Support mixed indexed/BGRA terrain tiles.

This commit is contained in:
Paul Chote
2020-12-29 12:36:47 +00:00
committed by reaperrr
parent 142870d78a
commit 632af7c7e6
4 changed files with 28 additions and 39 deletions

View File

@@ -80,9 +80,7 @@ namespace OpenRA.Mods.Common.Traits
void IWorldLoaded.WorldLoaded(World world, WorldRenderer wr)
{
worldRenderer = wr;
var emptySprite = new Sprite(tileCache.Sheet, Rectangle.Empty, TextureChannel.Alpha);
spriteLayer = new TerrainSpriteLayer(world, wr, emptySprite, BlendMode.Alpha, world.Type != WorldType.Editor);
spriteLayer = new TerrainSpriteLayer(world, wr, tileCache.MissingTile, BlendMode.Alpha, world.Type != WorldType.Editor);
foreach (var cell in map.AllCells)
UpdateCell(cell);
@@ -124,7 +122,7 @@ namespace OpenRA.Mods.Common.Traits
disposed = true;
}
Sheet ITiledTerrainRenderer.Sheet { get { return tileCache.Sheet; } }
Sprite ITiledTerrainRenderer.MissingTile { get { return tileCache.MissingTile; } }
Sprite ITiledTerrainRenderer.TileSprite(TerrainTile r, int? variant)
{