Support mixed indexed/BGRA terrain tiles.
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@@ -13,7 +13,6 @@ using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.D2k.Traits
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@@ -52,8 +51,7 @@ namespace OpenRA.Mods.D2k.Traits
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void IWorldLoaded.WorldLoaded(World w, WorldRenderer wr)
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{
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var emptySprite = new Sprite(terrainRenderer.Sheet, Rectangle.Empty, TextureChannel.Alpha);
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render = new TerrainSpriteLayer(w, wr, emptySprite, BlendMode.Alpha, wr.World.Type != WorldType.Editor);
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render = new TerrainSpriteLayer(w, wr, terrainRenderer.MissingTile, BlendMode.Alpha, wr.World.Type != WorldType.Editor);
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paletteReference = wr.Palette(info.Palette);
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}
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