From 63499c633446e13da55e2663f4f833953e526752 Mon Sep 17 00:00:00 2001 From: Vapre Date: Sat, 3 Sep 2022 12:49:39 +0200 Subject: [PATCH] ShroudRenderer, fix, no shroud or fog in editor. --- OpenRA.Mods.Common/Traits/World/ShroudRenderer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Mods.Common/Traits/World/ShroudRenderer.cs b/OpenRA.Mods.Common/Traits/World/ShroudRenderer.cs index a09f10c843..1ca7351dda 100644 --- a/OpenRA.Mods.Common/Traits/World/ShroudRenderer.cs +++ b/OpenRA.Mods.Common/Traits/World/ShroudRenderer.cs @@ -214,7 +214,7 @@ namespace OpenRA.Mods.Common.Traits // All tiles are visible in the editor if (w.Type == WorldType.Editor) - cellVisibility = puv => Shroud.CellVisibility.Visible; + cellVisibility = puv => (map.Contains(puv) ? Shroud.CellVisibility.Visible | Shroud.CellVisibility.Explored : Shroud.CellVisibility.Explored); else cellVisibility = puv => (map.Contains(puv) ? Shroud.CellVisibility.Visible | Shroud.CellVisibility.Explored : Shroud.CellVisibility.Hidden);