +civilians-evacuated = { $evacuated } / { $threshold } civilians evacuated chinook-assist-evacuation = Alfa Niner this is Pegasus. We are on site and ready to assist with the evacuation. chinook-pilot = Chinook pilot rescue-civilians-island-shelter-easy = Evacuate at least half of the civilians to the island shelter. -rescue-civilians-island-shelter-normal = Evacuate at least three quarters of the civilians to +rescue-civilians-island-shelter-normal = Evacuate at least three-quarters of the civilians to the island shelter. rescue-civilians-island-shelter-hard = Evacuate all civilians to the island shelter. -clear-enemy-submarines = Clear the area of enemy submarine activity +clear-enemy-submarines = Clear the area of enemy submarine activity. ## fort-lonestar -no-more-waves = You almost survived the onslaught! No more waves incoming. +no-more-waves = The onslaught is almost over! No more waves remain. defend-fort-lonestar = Defend Fort Lonestar at all costs! -lonestar-ai-sold-its-walls = Lonestar AI { $id } sold its walls for a better combat experience. +lonestar-ai-sold-its-walls = Lonestar AI { $id } sold its walls for better combat performance. ## in-the-nick-of-time friendlies-coming-out = Friendlies coming out! medic = Medic -get-scientists-evacuation-point = Commander, we're detecting Soviet transports headed your way. Get those scientists back to the extraction point in the southeast! +get-scientists-evacuation-point = Commander, we're detecting Soviet transports headed your way. Get the scientists back to the extraction point in the southeast! landcom-16-capitalized = LANDCOM 16 scientists-killed-in-command-center = The scientists were in the Command Center! chronosphere-explodes-in = Chronosphere explodes in { $time } @@ -191,9 +191,9 @@ rescue-scientists-extraction-point = Rescue the scientists and escort them back too-late = We're too late! ## infiltration -secure-laboratory-guards = Secure the laboratory by eliminating its guards. +secure-laboratory-guards = Eliminate the guards to secure the laboratory. destroy-remaining-soviet-presence = Destroy the remaining Soviet presence. -infiltrate-laboratory = Get our spy into the laboratory undetected. +infiltrate-laboratory = Infiltrate the laboratory with a spy undetected. secure-lab-in = Secure lab in: { $time } soviet-research-lab-not-secured-in-time = The Soviet research laboratory was not secured in time. @@ -201,63 +201,63 @@ soviet-research-lab-not-secured-in-time = The Soviet research laboratory was not percentage-village-destroyed = { $percentage }% of the village destroyed. save-village = Save the village. mcv-main-island = Get your MCV to the main island. -capture-air-force-hq = Locate and capture the enemy's Air Force HQ. +capture-air-force-hq = Find and capture the enemy Air Force HQ. ## monster-tank-madness find-demitri = Find Dr. Demitri. He is likely hiding in the village to the far south. -reprogram-super-tanks = Reprogram the super tanks by sending a spy into - the Soviet radar dome. +reprogram-super-tanks = Reprogram the Super Tanks by infiltrating + the Soviet Radar Dome with a spy. defend-outpost = Defend and repair our outpost. super-tank-self-destruct-t-minus-3 = In 3 minutes the super tanks will self-destruct. evacuate-demitri = Evacuate Dr. Demitri with the helicopter waiting at our outpost. -super-tank-self-destruct-in = The super tanks self-destruct in { $time } -super-tanks-destroyed = The super tanks are destroyed! -eliminate-super-tanks = Eliminate these super tanks. -steal-money-outpost = Steal money from the nearby outpost with the Thief. -cross-river = Secure transport to the mainland. -find-outpost-and-repair = Find our outpost and start repairs on it. +super-tank-self-destruct-in = The Super Tanks will self-destruct in { $time } +super-tanks-destroyed = The Super Tanks have been destroyed! +eliminate-super-tanks = Destroy all remaining Super Tanks. +steal-money-outpost = Use the Thief to steal funds from the nearby outpost. +cross-river = Secure transportation to the mainland. +find-outpost-and-repair = Find our outpost and start repairs. evacuate-civilian-hospital = Evacuate all civilians from the hospital. -demitri-extracted-super-tanks-destroyed = Dr. Demitri has been extracted and the super tanks have been dealt with. +demitri-extracted-super-tanks-destroyed = Dr. Demitri has been safely extracted, and the Super Tanks have been dealt with. ## mousetrap -all-engineers-killed = All engineers were killed. +all-engineers-killed = All engineers have been killed. kill-stavros = Kill Stavros. -sabotage-facility = Sabotage the facility with our engineers. +sabotage-facility = Sabotage the facility using our engineers. ## negotiations all-hostages-killed = All hostages were killed. church-destroyed = The church was destroyed. -free-hostages = Locate & free the hostages. -get-hostages-to-church = Get hostages to church. -signal-for-reinforcements = Signal for reinforcements at your drop-off point. +free-hostages = Find and rescue the hostages. +get-hostages-to-church = Get the hostages to the church. +signal-for-reinforcements = Signal for reinforcements at the drop-off point. guide-thank-you = Thank you! I'll help you get into town! guide-follow-me = Follow me! guide-patrol-coming = Uh oh, a patrol is coming this way. guide-come-this-way = Come this way! Hurry! -guide-safe-to-move = It's safe to move now. Let's go. +guide-safe-to-move = It's safe now. Let's go. hostage-dies-in = Hostage dies in { $time } keep-all-hostages-alive = Keep all hostages alive. ## production-disruption, shock-therapy -capture-enemy-radar-dome = Capture the enemy radar dome. +capture-enemy-radar-dome = Capture the enemy Radar Dome. ## production-disruption destroy-escaping-submarine = Destroy the submarine before it escapes! -submarine-escapes = The sub is heading for open sea! -submarine-completes-in = Submarine completes in { $time } -destroy-soviet-sub-pen = Destroy the Soviet sub pen. -power-down-tesla-coils = Take down power to the tesla coils. +submarine-escapes = The submarine is heading for open sea! +submarine-construction-complete-in = Submarine construction complete in { $time } +destroy-soviet-sub-pen = Destroy the Soviet Submarine Pen. +power-down-tesla-coils = Cut power to the Tesla Coils. ## sarin-gas-1-crackdown, soviet09 convoy-truck-escaping = Convoy truck attempting to escape! ## sarin-gas-1-crackdown -prevent-soviet-trucks-escaping = Prevent Soviet convoy trucks from escaping. +prevent-soviet-trucks-escaping = Prevent the Soviet convoy trucks from escaping. clear-sector-soviet-presence = Clear the sector of all Soviet presence. -infiltrate-radar-reveal-escape-routes = Infiltrate the Soviet Radar Dome to reveal truck - ecape routes. +infiltrate-radar-reveal-escape-routes = Infiltrate the Soviet Radar Dome to reveal convoy + escape routes. ## sarin-gas-2-down-under, situation-critical scientist = Scientist @@ -275,44 +275,44 @@ soviet-officer = Soviet Officer prepare-to-fire = Prepare to Fire! fire = Fire! thanks-for-rescue = Thanks for the rescue! -move-nuclear-outside = The Soviets have an unstable nuclear device stored here. - I need to move it out of the facility! +move-nuclear-outside = The Soviets have an unstable nuclear device stored here + - help me move it out of the facility! exit-clear-hopefully = I hope the exit is clear! -reach-eastern-exit = Reach the eastern exit of the facility. +reach-eastern-exit = Reach the eastern facility exit. free-tanya-keep-alive = Free Tanya and keep her alive. kill-soviet-officers-scientists = Kill all Soviet officers and scientists. -steal-soviet-mammoth-tank = Steal a Soviet mammoth tank. -no-casualties = Do not lose a single soldier or civilian - under your command. +steal-soviet-mammoth-tank = Steal a Soviet Mammoth Tank. +no-casualties = Ensure no soldier or civilian + under your command is lost. ## sarin-gas-3-controlled-burn capture-sarin-plants-intact = Capture all Sarin processing plants intact. destroy-enemy-compound = Destroy the enemy compound. -cut-power-east = Bring down the power of the base to the east. +cut-power-east = Cut the power to the eastern base. ## shock-therapy -destroy-opposition = Destroy all that oppose us. +destroy-opposition = Destroy all who oppose us. ## siberian-conflict-1-fresh-tracks -first-trucks-entering = The first trucks are entering your AO. +first-trucks-entering = First trucks entering your AO. first-trucks-arrive-in = First trucks arrive in { $time } destroy-soviet-convoy = Destroy all Soviet convoy trucks. -destroy-bridges-slow-convoy = Destroy the nearby bridges to slow the - convoys down. +destroy-bridges-slow-convoy = Demolish the nearby bridges to slow down + the convoys. ## siberian-conflict-3-wasteland, negotiations destroy-soviet-units-infrastructure = Destroy all Soviet units and structures. ## situation-critical plans-stolen-erase-data = Plans stolen; erasing all data. -software-update-failed-manual-targets = IFF software update failed. Require manual target input. +software-update-failed-manual-targets = IFF software update failed. Manual target input is required. volkov = Volkov missiles-launch-in = Missiles launch in { $time } kill-power = Bring the base to low power. Volkov will arrive once the defenses are down. infiltrate-bio-weapons-lab-scientist = Infiltrate the bio-weapons lab with the scientist. -destroy-bio-weapons-lab-missile-silos = Destroy the bio-weapons lab and missile silos. -destroy-all-sam-sites-strategic-bombers = Destroy all sam sites on the island. +destroy-bio-weapons-lab-missile-silos = Destroy the bio-weapons lab and the missile silos. +destroy-all-sam-sites-strategic-bombers = Destroy all SAM sites on the island. Our strategic bombers will finish the rest. ## situation-critical, soviet-soldier-volkov-n-chitzkoi @@ -328,21 +328,21 @@ destroy-allied-units-structures = Destroy all Allied units and structures. ## soviet-03 kill-enemy-spy = Kill the enemy spy. clear-farm-reinforcements = Clear the nearby farm for reinforcements. -scavenge-civilian-buildings = Scavenge the civilian buildings for supplies. +scavenge-civilian-buildings = Scavenge civilian buildings for supplies. time-remaining = Time Remaining: { $time } ## soviet-04ab, soviet-08ab, soviet-10 -destroy-radar-dome-reinforcements = Destroy Allied Radar Dome to stop enemy +destroy-radar-dome-reinforcements = Destroy the Allied Radar Dome to prevent reinforcements. ## soviet05 -allied-mcv-island = Allied MCV detected moving to the island. +allied-mcv-island = Allied MCV detected moving towards the island. defend-radar-dome = Defend the Radar Dome. -allied-expansion-movement-detected = Movement of an Allied expansion base discovered. -coordinates-allied-expansion-discovered = Coordinates of an Allied expansion base discovered. +allied-expansion-movement-detected = Allied MCV movement detected. +coordinates-allied-expansion-discovered = Allied expansion base discovered. ## soviet06ab -destroy-capture-radar-dome-reinforcements = Destroy or capture the Allied radar dome to stop +destroy-capture-radar-dome-reinforcements = Destroy or capture the Allied Radar Dome to stop enemy reinforcements. keep-trucks-alive = Keep all trucks alive. @@ -359,30 +359,30 @@ time-until-meltdown = Time until Meltdown: { $time } destroy-allied-sympathizers-village = Destroy the village of Allied sympathizers. ## soviet-09 -truck-stopped-near-allied-base = Commander, the truck has stopped at a nearby allied base. - Allied radio intercepts say the truck has orders to flee the battlefield - if any Soviet units approach the base. -destroy-stolen-convoy-truck = Destroy the stolen convoy truck. - Do not let it escape. -defend-forward-command-center = Defend our forward command center. +truck-stopped-near-allied-base = Commander, the truck has stopped at a nearby Allied base. + Radio intercepts indicate the truck has orders to flee if any Soviet units approach. + +destroy-stolen-convoy-truck = Destroy the stolen convoy truck + - don't let it escape. +defend-forward-command-center = Defend our forward Command Center. ## soviet-10 run-for-it = RUN FOR IT! convoy-commander = Convoy commander -we-are-surrounded = We're surrounded! +we-are-surrounded = We are surrounded! corridor-closes-in = Corridor closes in { $time } escort-convoy-mountain-pass = Escort the convoy through the mountain pass. -protect-every-truck = Do not lose a single truck. +protect-every-truck = Ensure no truck is lost. save-migs = Do not squander any of our new MiG aircraft. ## soviet-11b -destroy-allied-naval-base = Destroy Allied naval base. +destroy-allied-naval-base = Destroy the Allied naval base. ## soviet-13a, soviet13b -chrono-trap-triggered = We failed to take the trap offline! +chrono-trap-triggered = We failed to disable the trap! destroy-allied-radar-sites = Destroy the Allied radar sites before approaching - the Chronoshpere. -capture-the-chronosphere = Capture the Chronoshpere. + the Chronosphere. +capture-the-chronosphere = Capture the Chronosphere. ## soviet-soldier-volkov-n-chitzkoi destroy-control-center = Destroy the Control Center. @@ -390,47 +390,46 @@ tank-division-must-not-be-destroyed = Your tank division must not be destroyed b the alloy facility is dealt with. keep-chitzkoi-alive = Keep Chitzkoi Alive. destroy-alloy-facility = Destroy the alloy facility. -heavy-turret-control-destroyed = Excellent! The heavy turret control center is destroyed - and now we can deal with the alloy facility. -rebuild-chitzkoi = We can rebuild Chitzkoi. We have the technology. +heavy-turret-control-destroyed = Excellent! The heavy turret control center is destroyed; + now we can deal with the alloy facility. +rebuild-chitzkoi = We can rebuild Chitzkoi - we have the technology. ## survival01 french-reinforcements-arrive-in = French reinforcements arrive in { $time } -french-allies-arrived = Our french allies have arrived! -takeover-reinforcements-kill-remaining-soviet-forces = Take control of French reinforcements and +french-allies-arrived = Our French allies have arrived! +takeover-reinforcements-kill-remaining-soviet-forces = Take command of French reinforcements and kill all remaining Soviet forces. -takeover-reinforcements-dismantle-soviet-base = Take control of French reinforcements and - dismantle the nearby Soviet base. -enforce-position-hold-until-reinforcements = Enforce your position and hold-out the onslaught +takeover-reinforcements-dismantle-soviet-base = Use French reinforcements to dismantle the nearby Soviet base. +enforce-position-hold-until-reinforcements = Hold your position and withstand the onslaught until reinforcements arrive. destroy-two-sams-before-reinforcements = Destroy the two SAM sites before reinforcements arrive. -soviets-blocking-gps = The Soviets are blocking our GPS. We need to investigate their new technology. +soviets-blocking-gps = The Soviets are blocking our GPS - we need to investigate their new technology. capture-hold-soviet-airbase-northeast = Capture and hold the Soviet airbase in the northeast. -french-survived-dismantled-soviet-presence = The French forces have survived and dismantled the Soviet presence in the area! +french-survived-dismantled-soviet-presence = The French forces have survived and dismantled the Soviet presence! kill-remaining-soviet-forces = Kill all remaining Soviet forces. dismantle-nearby-soviet-base = Dismantle the nearby Soviet base. ## survival02 destroy-all-soviet-forces = Destroy all Soviet forces in the area. soviet-reinforcements-arrive-in = Soviet reinforcements arrive in { $time } -reinforced-position-initiate-counter-attack = Excellent work Commander! We have reinforced our position enough to initiate a counter-attack. +reinforced-position-initiate-counter-attack = Excellent work Commander! We have reinforced our position enough to launch a counter-attack. incoming-report = Incoming Report destroy-remaining-soviet-forces-area = Destroy the remaining Soviet forces in the area. soviet-reinforcements-arrived = Soviet reinforcements have arrived! -repair-bridges-for-reinforcement = Commander! The Soviets destroyed the bridges to disable our reinforcements. Repair them for additional reinforcements. +repair-bridges-for-reinforcement = Commander! The Soviets destroyed the bridges to cut off our reinforcements. Repair them for additional support. repair-two-southern-bridges = Repair the two southern bridges. -enforce-position-hold-out-onslaught = Enforce your position and hold-out the onslaught. +enforce-position-hold-out-onslaught = Fortify your position and hold off the onslaught. remaining-soviet-presence-destroyed = We have destroyed the remaining Soviet presence! -soviet-reinforcements-approaching = The Soviet reinforcements are approaching! +soviet-reinforcements-approaching = Soviet reinforcements are approaching! ## top-o-the-world supply-truck-waystation = Bring the supply truck to the waystation. waystation-must-not-be-destroyed = The waystation must not be destroyed. destroy-aa-guns-enable-air-support = Destroy all the AA Guns to enable air support. -find-destroy-bridge-stop-allied-reinforcements = Find and destroy the bridge the allies are using - to bring their reinforcements in the area. -air-support-t-minus-3 = Very good comrade general! Our air units just took off - and should be in your area in approximately three minutes. -allied-ground-reinforcements-stopped = This should stop the allied forces from getting their ground based reinforcements. +find-destroy-bridge-stop-allied-reinforcements = Find and destroy the bridge the Allies are using + to bring reinforcements into the area. +air-support-t-minus-3 = Very good, Comrade General! Our air units are en route + and should reach your area in approximately three minutes. +allied-ground-reinforcements-stopped = This should stop the Allied forces from getting further ground reinforcements. diff --git a/mods/ra/maps/production-disruption/production-disruption.lua b/mods/ra/maps/production-disruption/production-disruption.lua index d74feeab15..6efd5732d6 100644 --- a/mods/ra/maps/production-disruption/production-disruption.lua +++ b/mods/ra/maps/production-disruption/production-disruption.lua @@ -329,7 +329,7 @@ Tick = function() if Ticked > 0 then if (Ticked % DateTime.Seconds(1)) == 0 then - Timer = UserInterface.Translate("submarine-completes-in", { ["time"] = Utils.FormatTime(Ticked) }) + Timer = UserInterface.Translate("submarine-construction-complete-in", { ["time"] = Utils.FormatTime(Ticked) }) UserInterface.SetMissionText(Timer, TimerColor) end Ticked = Ticked - 1 diff --git a/mods/ra/maps/top-o-the-world/en.ftl b/mods/ra/maps/top-o-the-world/en.ftl index 77a965ea73..260752d0c7 100644 --- a/mods/ra/maps/top-o-the-world/en.ftl +++ b/mods/ra/maps/top-o-the-world/en.ftl @@ -1,4 +1,4 @@ ## rules.yaml actor-powerproxy-spyplane = .airstrikepower-name = Spy Plane (Single Use) - .airstrikepower-description = Reveals an area of the map and cloaked enemy units. + .airstrikepower-description = Reveals an area of the map and uncovers cloaked enemy units.